GTA Gaming Archive

Iron Man IV - Custom Flying Animations

by H1Vltg3

A GTA IV Mod


Category:Player Mods

Added:2013-06-16 10:38:15 -0700


Replaces:parachute.wad

Historic Rating:8/10

Historic Downloads:21,439


File Size:596.39 KB

Download Link:1371404295_iron_man_iv_custom_flying_animations_h1_vltg3.rar

Author Website



Description


Iron Man IV - Custom Flying Animations by H1Vltg3 This is the first custom animation mod released for GTA IV! This mod replaces the parachute.wad animations. With this mod, you can fly and hover just like Iron Man! Installation Instructions (Please note this mod requires Iron Man IV v1.2 and OpenIV): 1. Extract parachute.wad file to your desktop. 2. Run OpenIV, select your game, and open the anim.img file, click EDIT MODE button. 3. Drag the parachute.wad file from your desktop into OpenIV. 4. Close OpenIV after it copies, play the game! Download OpenIV: http://openiv.com HUGE THANKS to Alexander Blade for his OFIO Script for 3DS Max! http://alexander.sannybuilder.com/gtaiv/ Also thanks to wapeddell for informing me on the release of this amazing script! You can create custom animations yourself, here's how I did it: 1. You can get an .ODR by using OpenIV and opening playerped.rpf, then right click and export a file as open format .ODR, I used lowr_000_u.wdr and exported as lowr_000_u.odr. 2. Use the 3DS Max and the OFIO Script to import a body part from Niko (.ODR file) by clicking on \Drawable\ODR Import Single button. 3. Use OpenIV to open anim.img and export the chosen animation file as an .OAD file by right clicking and selecting the Export to openFormat option (.oad). Inside the folder you export will be .ONIM files. 4. Select the Char bone in 3DS Max, import the .ONIM animation file you want to modify by clicking on \Animation\ONIM Import Single button. 5. Use the rotate tool to rotate bones that are keyed. If you don't see key frames, don't rotate it. 6. Select the Char bone when finished and Export Skel under /Animation/ONIM. 7. Rename exported ONIM file to match the animation you are replacing, example is rename lowr_000_u.onim to free_fall_fast.onim. 8. Replace animation file in the folder you extracted from OpenIV containing your OAD file. 9. Use OpenIV and open anim.img, click EDIT MODE button, then click New\Import openFormats and select the .OAD file and import. 10. Run GTA IV and look how amazing your new animations look! You can also use openIV's Animation Viewer. Be sure to "Like" my Facebook Page for updates! http://www.facebook.com/H1Vltg3 http://www.youtube.com/user/IH1Vltg3I