[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=dax.dll

[GLOBAL]
AdditionalConfigFile=
UseEffect=true
ForceNVidiaCard=false
ForceNVidiaCaps=false

[GAME]
SpeedHack=false

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=1
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1

[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
EnableDetailedShadow=true

[ANTIALIASING]
EnableEdgeAA=true

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106
KeyReadConfig=8
KeyFPSLimit=36

[BLOOD]
ReflectionAmount=1.1
SpecularPower=0.8

[TREE]
LeavesReflectionAmount=0.005
LeavesSpecularPower=1
LeavesAmbientAmount=0.84
LeavesColorMultiplier=1
LeavesColorPow=1
LeavesColorFilterR=1.15
LeavesColorFilterG=1.15
LeavesColorFilterB=1.155

[BUILDING]
WindowLightIntensity=0.9

[LIGHT1] // Police Siren Lights
LightIntensity=1.7
LightAOAmount=1.9
LightILAmount=0.1
EdgeLighteningAmount=0.0
ColorPow=1.5
LightCurve=1

[LIGHT2] //street lights
LightIntensity=1
LightAOAmount=3.0
LightILAmount=0.1
EdgeLighteningAmount=0.35
ColorPow=1
LightCurve=1.2
ColorFilterR=1
ColorFilterG=0.85
ColorFilterB=0.78

[LIGHT3] //car front lights
LightIntensity=1.5
LightAOAmount=1.9
LightILAmount=0.1
EdgeLighteningAmount=0.4
ColorPow=1.5
LightCurve=1

[LIGHT4] //car rear lights
LightIntensity=0.5
LightAOAmount=1.9
LightILAmount=0.1
EdgeLighteningAmount=0.3
ColorPow=0.99
LightCurve=1

[LIGHT5] //ambient spheres
LightIntensity=1.1
LightAOAmount=1.9
LightILAmount=0.1
EdgeLighteningAmount=0.2
ColorPow=1
LightCurve=0.85

[LIGHT6] //ambient spheres for omni light
LightIntensity=1.1
LightAOAmount=1
LightILAmount=0.1
EdgeLighteningAmount=0.2
ColorPow=1
LightCurve=0.85

[CARHEADLIGHT] //brightness of car headlights
EmissiveMuliplier=4.5
LightIntensity=2.5

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=1
IntensityInReflection=1
UseRays=true
RaysNumber=3
RaysIntensity=0.15
RaysRateOfChange=1
RaysLength=4

[CARWINDOWGLASS]
ReflectionAmount=1
SpecularPower=150.0  // Concentration of sun reflection on car windows - Lower = less concentrated, Higher = more concentrated and focused.
SpecularAmount=3.0
OpacityMultiplier=0.999

[CHROME] // Chrome reflections, environment power and reflections, chrome amount.
ReflectionFront=1.2
ReflectionSide=1
SpecularPower=1.7
SideFade=115
MetallicAmount=0.05

[WHEELS] // Alloy Wheel reflections, and metallic amount.
ReflectionFront=0.7
ReflectionSide=1.2
SpecularPower=10.08
SideFade=11.1
MetallicAmount=0.0

[REFLECTION1] // Reflections for Expensive Sports Cars, etc..
ReflectionFront=1.4
ReflectionSide=1
SpecularPower=100.0
SideFade=11.7
MetallicAmount=0.07

[REFLECTION2] // Reflections for Taxis, etc..
ReflectionFront=1.4
ReflectionSide=1
SpecularPower=100.0
SideFade=11.7
MetallicAmount=0.07

[REFLECTION3] // Reflections for non sports cars, old cars, etc..
ReflectionFront=1.4
ReflectionSide=1
SpecularPower=100.0
SideFade=11.7
MetallicAmount=0.07

[BLOOM]  // Testing various filter qualities. 0 should be lowest value, highest quality.
BloomQuality=0  // Bloom quality, 0=Best, 2=Lowest. Setting -1 is a test (working from value 0 is not known)
BlueShiftAmount=0.05  // Only has real affect when using high Radius 1 & 2.
Radius1=3.0  // Careful with these, too high and white objects glow, including cars, peds, etc..
Radius2=6.0  // Careful with these, too high and white objects glow, including cars, peds, etc..
Contrast=1  // Again, careful with this setting, below 1 can cause excessive bloom.

[SSAO_SSIL].
ApplyAntialiasing=false
SamplingQuality=0
SamplingPrecision=1
SamplingRange=0.17
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=0
AOAmount=1.3
ILAmount=0.5
EdgeLighteningAmount=0.5

[SHADOW]  // Testing various filter qualities. Just like Bloom, 0 should be lowest value, highest quality.
DetailedShadowQuality=1
FilterQuality=2  // Shadow filter quality, 0=Highest, 2=Lowest. Minimal fps hit when set to 0. Setting -1 is a test (working from value 0 is not known).
CharacterShadowMultiplier=1.2
CarShadowMultiplier=1.2

[ADAPTATION]  // Set timecyc the same, Max, min, Time. Like Skylighting, testing for light changes in certain areas.
ForceMinMaxValues=true
AdaptationTime=0.25
AdaptationMin=0.09
AdaptationMax=0.4
AdaptationMinMultiplier=1
AdaptationMaxMultiplier=1

[ENVIRONMENT]
DirectLightingIntensity=15
NightLightingIntensity=0.7
DirectLightingCurve=0.75
ReflectionAmountMultiplier=1.5
SpecularAmountMultiplier=1
SpecularPowerMultiplier=1
ColorPow=1.485
AmbientSunMultiplier=0.99
AmbientSkyMultiplier=1
AmbientSunSaturation=1
AmbientSkySaturation=1

[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=1.6
AmbientSkyMix=1.85
AmbientContrast=0.5
AmbientMinLevel=1.2

[SKY]
AzimuthHeight=1  // Height of sky gradient when top sky blends with bottom sky. Higher = lower azimuth.
AzimuthMultiplier=2.3
TopColorMultiplier=0.5  // Sky brightness, higher = brighter sky, also brighter sun & brighter azimuth.
ColorSaturation=0.1
ColorPower=1.8 // Higher = darker + more saturated sky.
SunIntensity=0.8
SunMaxBrightness=150.0
SunColorFilterR=0.9
SunColorFilterG=0.6
SunColorFilterB=0.2
SunColorFilterCurve=4.5
SunCoronaCurve=2.0
SunCoronaIntensity=2.0
SunDesaturation=0.0
OverallPower=1
OverallIntensity=1.27
CloudsCurve=2  // Higher = darker clouds, lower = brighter clouds.
CloudsIntensity=0.2  // Higher = more intense, more whiter clouds, lower = more greyer clouds. Also affects the Sun in a similar way.
CloudsDesaturation=1  // Higher decreases cloud colour, a value of 1 = white clouds.
CloudsEdgeClamp=8  // Affects brightness of cloud edges, higher = darker.
CloudsEdgeIntensity=1  // Affects the light around the edge of clouds, does not affect the sun. Higher = more intense.
CloudsEdgeRange=1.6  //  Works with the above setting. Higher values keep the intensity closer to the sun, Lower values spread the insensity wider out from the sun.
AzimuthSunAffectPower=0
AzimuthSunAffectAmount=0
BrightnessUpperLimitMultiplier=1  // Brightness of Sun, higher = brighter + larger sun. Lower = smaller sun, less bright.
CloudsUseCustomTexture=true
StarsUseCustomTexture=true
StarsAmount=3
StarsIntensity=2
StarsBrightness=2
MoonIntensity=15.0
MoonGamma=1.5
MoonSize=0.12
MoonLightingCurve=0.95
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=3.0
NightCloudsEdgeRange=10.0
Enable=true

[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=5.0

[DETAIL]
DetailMapEnable=true

[COLORCORRECTION]
UsePaletteTexture=false


