// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'POLBACK' :POLBACK_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @POLBACK_11 if $ONMISSION == 0 else_jump @POLBACK_11 wait 0 if and 00E1: player $PLAYER_CHAR pressed_key 4 00E1: player $PLAYER_CHAR pressed_key 19 else_jump @POLBACK_11 Model.Load(#TURISMO) Model.Load(#BALLAS3) Model.Load(#AK47) Model.Load(#CELLPHONE) 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 50.0 0.0 5.0 02C1: store_to 1@ 2@ 3@ car_path_coords_closest_to 1@ 2@ 3@ 04C4: store_coords_to 14@ 15@ 16@ from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.0 0662: NOP "CODE8" 0662: NOP "COPYRIGHT 2008 JAMES227UK AND VITORC." :POLBACK_226 wait 10 if and Model.Load(#TURISMO) Model.Load(#BALLAS3) Model.Load(#AK47) Model.Load(#CELLPHONE) else_jump @POLBACK_226 0729: AS_actor $PLAYER_ACTOR hold_cellphone 1 wait 3000 0729: AS_actor $PLAYER_ACTOR hold_cellphone 0 wait 1000 4@ = Car.Create(#TURISMO, 1@, 2@, 3@) 03CC: enable_car 4@ stuck_check_distance_to 2.0 time_to 2000 25@ = Marker.CreateAboveCar(4@) 00AE: set_car 4@ traffic_behaviour_to 2 0129: 10@ = create_actor_pedtype 23 model #BALLAS3 in_car 4@ driverseat Car.DriveTo(4@, 14@, 15@, 16@) :POLBACK_357 wait 0 if 01B0: car 4@ sphere 0 in_sphere 14@ 15@ 16@ radius 10.0 10.0 10.0 stopped else_jump @POLBACK_357 05CD: AS_actor 10@ exit_car 4@ Marker.Disable(25@) wait 500 01B2: give_actor 10@ weapon 24 ammo 9999 // Load the weapon model before using this wait 250 07AF: $MAPLAYAGANG = player $PLAYER_CHAR group 0630: put_actor $PLAYER_ACTOR in_group $MAPLAYAGANG as_leader 0631: put_actor 10@ in_group $MAPLAYAGANG wait 10 :POLBACK_464 wait 0 if 06EE: actor 10@ in_group $MAPLAYAGANG else_jump @POLBACK_11 jump @POLBACK_464