fragments
{
	minMoveForce	150 
	artAssetID	-1 
	becomeRope	0 
	attachBottomEnd	0 
	estimatedCacheSize	5612 
	estimatedArticulatedCacheSize	0 
	cloneBoundPartsInCache	0 
	rootCGOffset	0	0	0 
	unbrokenCGOffset	0	0	0 
	dampingLinearC	0.02	0.02	0.02 
	dampingLinearV	0.02	0.02	0.02 
	dampingLinearV2	0.0099999998	0.0099999998	0.0099999998 
	dampingAngularC	0.02	0.02	0.02 
	dampingAngularV	0.02	0.02	0.02 
	dampingAngularV2	0.0099999998	0.0099999998	0.0099999998 
	group CJ_SCAFFOLD_2		{
		strength	80 
		forceTransmissionScaleUp	0.1 
		forceTransmissionScaleDown	0.2 
		jointStiffness	0 
		minSoftAngle1	-1 
		maxSoftAngle1	1 
		maxSoftAngle2	1 
		maxSoftAngle3	1 
		rotationSpeed	0 
		rotationStrength	0 
		restoringStrength	0 
		restoringMaxTorque	0 
		latchStrength	0 
		disappearsWhenDead	
		minDamageForce	100 
		damageHealth	1000 
		child			{
			pristineMass all	120 
			damagedMass all	26.46154 
		}
		group SCAFFOLD_2_F1			{
			strength	60 
			forceTransmissionScaleUp	0.1 
			forceTransmissionScaleDown	0.5 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	120 
				damagedMass all	26.46154 
			}
			group SCAFFOLD_2_F7				{
				strength	20 
				forceTransmissionScaleUp	0.25 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	100 
				damageHealth	1000 
				child					{
					pristineMass all	100 
					damagedMass all	26.46154 
				}
			}
			group SCAFFOLD_2_F13				{
				strength	20 
				forceTransmissionScaleUp	0.25 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	100 
				damageHealth	1000 
				child					{
					pristineMass all	150 
					damagedMass all	26.46154 
				}
			}
		}
		group SCAFFOLD_2_F2			{
			strength	80 
			forceTransmissionScaleUp	0.1 
			forceTransmissionScaleDown	0.5 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	120 
				damagedMass all	26.46154 
			}
			group SCAFFOLD_2_F5				{
				strength	20 
				forceTransmissionScaleUp	0.25 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	100 
				damageHealth	1000 
				child					{
					pristineMass all	100 
					damagedMass all	26.46154 
				}
			}
			group SCAFFOLD_2_F11				{
				strength	20 
				forceTransmissionScaleUp	0.25 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	100 
				damageHealth	1000 
				child					{
					pristineMass all	100 
					damagedMass all	26.46154 
				}
			}
			group SCAFFOLD_2_F14				{
				strength	20 
				forceTransmissionScaleUp	0.25 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	100 
				damageHealth	1000 
				child					{
					pristineMass all	150 
					damagedMass all	26.46154 
				}
			}
		}
		group SCAFFOLD_2_F4			{
			strength	20 
			forceTransmissionScaleUp	0.25 
			forceTransmissionScaleDown	0.1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	100 
				damagedMass all	26.46154 
			}
		}
		group SCAFFOLD_2_F10			{
			strength	20 
			forceTransmissionScaleUp	0.25 
			forceTransmissionScaleDown	0.1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	100 
				damagedMass all	26.46154 
			}
		}
		group SCAFFOLD_2_F12			{
			strength	20 
			forceTransmissionScaleUp	0.25 
			forceTransmissionScaleDown	0.1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	150 
				damagedMass all	26.46154 
			}
		}
		group SCAFFOLD_2_F3			{
			strength	80 
			forceTransmissionScaleUp	0.1 
			forceTransmissionScaleDown	0.5 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	120 
				damagedMass all	26.46154 
			}
			group SCAFFOLD_2_F6				{
				strength	20 
				forceTransmissionScaleUp	0.25 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	100 
				damageHealth	1000 
				child					{
					pristineMass all	100 
					damagedMass all	26.46154 
				}
			}
			group SCAFFOLD_2_F8				{
				strength	20 
				forceTransmissionScaleUp	0.25 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	100 
				damageHealth	1000 
				child					{
					pristineMass all	100 
					damagedMass all	26.46154 
				}
			}
			group SCAFFOLD_2_F9				{
				strength	20 
				forceTransmissionScaleUp	0.25 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	100 
				damageHealth	1000 
				child					{
					pristineMass all	100 
					damagedMass all	26.46154 
				}
			}
			group SCAFFOLD_2_F15				{
				strength	20 
				forceTransmissionScaleUp	0.25 
				forceTransmissionScaleDown	0.5 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	100 
				damageHealth	1000 
				child					{
					pristineMass all	150 
					damagedMass all	26.46154 
				}
			}
		}
	}
	selfCollisionCount	0 
}
