ANIM_GROUP_DEFINITIONS:
AMB@CAR_STD_F_DF_DS,AMB@DEFAULT,Driver_Flee_STD
AMB@CAR_STD_F_DF_PS,AMB@DEFAULT,Pass_Flee_STD
AMB@CAR_LOW_F_DF_DS,AMB@DEFAULT,Driver_Flee_LOW
AMB@CAR_LOW_F_DF_PS,AMB@DEFAULT,Pass_Flee_LOW
AMB@CAR_VAN_F_DF_DS,AMB@DEFAULT,Driver_Flee_VAN
AMB@CAR_VAN_F_DF_PS,AMB@DEFAULT,Pass_Flee_VAN
AMB@CAR_TRUCK_F_DF_DS,AMB@DEFAULT,Driver_Flee_TRUCK
AMB@CAR_TRUCK_F_DF_PS,AMB@DEFAULT,Pass_Flee_TRUCK
AMB@CAR_STD_Rear_Flee_DF,AMB@DEFAULT,Pass_Flee_Rear_STD
AMB@SWEEP_FFOOD_DEF,AMB@DEFAULT,FF_Sweep_Default
AMB@SWEEP_FFOOD_DEF_F,AMB@DEFAULT,FF_Sweep_Default_F
AMB@SPADE_DEFAULT,AMB@DEFAULT,Spade_Default
AMB@DRILL_DEFAULT,AMB@DEFAULT,Drill_Default
AMB@SLEDGE_DEFAULT,AMB@DEFAULT,Sledge_Default
AMB@SUPER_DEFAULT,AMB@DEFAULT,Super_Default
AMB@STOP_DEFAULT,AMB@DEFAULT,Stop_Default
AMB@LEAN_DEFAULT,AMB@DEFAULT,Lean_Default,Lean_Default_B
AMB@LEAN_BALC_SMOKE_DEF,AMB@DEFAULT,Lean_Balc_Smoke_Def
AMB@LEAN_BALC_STAND_DEF,AMB@DEFAULT,Lean_Balc_Stand_Def
AMB@HANG_STR_DFT,AMB@DEFAULT,Hang_Str_Default
AMB@HANG_STR_F_DFT,AMB@DEFAULT,Hang_Str_F_Default
AMB@HANG_STR_FAT_DFT,AMB@DEFAULT,Hang_Str_Fat_Default
AMB@HANG_STR_THIN_DFT,AMB@DEFAULT,Hang_Str_Thin_Default
AMB@PAYPHONE_DEFAULT,AMB@DEFAULT,Payphone_Default
AMB@RAKE_DEFAULT,AMB@DEFAULT,Rake_Default
AMB@RAKE_F_DEFAULT,AMB@DEFAULT,Rake_F_Default
AMB@WCAN_DEFAULT,AMB@DEFAULT,Wcan_Default
AMB@BNCH_STD_DEF,AMB@DEFAULT,Bnch_Std_Default
AMB@BNCH_EAT_DEF,AMB@DEFAULT,Bnch_Eat_Default
AMB@BNCH_DNK_DEF,AMB@DEFAULT,Bnch_Dnk_Default
AMB@BNCH_SMK_DEF,AMB@DEFAULT,Bnch_Smk_Default
AMB@BNCH_READ_DEF,AMB@DEFAULT,Bnch_Read_Default
AMB@BNCH_STD_DEF_F,AMB@DEFAULT,Bnch_Std_F_Default
AMB@BNCH_DNK_DEF_F,AMB@DEFAULT,Bnch_Dnk_F_Default
AMB@BNCH_EAT_DEF_F,AMB@DEFAULT,Bnch_Eat_F_Default
AMB@BNCH_SMK_DEF_F,AMB@DEFAULT,Bnch_Smk_F_Default
AMB@BNCH_READ_DEF_F,AMB@DEFAULT,Bnch_Read_F_Default
AMB@BNCH_BUM_DEF,AMB@DEFAULT,Bnch_Bum_A_Default,Bnch_Bum_B_Default
AMB@STEP_DEFAULT,AMB@DEFAULT,Step_Default
AMB@WINSHOP_DEFAULT,AMB@DEFAULT,Winshop_Default
AMB@CAFE_DEFAULT,AMB@DEFAULT,Cafe_Default
AMB@CAFE_F_DEFAULT,AMB@DEFAULT,Cafe_F_Default
AMB@CAFE_EMPTY_DEFAULT,AMB@DEFAULT,Cafe_Empty_Default
AMB@CAFE_F_EMPTY_DEFAULT,AMB@DEFAULT,Cafe_F_Empty_Default
AMB@CAFE_SMK_DEFAULT,AMB@DEFAULT,Cafe_Smk_Default
AMB@CAFE_SMK_F_DEFAULT,AMB@DEFAULT,Cafe_Smk_F_Default
AMB@CAFE_EAT_DEFAULT,AMB@DEFAULT,Cafe_Eat_Default
AMB@CAFE_READ_DEF,AMB@DEFAULT,Cafe_Read_Default
AMB@CAFE_READ_DEF_F,AMB@DEFAULT,Cafe_Read_F_Default
AMB@BROKEN_D_DEF,AMB@DEFAULT,Broken_D_Default
AMB@BOOT_DEFAULT,AMB@DEFAULT,Boot_Default
AMB@WALL_DEFAULT,AMB@DEFAULT,Wall_Default
AMB@WALL_READ_DEF,AMB@DEFAULT,Wall_Read_Default
AMB@WALL_DEFAULT_F,AMB@DEFAULT,Wall_F_Default
AMB@WALL_READ_DEF_F,AMB@DEFAULT,Wall_Read_F_Default
AMB@INT_CAFE_DEFAULT,AMB@DEFAULT,Int_Cafe_Default
AMB@POSTMAN_DEFAULT,AMB@DEFAULT,Postman_Default
AMB@TELESCOPE_DFT,AMB@DEFAULT,Telescope_Default
AMB@TELESCOPE_F_DFT,AMB@DEFAULT,Telescope_F_Default
AMB@TELEGRAPH_DFT,AMB@DEFAULT,Telegraph_Default
AMB@SERVICE_DEFAULT,AMB@DEFAULT,Service_Default
AMB@STRIP_CHR_DEF,AMB@DEFAULT,Strip_Chr_Default
AMB@STRIP_RAIL_DEF,AMB@DEFAULT,Strip_Rail_Default
AMB@STRIP_STOOL_DEF,AMB@DEFAULT,Strip_Stool_Default
AMB@BOUNCER_DEF,AMB@DEFAULT,Bouncer_Default
AMB@WINCLEAN_DEF,AMB@DEFAULT,Winclean_Default
AMB@HOSPITAL_DEFAULT,AMB@DEFAULT,Hospital_Sit_Def
AMB@DANCE_FEMDFT,AMB@DEFAULT,Dance_F_Default
AMB@DANCE_MALEDFT,AMB@DEFAULT,Dance_M_Default
AMB@TAXI_WAIT_DEF_M,AMB@DEFAULT,Taxi_M_Default
AMB@TAXI_WAIT_DEF_F,AMB@DEFAULT,Taxi_F_Default
AMB@BEG_WASTED_DEF_A,AMB@DEFAULT,Wasted_A_Default
AMB@BEG_WASTED_DEF_B,AMB@DEFAULT,Wasted_B_Default
AMB@PREACH_DEF,AMB@DEFAULT,Preacher_Default
AMB@DRUGD_DEF,AMB@DEFAULT,DrugD_Default
AMB@HOSPITAL_BED,AMB@DEFAULT,Hospital_Lie_A_Def,Hospital_Lie_B_Def
TAICHI_DEFAULT,AMB@DEFAULT,TaiChi_default
AMB@STEP_DEFAULT_B,AMB@DEFAULT,Step_Default_b
AMB@HOOKER_DEF,AMB@DEFAULT,Hooker_Def
AMB@HOOKER_FAT_DEF,AMB@DEFAULT,Hooker_Fat_Def
AMB@BUSKER_DEF,AMB@DEFAULT,Busker_Default
AMB@STANDING_M_DEF,AMB@DEFAULT,Standing_M_Default
AMB@STANDING_F_DEF,AMB@DEFAULT,Standing_F_Default
AMB@GUARD_FAT_DEF,AMB@DEFAULT,guard_fat_default
AMB@SMOKE_M_DEF,AMB@DEFAULT,smoke_m_def
AMB@SMOKE_F_DEF,AMB@DEFAULT,smoke_f_def
PROP_SETS:
<UMBRELLAS> EC_CHAR_BROLLIE(1),EC_CHAR_BROLLIE02(1),EC_CHAR_BROLLIE03(1) 
<MP3> AMB_MP3PLAYER(1)
<BOTTLE> AMB_WINE(1),AMB_MILK(1),AMB_JUICE_BOT(4),AMB_BS_DRINK(3)
<CAN> AMB_CAN_DRINK_1(1),AMB_CAN_DRINK_2(1)
<MOBILE> AMB_MOBILE_1(1),AMB_MOBILE_2(1)
<JUNK> AMB_BURG(1),AMB_HOTDOG(1)
<BAG_A> AMB_CARRIERBAG01(1),AMB_CARRIERBAG02(1),AMB_CARRIERBAG03(1),AMB_CARRIERBAG04(1),AMB_PAPERBAG01(1),AMB_PAPERBAG02(1),AMB_PAPERBAG03(1),AMB_PAPERBAG04(1),AMB_PAPERBAG05(1),AMB_PAPERBAG06(1)
<BAG_B> AMB_GROCERYBAG(1)
<BOOK> AMB_BOOKOPEN(1)
<COMB> AMB_COMB(1)
<ROAD_TOOLS> AMB_SLEDGEHAMMER(1),AMB_PICKAXE(1)
<CONSTRUCTION_TOOLS> AMB_CLAWHAMMER(1),AMB_DRILL(1),AMB_NAILGUN(1),AMB_SPANNER(1),AMB_TOOLBOX(2)
<RUBBISH> AMB_RUBBISH01(1),AMB_RUBBISH02(1),AMB_RUBBISH03(1),BM_CHAR_FAG(1)
<SPANNER> AMB_SPANNER(1)
<NEWSPAPERS> AMB_NEWSPAPER_1,AMB_NEWSPAPER_2
SetTiming_Wander(8,0.1,0.3)
SetTiming_RoadCross(0.5,0.1,0.5)
SetTiming_ShockEventHurryAway(0.5,0.1,0)
SetTiming_ShockEventInquisitive(0.5,0.1,0)
SetTiming_ShockEventWatch(0.5,0.1,0)
SetTiming_ShockEventGoTo(0.5,0.1,0)
SetTiming_Flee(0.25,0.2,0)
SetTiming_Search(4,0.5,0.33)
SetTiming_Combat(4,0.5,0.33)
SetTiming_Defend(4,0.5,0.33)
SetTiming_Player(1.5,0.5,0.33)
SetTiming_WatchMelee(1,1,0)
SetTiming_Scenario(2,0.2,1)
AMBIENT_GROUPS:
AMB@INJURED_SIDE IsInjured,PlayingSpecificAnim(INJURED,INJ_RSide_Idle)
AMB@INJURED_FRONT IsInjured,PlayingSpecificAnim(INJURED,INJ_Front_Idle)
COP_SEARCH_IDLES Search
COP_WANDER_IDLES Wander,Scenario(Scenario_StationedCop),SetPriorityMultiplier(10)
COP_WANDER_RADIO Wander,Scenario(Scenario_StationedCop),CreatesProp(AMB_WALKIETALKIE),SetPriorityMultiplier(20)
COP_WANDER_IDLES_FAT Wander,SetPriorityMultiplier(10),IsModel(M_M_FatCop_01)
COP_WANDER_RADIO_FAT Wander,CreatesProp(AMB_WALKIETALKIE),SetPriorityMultiplier(20),IsModel(M_M_FatCop_01)
DEFEND@GEN_1H Defend,IsUnarmed,HasMelee,Has1Handed
DEFEND@GEN_2H Defend,Has2Handed
AMB@PHONE_M_A Wander,!IsRaining,CreatesProp(<MOBILE>),LoopCount(3),SetPriorityMultiplier(1),!IsModel(F_Y_COP),!IsModel(M_M_TRUCKER_01)
AMB@PHONE_M_B Wander,!IsRaining,CreatesProp(<MOBILE>),LoopCount(3),SetPriorityMultiplier(1),!IsModel(F_Y_COP),!IsModel(M_M_TRUCKER_01)
AMB@PHONE_F Wander,!Player,!IsRaining,CreatesProp(<MOBILE>),LoopCount(3),SetPriorityMultiplier(1),!IsModel(F_Y_COP),!IsModel(F_O_PEastEuro_02)
AMB@UMBRELLA_OPEN_A Wander,IsRaining,CreatesProp(<UMBRELLAS>),LoopCount(5),SetPriorityMultiplier(30),SpawnsPercentage(50)
AMB@UMBRELLA_OPEN_A !IsModel(F_Y_COP),!IsModel(M_M_GBIK_LO_03),!IsModel(M_Y_GBIK_Hi_01),!IsModel(M_Y_GBIK_Hi_02),!IsModel(M_Y_GBIK_LO_01),!IsModel(M_Y_GBIK_LO_02),!IsModel(M_Y_GBIK02_LO_02),!IsModel(M_Y_Prison),!IsModel(M_Y_Fireman)
AMB@UMBRELLA_OPEN_B Wander,IsRaining,CreatesProp(<UMBRELLAS>),LoopCount(5),SetPriorityMultiplier(30),SpawnsPercentage(50),!IsModel(F_Y_COP)
AMB@UMBRELLA_OPEN_B !IsModel(F_Y_COP),!IsModel(M_M_GBIK_LO_03),!IsModel(M_Y_GBIK_Hi_01),!IsModel(M_Y_GBIK_Hi_02),!IsModel(M_Y_GBIK_LO_01),!IsModel(M_Y_GBIK_LO_02),!IsModel(M_Y_GBIK02_LO_02),!IsModel(M_Y_Prison),!IsModel(M_Y_Fireman)
AMB@UMBRELLA_IDL_A Wander,IsRaining,PedHasProp(<UMBRELLAS>),!IsModel(F_Y_COP),!IsModel(M_Y_Fireman)
AMB@UMBRELLA_IDL_B Wander,IsRaining,PedHasProp(<UMBRELLAS>),!IsModel(F_Y_COP),!IsModel(M_Y_Fireman)
AMB@UMBRELLA_CLOSE Wander,!IsRaining,PedHasProp(<UMBRELLAS>),!IsModel(F_Y_COP),!IsModel(M_Y_Fireman)
AMB@RAIN_NEWSPAPER Wander,IsRaining,PedHasProp(<NEWSPAPERS>),LoopCount(30),SetPriorityMultiplier(30),SpawnsPercentage(30),!IsModel(F_Y_COP),!IsModel(M_Y_Fireman)
AMB@RAIN_NEWSPAPER_B Wander,IsRaining,PedHasProp(<NEWSPAPERS>),LoopCount(100),SetPriorityMultiplier(20),SpawnsPercentage(30),!IsModel(M_Y_Fireman)
AMB@MISC Wander,!Player,SetPriorityMultiplier(0.25),!IsModel(F_Y_COP)
AMB@SHOES_A Wander,!Player,SetPriorityMultiplier(0.25),!IsModel(F_Y_COP)
AMB@SHOES_B Wander,!Player,SetPriorityMultiplier(0.25),!IsModel(F_Y_COP)
AMB@TRIPUP Wander,!Player,SetPriorityMultiplier(0.25),!IsModel(F_Y_COP)
AMB@NEWSPAPER_CREATE Wander,!IsRaining,TimeRange(9,20),CreatesProp(AMB_NEWSPAPER_2),SetPriorityMultiplier(0),SpawnsPercentage(20),MinRangeToPlayer(5),!IsModel(F_Y_COP),!IsModel(M_Y_Fireman)
AMB@NEWSPAPER_CREATE_R Wander,IsRaining,CreatesProp(AMB_NEWSPAPER_1),SetPriorityMultiplier(0),SpawnsPercentage(100),!IsModel(F_Y_COP),!IsModel(M_Y_Fireman)
AMB@NEWSPAPER_IDLES Wander,!IsRaining,PedHasProp(AMB_NEWSPAPER_2),SetPriorityMultiplier(3),!IsModel(F_Y_COP)
AMB@NEWSPAPER_DESTRY Wander,!IsRaining,PedHasProp(<NEWSPAPERS>),SetPriorityMultiplier(1),!IsModel(F_Y_COP)
AMB@COLD Wander,IsRaining,SetPriorityMultiplier(20),SpawnsPercentage(100)
AMB@ROADCROSS RoadCross,!IsRaining,SetPriorityMultiplier(20)
AMB@ROADCROSS_HEAD RoadCross,!IsRaining,AnyProp,SetPriorityMultiplier(20)
AMB@ROADCROSS_RAIN RoadCross,IsRaining,AnyProp,SetPriorityMultiplier(20)
AMB@ROADCROSS_RAIN_B RoadCross,IsRaining,SetPriorityMultiplier(20)
AMB@ICECREAM_IDLES Wander,PedHasProp(AMB_ICECONE01),SetPriorityMultiplier(5)
AMB@ICECREAM_DESTROY Wander,PedHasProp(AMB_ICECONE01),SetPriorityMultiplier(1)
PLAYIDLES_COLD Player,!Tired,IsRaining,IsUnarmed,Has1Handed,!IsModel(F_Y_Multiplayer)
PLAYIDLES_BAT Player,!Tired,HasMelee,!IsModel(F_Y_Multiplayer)
PLAYIDLES_STD Player,!Tired,IsUnarmed,Has1Handed,!IsRaining,!IsModel(F_Y_Multiplayer)
PLAYIDLES_RIFLE Player,!Tired,Has2Handed,!IsModel(F_Y_Multiplayer)
PLAYIDLES_INJURED Player,!Tired,LowHealth,IsUnarmed,Has1Handed,!IsModel(F_Y_Multiplayer)
PLAYIDLES_INJURED_R Player,!Tired,LowHealth,Has2Handed,!IsModel(F_Y_Multiplayer)
PLAYIDLES_TIRED_1H Player,Tired,IsUnarmed,Has1Handed,!IsModel(F_Y_Multiplayer)
PLAYIDLES_TIRED_2H Player,Tired,Has2Handed,!IsModel(F_Y_Multiplayer)
PLAYIDLES_TIRED_RPG Player,Tired,HasRPG,!IsModel(F_Y_Multiplayer)
PLAYIDLES_WET_1H Player,Wet,!Tired,IsUnarmed,Has1Handed,!IsModel(F_Y_Multiplayer)
PLAYIDLES_WET_2H Player,Wet,!Tired,Has2Handed,!IsModel(F_Y_Multiplayer)
PLAYIDLES_F_STD IsModel(F_Y_Multiplayer),!Tired,IsUnarmed,Has1Handed,!IsRaining
PLAYIDLES_F_RIFLE IsModel(F_Y_Multiplayer),!Tired,Has2Handed
GUN@AIM_IDLES Player,Combat
AMB@FLEE_A Flee
AMB@HURRY_WALK ShockEventHurryAway
AMB@HURRY_HEAD ShockEventHurryAway,PedHasProp(<BAG_A>),PedHasProp(<BAG_B>)
AMB@INQUISITIVE ShockEventInquisitive
AMB@SHOCK ShockEventGoTo,ShockEventWatch !IsModel(M_M_Fatcop_01)
AMB@WALLET Wander,!IsModel(F_Y_COP)
AMB@BOTTLE_CREATE Wander,!IsRaining,TimeRange(9,20),CreatesProp(<BOTTLE>),SetPriorityMultiplier(3),MinRangeToPlayer(100),!IsModel(F_Y_COP)
AMB@BOTTLE_DESTROY Wander,PedHasProp(<BOTTLE>),SetPriorityMultiplier(1),!IsModel(F_Y_COP)
AMB@BOTTLE_IDLE Wander,!IsRaining,PedHasProp(<BOTTLE>),SetPriorityMultiplier(3),!IsModel(F_Y_COP)
AMB@COFFEE_CREATE Wander,!Player,!IsRaining,CreatesProp(AMB_COFFEE),SetPriorityMultiplier(0),SpawnsPercentage(85),!IsModel(F_Y_COP)
AMB@COFFEE_IDLE_M Wander,PedHasProp(AMB_COFFEE),!IsModel(F_Y_COP)
AMB@COFFEE_IDLE_F Wander,PedHasProp(AMB_COFFEE),!IsModel(F_Y_COP)
AMB@BURGER_DESTROY Wander,PedHasProp(AMB_BURG),SetPriorityMultiplier(1),!IsModel(F_Y_COP)
AMB@BURGER_IDLE Wander,!IsRaining,PedHasProp(AMB_BURG),SetPriorityMultiplier(3),!IsModel(F_Y_COP)
AMB@NUTS_DESTROY Wander,PedHasProp(AMB_NUTS),SetPriorityMultiplier(1),!IsModel(F_Y_COP)
AMB@NUTS_IDLE Wander,!IsRaining,PedHasProp(AMB_NUTS),SetPriorityMultiplier(3),!IsModel(F_Y_COP)
AMB@HOTDOG_DESTROY Wander,PedHasProp(AMB_HOTDOG),SetPriorityMultiplier(1),!IsModel(F_Y_COP)
AMB@HOTDOG_DESTROY_F Wander,PedHasProp(AMB_HOTDOG),SetPriorityMultiplier(1),!IsModel(F_Y_COP)
AMB@HOTDOG_IDLE Wander,!IsRaining,PedHasProp(AMB_HOTDOG),SetPriorityMultiplier(3),!IsModel(F_Y_COP)
AMB@HOTDOG_IDLE_F Wander,!IsRaining,PedHasProp(AMB_HOTDOG),SetPriorityMultiplier(3),!IsModel(F_Y_COP)
AMB@EAT_FRUIT Wander,!IsRaining,CreatesProp(AMB_APPLE_1),TimeRange(9,20),!IsModel(F_Y_COP)
AMB@EAT_CHOCOLATE Wander,!IsRaining,TimeRange(9,20),LoopCount(2),!IsModel(F_Y_COP)
AMB@PREEN_BSNESS Wander,!IsModel(F_Y_COP)
AMB@PREEN Wander,!Player,!IsRaining,CreatesProp(<COMB>),SetPriorityMultiplier(1),!IsModel(F_Y_COP)
AMB@MUSIC_CREATE Wander,!Player,!IsRaining,TimeRange(9,20),CreatesProp(<MP3>),SetPriorityMultiplier(2),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01)
AMB@MUSIC_DESTROY Wander,PedHasProp(<MP3>),SetPriorityMultiplier(1),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01)
AMB@MUSIC_IDLES Wander,!IsRaining,PedHasProp(<MP3>),SetPriorityMultiplier(10),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01)
AMB@BAG_A_CREATE Wander,!Player,!IsRaining,TimeRange(9,20),CreatesProp(<BAG_A>),SpawnsPercentage(60),SetPriorityMultiplier(0),!IsModel(F_Y_COP)
AMB@BAG_A_IDLES Wander,PedHasProp(<BAG_A>),!IsModel(F_Y_COP)
AMB@BAG_B_CREATE Wander,!Player,!IsRaining,TimeRange(9,20),CreatesProp(<BAG_B>),SpawnsPercentage(30),SetPriorityMultiplier(0),!IsModel(F_Y_COP)
AMB@BAG_B_IDLES Wander,PedHasProp(<BAG_B>),!IsModel(F_Y_COP)
AMB@WATCH_MELEE WatchMelee,SetPriorityMultiplier(10)
AMB@LOOK_DEAD_PED InvestigateDeadPed
AMB@YAWN Wander,!Player
AMB@CAR_STD_PS_B !Flee,InCarAsPassenger(STD),!IsModel(ig_Roman),!IsModel(ig_LilJacob),!IsModel(ig_LilJacobW),!IsModel(ig_Michelle)
AMB@CAR_STD_PS_C !Flee,InCarAsPassenger(STD),!IsModel(ig_Roman),!IsModel(ig_LilJacob),!IsModel(ig_LilJacobW),!IsModel(ig_Michelle)
AMB@CAR_STD_PS_D !Flee,InCarAsPassenger(STD),!IsModel(ig_Roman),!IsModel(ig_LilJacob),!IsModel(ig_LilJacobW),!IsModel(ig_Michelle)
AMB@CAR_STD_PS_E !Flee,InCarAsPassenger(STD),!IsModel(ig_Roman),!IsModel(ig_LilJacob),!IsModel(ig_LilJacobW),!IsModel(ig_Michelle)
AMB@CAR_STD_PS_LOOPS !Flee,InCarAsPassenger(STD),LoopCount(20),SetPriorityMultiplier(2),!IsModel(ig_Roman),!IsModel(ig_LilJacob),!IsModel(ig_LilJacobW),!IsModel(ig_Michelle)
AMB@CAR_LOW_PS_LOOPS !Flee,InCarAsPassenger(LOW),LoopCount(10),SetPriorityMultiplier(1),!IsModel(ig_Roman),!IsModel(ig_LilJacob),!IsModel(ig_LilJacobW),!IsModel(ig_Michelle)
AMB@CAR_STD_BK_SEAT !Flee InCarAsRearPassenger(STD),!IsModel(ig_Roman),!IsModel(ig_LilJacob),!IsModel(ig_LilJacobW),!IsModel(ig_Michelle)
AMB@CAR_STD_DS_A !Flee,InCarAsDriver(STD),!IsModel(ig_Roman),!IsModel(ig_Michelle) 
AMB@CAR_STD_DS_B !Flee,InCarAsDriver(STD),!IsModel(ig_Roman),!IsModel(ig_Michelle) 
AMB@CAR_STD_DS_C !Flee,InCarAsDriver(STD),!IsModel(ig_Roman),!IsModel(ig_Michelle) 
AMB@CAR_STD_DS_D !Flee,InCarAsDriver(STD),!IsModel(ig_Roman),!IsModel(ig_Michelle)
AMB@CAR_STD_DS_TRASH !Flee,InCarAsDriver(STD),CreatesProp(<RUBBISH>),SetPriorityMultiplier(0.2),!IsModel(ig_Roman),!IsModel(ig_Michelle)
AMB@CAR_STD_PS_TRASH !Flee,InCarAsPassenger(STD),CreatesProp(<RUBBISH>),SetPriorityMultiplier(0.2),!IsModel(ig_Roman),!IsModel(ig_Michelle)
AMB@CAR_STD_F_ID_DS Flee,InCarAsDriver(STD)
AMB@CAR_STD_F_ID_PS Flee,InCarAsPassenger(STD)
AMB@CAR_STD_F_DF_DS Flee,InCarAsDriver(STD),DefaultScenarioAnims
AMB@CAR_STD_F_DF_PS Flee,InCarAsPassenger(STD),DefaultScenarioAnims
AMB@CAR_LOW_F_DF_DS Flee,InCarAsDriver(LOW),DefaultScenarioAnims
AMB@CAR_LOW_F_DF_PS Flee,InCarAsPassenger(LOW),DefaultScenarioAnims
AMB@CAR_VAN_F_DF_DS Flee,InCarAsDriver(VAN),DefaultScenarioAnims
AMB@CAR_VAN_F_DF_PS Flee,InCarAsPassenger(VAN),InCarAsRearPassenger(VAN), DefaultScenarioAnims
AMB@CAR_TRUCK_F_DF_DS Flee,InCarAsDriver(TRUCK),DefaultScenarioAnims
AMB@CAR_TRUCK_F_DF_PS Flee,InCarAsPassenger(TRUCK),InCarAsRearPassenger(TRUCK),DefaultScenarioAnims
AMB@CAR_STD_Rear_Flee_DF Flee,InCarAsRearPassenger(STD),InCarAsRearPassenger(LOW),DefaultScenarioAnims
VEH@STD_JACK_RIFLE PlayerJacking(STD) Has2Handed
VEH@STD_JACK_RIFLE_B PlayerJacking(STD) Has2Handed
VEH@STD_JACK_RIFLE_C PlayerJacking(STD) Has2Handed
VEH@STD_JACK_UNARMED PlayerJacking(STD) IsUnarmed
VEH@STD_JACK_UNARMDB PlayerJacking(STD) IsUnarmed
VEH@STD_JACK_UNARMDC PlayerJacking(STD) IsUnarmed
VEH@STD_JACK_UNARMDD PlayerJacking(STD) IsUnarmed
VEH@STD_JACK_PISTOL PlayerJacking(STD) Has1Handed
VEH@STD_JACK_PISTOLB PlayerJacking(STD) Has1Handed
VEH@STD_JACK_RPG PlayerJacking(STD) HasRPG
VEH@LOW_JACK_RPG PlayerJacking(LOW) HasRPG
VEH@LOW_JACK_RIFLE PlayerJacking(LOW) Has2Handed
VEH@LOW_JACK_PISTOL PlayerJacking(LOW) Has1Handed
VEH@VAN_JACK_PISTOL PlayerJacking(VAN) Has1Handed
VEH@VAN_JACK_RIFLE PlayerJacking(VAN) Has2Handed
VEH@VAN_JACK_UNARMED PlayerJacking(VAN) IsUnarmed
VEH@TRU_JACK_PISTOL PlayerJacking(TRUCK) Has1Handed
VEH@TRU_JACK_RIFLE PlayerJacking(TRUCK) Has2Handed
AMB@SWEEP_CREATE Scenario(Scenario_Sweeper),CreatesProp(AMB_BROOM),SpawnsPercentage(100),!IsModel(M_M_Trucker_01),!IsModel(M_Y_FIREMAN)
AMB@SWEEP_IDLES Scenario(Scenario_Sweeper),PedHasProp(AMB_BROOM),!IsModel(M_M_Trucker_01),!IsModel(M_Y_FIREMAN)
AMB@SWEEP_FFOOD_CRE Scenario(Scenario_StationarySweeper),CreatesProp(AMB_BROOM),SpawnsPercentage(100),SetPriorityMultiplier(0),!IsModel(M_M_Trucker_01),!IsModel(M_Y_FIREMAN)
AMB@SWEEP_FFOOD_DEF Scenario(Scenario_StationarySweeper),PedHasProp(AMB_BROOM),DefaultScenarioAnims,!IsModel(M_M_Trucker_01),!IsModel(M_Y_FIREMAN)
AMB@SWEEP_FFOOD_IDL Scenario(Scenario_StationarySweeper),PedHasProp(AMB_BROOM),!IsModel(M_M_Trucker_01),!IsModel(M_Y_FIREMAN)
AMB@SWEEP_FFOOD_DEF_F Scenario(Scenario_StationarySweeper),PedHasProp(AMB_BROOM),DefaultScenarioAnims,!IsModel(M_M_Trucker_01),!IsModel(M_Y_FIREMAN)
AMB@SWEEP_FFOOD_I_F Scenario(Scenario_StationarySweeper),PedHasProp(AMB_BROOM),!IsModel(M_M_Trucker_01),!IsModel(M_Y_FIREMAN)
AMB@SPADE_CREATE Scenario(Scenario_DiggingRoadWorkers),CreatesProp(AMB_SPADE),SpawnsPercentage(100),SetPriorityMultiplier(0)
AMB@SPADE_DEFAULT Scenario(Scenario_DiggingRoadWorkers),PedHasProp(AMB_SPADE),DefaultScenarioAnims
AMB@SPADE_IDLES Scenario(Scenario_DiggingRoadWorkers),PedHasProp(AMB_SPADE)
AMB@SMOKING !InInterior,!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02),!IsModel(F_M_BUSINESS_01),!IsModel(M_O_HASID_01)
AMB@SMOKING Wander,!IsRaining,CreatesProp(BM_CHAR_FAG),SetPriorityMultiplier(1),!IsModel(F_Y_COP)
AMB@SMOKING_CREATE Wander,!IsRaining,!InInterior,CreatesProp(BM_CHAR_FAG),SpawnsPercentage(20),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@SMOKING_CREATE !IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01) !IsModel(M_O_HASID_01)
AMB@SMOKING_IDLES Wander,!IsRaining,!InInterior,PedHasProp(BM_CHAR_FAG),SetPriorityMultiplier(3),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02),!IsModel(F_M_BUSINESS_01)
AMB@SMOKING_IDLES !IsModel(F_Y_COP),!IsModel(M_O_HASID_01)
AMB@SMOKING_DESTROY Wander,!InInterior,PedHasProp(BM_CHAR_FAG),SetPriorityMultiplier(1),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01) !IsModel(M_O_HASID_01)
AMB@SMOKING_F Wander,!Player,!IsRaining,!InInterior,CreatesProp(BM_CHAR_FAG_F),SetPriorityMultiplier(1),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01)
AMB@SMOKING_CREATE_F Wander,!Player,!IsRaining,!InInterior,CreatesProp(BM_CHAR_FAG_F),SpawnsPercentage(20),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01)
AMB@SMOKING_IDLES_F Wander,!IsRaining,!InInterior,PedHasProp(BM_CHAR_FAG_F),SetPriorityMultiplier(3),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01)
AMB@SMOKING_DEST_F Wander,!InInterior,PedHasProp(BM_CHAR_FAG_F),SetPriorityMultiplier(1),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01)
AMB@SMOKE_M_DEF !IsRaining,Scenario(Scenario_BuildingWorkers),Scenario(Scenario_SmokingOutsideOffice),Scenario(Scenario_DiggingRoadWorkers),Scenario(Scenario_RoadWorkers),PedHasProp(BM_CHAR_FAG),DefaultScenarioAnims
AMB@SMK_SCN_CREATE !IsRaining,Scenario(Scenario_BuildingWorkers),Scenario(Scenario_SmokingOutsideOffice),CreatesProp(BM_CHAR_FAG),SpawnsPercentage(20),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@SMK_SCN_CREATE Scenario(Scenario_DiggingRoadWorkers),Scenario(Scenario_RoadWorkers),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01) !IsModel(M_O_HASID_01)
AMB@SMK_SCN_IDLES !IsRaining,Scenario(Scenario_BuildingWorkers),Scenario(Scenario_SmokingOutsideOffice),PedHasProp(BM_CHAR_FAG),SetPriorityMultiplier(3)
AMB@SMK_SCN_IDLES Scenario(Scenario_DiggingRoadWorkers),Scenario(Scenario_RoadWorkers),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02),!IsModel(F_M_BUSINESS_01),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01) !IsModel(M_O_HASID_01)
AMB@SMK_SCN_DESTROY PedHasProp(BM_CHAR_FAG),SetPriorityMultiplier(1),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01) !IsModel(M_O_HASID_01)
AMB@SMOKE_F_DEF !IsRaining,Scenario(Scenario_BuildingWorkers),Scenario(Scenario_SmokingOutsideOffice),Scenario(Scenario_DiggingRoadWorkers),Scenario(Scenario_RoadWorkers),PedHasProp(BM_CHAR_FAG_F),DefaultScenarioAnims
AMB@SMK_SCN_CREATE_F !IsRaining,Scenario(Scenario_BuildingWorkers),Scenario(Scenario_SmokingOutsideOffice),CreatesProp(BM_CHAR_FAG_F),SpawnsPercentage(20),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@SMK_SCN_CREATE_F Scenario(Scenario_DiggingRoadWorkers),Scenario(Scenario_RoadWorkers),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01) !IsModel(M_O_HASID_01)
AMB@SMK_SCN_IDLES_F !IsRaining,Scenario(Scenario_BuildingWorkers),Scenario(Scenario_SmokingOutsideOffice),PedHasProp(BM_CHAR_FAG_F),SetPriorityMultiplier(3)
AMB@SMK_SCN_IDLES_F Scenario(Scenario_DiggingRoadWorkers),Scenario(Scenario_RoadWorkers),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02),!IsModel(F_M_BUSINESS_01),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01) !IsModel(M_O_HASID_01)
AMB@SMK_SCN_DEST_F PedHasProp(BM_CHAR_FAG_F),SetPriorityMultiplier(1),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02),!IsModel(F_Y_COP),!IsModel(F_M_BUSINESS_01) !IsModel(M_O_HASID_01)
AMB@DRILL_CREATE Scenario(Scenario_DrillingRoadWorkers),CreatesProp(AMB_JACKHAMMER),SpawnsPercentage(100),SetPriorityMultiplier(0)
AMB@DRILL_DEFAULT Scenario(Scenario_DrillingRoadWorkers),PedHasProp(AMB_JACKHAMMER),DefaultScenarioAnims
AMB@DRILL_IDLES Scenario(Scenario_DrillingRoadWorkers),PedHasProp(AMB_JACKHAMMER)
AMB@SLEDGE_CREATE Scenario(Scenario_DiggingRoadWorkers),CreatesProp(<ROAD_TOOLS>),SpawnsPercentage(100),SetPriorityMultiplier(0)
AMB@SLEDGE_DEFAULT Scenario(Scenario_DiggingRoadWorkers),PedHasProp(<ROAD_TOOLS>),DefaultScenarioAnims
AMB@SLEDGE_IDLES Scenario(Scenario_DiggingRoadWorkers),PedHasProp(<ROAD_TOOLS>)
AMB@SUPER_CREATE Scenario(Scenario_RoadWorkers),CreatesProp(AMB_CLIPBOARD),SpawnsPercentage(75),SetPriorityMultiplier(0)
AMB@SUPER_DEFAULT Scenario(Scenario_RoadWorkers),PedHasProp(AMB_CLIPBOARD),DefaultScenarioAnims
AMB@SUPER_IDLES_A Scenario(Scenario_RoadWorkers),PedHasProp(AMB_CLIPBOARD)
AMB@SUPER_IDLES_B Scenario(Scenario_RoadWorkers),PedHasProp(AMB_CLIPBOARD)
AMB@STOP_CREATE Scenario(Scenario_RoadWorkerWithSign),CreatesProp(AMB_STOPSIGN),SpawnsPercentage(100),SetPriorityMultiplier(0)
AMB@STOP_DEFAULT Scenario(Scenario_RoadWorkerWithSign),PedHasProp(AMB_STOPSIGN),DefaultScenarioAnims
AMB@CARRY_CREATE Scenario(Scenario_BuildingWorkers),CreatesProp(<CONSTRUCTION_TOOLS>),SpawnsPercentage(100),SetPriorityMultiplier(0)
AMB@CARRY_IDLES Scenario(Scenario_BuildingWorkers),PedHasProp(<CONSTRUCTION_TOOLS>)
AMB@SPADE_CREATE Scenario(Scenario_DiggingBuildingWorkers),CreatesProp(AMB_SPADE),SpawnsPercentage(100),SetPriorityMultiplier(0)
AMB@SPADE_DEFAULT Scenario(Scenario_DiggingBuildingWorkers),PedHasProp(AMB_SPADE),DefaultScenarioAnims
AMB@SPADE_IDLES Scenario(Scenario_DiggingBuildingWorkers),PedHasProp(AMB_SPADE)
AMB@DRILL_CREATE Scenario(Scenario_DrillingBuildingWorkers),CreatesProp(AMB_JACKHAMMER),SpawnsPercentage(100),SetPriorityMultiplier(0)
AMB@DRILL_DEFAULT Scenario(Scenario_DrillingBuildingWorkers),PedHasProp(AMB_JACKHAMMER),DefaultScenarioAnims
AMB@DRILL_IDLES Scenario(Scenario_DrillingBuildingWorkers),PedHasProp(AMB_JACKHAMMER)
AMB@SLEDGE_CREATE Scenario(Scenario_DiggingBuildingWorkers),CreatesProp(<ROAD_TOOLS>),SpawnsPercentage(100),SetPriorityMultiplier(0)
AMB@SLEDGE_DEFAULT Scenario(Scenario_DiggingBuildingWorkers),PedHasProp(<ROAD_TOOLS>),DefaultScenarioAnims
AMB@SLEDGE_IDLES Scenario(Scenario_DiggingBuildingWorkers),PedHasProp(<ROAD_TOOLS>)
AMB@SUPER_CREATE Scenario(Scenario_BuildingWorkers),CreatesProp(AMB_CLIPBOARD),SpawnsPercentage(75),SetPriorityMultiplier(0)
AMB@SUPER_DEFAULT Scenario(Scenario_BuildingWorkers),PedHasProp(AMB_CLIPBOARD),DefaultScenarioAnims
AMB@SUPER_IDLES_A Scenario(Scenario_BuildingWorkers),PedHasProp(AMB_CLIPBOARD)
AMB@SUPER_IDLES_B Scenario(Scenario_BuildingWorkers),PedHasProp(AMB_CLIPBOARD)
AMB@SUPER_CREATE Scenario(Scenario_IndustrialWorkers),CreatesProp(AMB_CLIPBOARD),SpawnsPercentage(20),SetPriorityMultiplier(0)
AMB@SUPER_DEFAULT Scenario(Scenario_IndustrialWorkers),PedHasProp(AMB_CLIPBOARD),DefaultScenarioAnims
AMB@SUPER_IDLES_A Scenario(Scenario_IndustrialWorkers),PedHasProp(AMB_CLIPBOARD)
AMB@SUPER_IDLES_B Scenario(Scenario_IndustrialWorkers),PedHasProp(AMB_CLIPBOARD)
AMB@SUPER_CREATE Scenario(Vehicle_DeliveryDriver)
AMB@SUPER_DEFAULT Scenario(Vehicle_DeliveryDriver)
AMB@SUPER_IDLES_A Scenario(Vehicle_DeliveryDriver)
AMB@SUPER_IDLES_B Scenario(Vehicle_DeliveryDriver)
AMB@SMOKING !InInterior,Scenario(Vehicle_DeliveryDriver),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@SMOKING_CREATE !InInterior,Scenario(Vehicle_DeliveryDriver),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@SMOKING_IDLES !InInterior,Scenario(Vehicle_DeliveryDriver),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@LEAN_DEFAULT Scenario(Scenario_Leaning),DefaultScenarioAnims,SetPriorityMultiplier(1),!IsModel(M_Y_GLAT_Hi_01),!IsModel(M_Y_GLAT_Hi_02),!IsModel(M_M_Trucker_01)
AMB@LEAN_IDL_B Scenario(Scenario_Leaning),PlayingSpecificAnim(AMB@LEAN_DEFAULT,LEAN_DEFAULT_B),!IsModel(M_Y_GLAT_Hi_01),!IsModel(M_Y_GLAT_Hi_02),!IsModel(M_M_Trucker_01) 
AMB@LEAN_SMOKE_IDLES !InInterior,Scenario(Scenario_Leaning),CreatesProp(BM_CHAR_FAG),PlayingSpecificAnim(AMB@LEAN_DEFAULT,LEAN_DEFAULT),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@LEAN_PHONE_IDLES Scenario(Scenario_Leaning),CreatesProp(<MOBILE>),PlayingSpecificAnim(AMB@LEAN_DEFAULT,LEAN_DEFAULT)
AMB@LEAN_IDLES Scenario(Scenario_Leaning),PlayingSpecificAnim(AMB@LEAN_DEFAULT,LEAN_DEFAULT)
AMB@LEAN_BALC_SMOKE_DEF Scenario(Scenario_LeaningForwards),AnyProp,DefaultScenarioAnims,SetPriorityMultiplier(1)
AMB@LEAN_BALC_STAND_DEF Scenario(Scenario_LeaningForwards),AnyProp,DefaultScenarioAnims,SetPriorityMultiplier(1)
AMB@LEAN_BALC_I_A Scenario(Scenario_LeaningForwards),PlayingSpecificAnim(AMB@LEAN_BALC_STAND_DEF,Lean_Balc_Stand_Def)
AMB@LEAN_BALC_I_B Scenario(Scenario_LeaningForwards),PlayingSpecificAnim(AMB@LEAN_BALC_STAND_DEF,Lean_Balc_Stand_Def)
AMB@LEAN_BALC_CRE Scenario(Scenario_LeaningForwards),CreatesProp(BM_CHAR_FAG),PlayingSpecificAnim(AMB@LEAN_BALC_SMOKE_DEF,Lean_Balc_Smoke_Def),SpawnsPercentage(100),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@LEAN_BALC_IDL_B Scenario(Scenario_LeaningForwards),PlayingSpecificAnim(AMB@LEAN_BALC_SMOKE_DEF,Lean_Balc_Smoke_Def),PedHasProp(BM_CHAR_FAG),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@LEAN_BALC_I_B_F Scenario(Scenario_LeaningForwards),PlayingSpecificAnim(AMB@LEAN_BALC_SMOKE_DEF,Lean_Balc_Smoke_Def),PedHasProp(BM_CHAR_FAG),!IsModel(M_Y_Courier),!IsModel(M_Y_Swat),!IsModel(M_Y_Mechanic_02)
AMB@HANG_STR_DFT AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds),DefaultScenarioAnims
AMB@HANG_STR_DFT Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_STR_IDLS AnyProp MinRangeToPlayer(15),SetPriorityMultiplier(4),Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_STR_IDLS Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_STR_I_CL_A AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_STR_I_CL_A Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_STR_I_CL_C AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_STR_I_CL_C Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_STR_F_DFT AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds),DefaultScenarioAnims
AMB@HANG_STR_F_DFT Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_STR_F_IDLS AnyProp MinRangeToPlayer(15),SetPriorityMultiplier(4),Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_STR_F_IDLS Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_ST_I_F_CL_A AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_ST_I_F_CL_A Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_ST_I_F_CL_C AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_ST_I_F_CL_C Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_STR_FAT_DFT AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds),DefaultScenarioAnims
AMB@HANG_STR_FAT_DFT Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_FAT_IDLS AnyProp MinRangeToPlayer(15),SetPriorityMultiplier(4),Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_FAT_IDLS Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_FAT_CL_A AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_FAT_CL_A Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_FAT_CL_B AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_FAT_CL_B Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_STR_THIN_DFT AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds),DefaultScenarioAnims
AMB@HANG_STR_THIN_DFT Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_THIN_IDLS AnyProp MinRangeToPlayer(15),SetPriorityMultiplier(4),Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_THIN_IDLS Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_THIN_CL AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_THIN_CL Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_THIN_CL AnyProp Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_THIN_CL Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@HANG_STR_IDLS_CRT CreatesProp(BM_CHAR_FAG),SpawnsPercentage(100),Scenario(HangOut_Street),Scenario(HangOut_AlleyWay),Scenario(HangOut_OutsideLiquorStore),Scenario(HangOut_BaseballDiamonds)
AMB@HANG_STR_IDLS_CRT Scenario(HangOut_ProjectCourtyard),Scenario(HangOut_BasketballCourt),Scenario(HangOut_OutsideMassageParlours),Scenario(HangOut_ClubHouse)
AMB@SECURITY_IDLES_A Scenario(Scenario_SecurityGuard), CreatesProp(AMB_WALKIETALKIE)
AMB@SECURITY_IDLES_B Scenario(Scenario_SecurityGuard), CreatesProp(AMB_WALKIETALKIE)
AMB@SECURITY_IDLES_C Scenario(Scenario_SecurityGuard), CreatesProp(AMB_WALKIETALKIE)
AMB@SECURITY_IDLES_D Scenario(Scenario_SecurityGuard), CreatesProp(AMB_WALKIETALKIE)
AMB@TOURIST_CREATE Scenario(Scenario_TouristPhoto), CreatesProp(CJ_CAMERA), SpawnsPercentage(100)
AMB@TOURIST_IDLES_A Wander, PedHasProp(CJ_CAMERA)
AMB@TOURIST_IDLES_B Wander, PedHasProp(CJ_CAMERA)
AMB@TOURIST_IDLES_A Scenario(Scenario_TouristPhoto), PedHasProp(CJ_CAMERA), SetPriorityMultiplier(1), StandingOnly
AMB@TOURIST_IDLES_B Scenario(Scenario_TouristPhoto), PedHasProp(CJ_CAMERA), SetPriorityMultiplier(1), StandingOnly
AMB@TOURIST_CAMERA Scenario(Scenario_TouristPhoto), PedHasProp(CJ_CAMERA), SetPriorityMultiplier(3), StandingOnly
AMB@TOURIST_F_CREATE Scenario(Scenario_TouristPhoto), CreatesProp(CJ_CAMERA), SpawnsPercentage(100)
AMB@TOURIST_F Scenario(Scenario_TouristPhoto), PedHasProp(CJ_CAMERA), StandingOnly
AMB@BRAZIER Scenario(Scenario_Brazier)
AMB@HOMELESS_A Scenario(Scenario_Homeless)
AMB@HOMELESS_B Scenario(Scenario_Homeless)
AMB@PAYPHONE_CREATE Scenario(Scenario_PayPhone), CreatesProp(AMB_PHONERECIEVER), SpawnsPercentage(100)
AMB@PAYPHONE_DEFAULT Scenario(Scenario_PayPhone), PedHasProp(AMB_PHONERECIEVER), DefaultScenarioAnims
AMB@PAYPHONE_IDL_A Scenario(Scenario_PayPhone), PedHasProp(AMB_PHONERECIEVER), MinRangeToPlayer(10)
AMB@PAYPHONE_IDL_B Scenario(Scenario_PayPhone), PedHasProp(AMB_PHONERECIEVER)
AMB@RAKE_CREATE Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), CreatesProp(AMB_RAKE), SpawnsPercentage(100), SetPriorityMultiplier(0) 
AMB@RAKE_DEFAULT Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), PedHasProp(AMB_RAKE), DefaultScenarioAnims
AMB@RAKE_IDLES Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), PedHasProp(AMB_RAKE)
AMB@RAKE_WALK Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), PedHasProp(AMB_RAKE)
AMB@RAKE_F_CREATE Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), CreatesProp(AMB_RAKE), SpawnsPercentage(100), SetPriorityMultiplier(0) 
AMB@RAKE_F_DEFAULT Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), PedHasProp(AMB_RAKE), DefaultScenarioAnims
AMB@RAKE_F_IDLES Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), PedHasProp(AMB_RAKE)
AMB@RAKE_F_WALK Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), PedHasProp(AMB_RAKE)
AMB@WCAN_CREATE Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), CreatesProp(AMB_Watercan), SpawnsPercentage(100), SetPriorityMultiplier(0)  
AMB@WCAN_DEFAULT Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), PedHasProp(AMB_Watercan), DefaultScenarioAnims
AMB@WCAN_IDLES Scenario(Scenario_Gardening), Scenario(Scenario_ParkGardeners), PedHasProp(AMB_Watercan)
AMB@BNCH_STD_DEF Scenario(Seat_Bench), SpawnsPercentage(25), DefaultScenarioAnims
AMB@BNCH_STD_IDL Scenario(Seat_Bench), PlayingSpecificAnim(AMB@BNCH_STD_DEF, Bnch_Std_Default)
AMB@BNCH_EAT_DEF Scenario(Seat_Bench), PedHasProp(AMB_chocbar), DefaultScenarioAnims
AMB@BNCH_EAT_CRE Scenario(Seat_Bench), CreatesProp(AMB_chocbar), SpawnsPercentage(50), SetPriorityMultiplier(0) 
AMB@BNCH_EAT_IDL Scenario(Seat_Bench), PedHasProp(AMB_chocbar)
AMB@BNCH_DNK_DEF Scenario(Seat_Bench), PedHasProp(AMB_COFFEE), DefaultScenarioAnims, !IsModel(M_Y_Prison), AttachedScenario
AMB@BNCH_DNK_CRE Scenario(Seat_Bench), CreatesProp(AMB_COFFEE), SpawnsPercentage(50), SetPriorityMultiplier(0), !IsModel(M_Y_Prison), AttachedScenario 
AMB@BNCH_DNK_IDL Scenario(Seat_Bench), PedHasProp(AMB_COFFEE), !IsModel(M_Y_Prison), AttachedScenario
AMB@BNCH_SMK_DEF !InInterior, Scenario(Seat_Bench), PedHasProp(BM_CHAR_FAG), DefaultScenarioAnims, !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@BNCH_SMK_CRE !InInterior, Scenario(Seat_Bench), CreatesProp(BM_CHAR_FAG), SpawnsPercentage(50), SetPriorityMultiplier(0), !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@BNCH_SMK_IDL !InInterior, Scenario(Seat_Bench), PedHasProp(BM_CHAR_FAG), !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@BNCH_READ_DEF  Scenario(Seat_Bench), PedHasProp(<BOOK>), DefaultScenarioAnims
AMB@BNCH_READ_CRE Scenario(Seat_Bench), CreatesProp(<BOOK>), SpawnsPercentage(50), SetPriorityMultiplier(0) 
AMB@BNCH_READ_IDL Scenario(Seat_Bench), PedHasProp(<BOOK>)
AMB@BNCH_STD_DEF_F Scenario(Seat_Bench), SpawnsPercentage(25), DefaultScenarioAnims,!IsModel(F_M_BUSINESS_01)
AMB@BNCH_STD_IDL_F Scenario(Seat_Bench), PlayingSpecificAnim(AMB@BNCH_STD_DEF_F, Bnch_Std_F_Default),!IsModel(F_M_BUSINESS_01)
AMB@BNCH_DNK_DEF_F Scenario(Seat_Bench), PedHasProp(AMB_COFFEE), DefaultScenarioAnims,!IsModel(F_M_BUSINESS_01), AttachedScenario
AMB@BNCH_DNK_CRE_F Scenario(Seat_Bench), CreatesProp(AMB_COFFEE), SpawnsPercentage(50), SetPriorityMultiplier(0),!IsModel(F_M_BUSINESS_01), AttachedScenario
AMB@BNCH_DNK_IDL_F Scenario(Seat_Bench), PedHasProp(AMB_COFFEE),!IsModel(F_M_BUSINESS_01), AttachedScenario
AMB@BNCH_EAT_DEF_F Scenario(Seat_Bench), PedHasProp(AMB_chocbar), DefaultScenarioAnims,!IsModel(F_M_BUSINESS_01)
AMB@BNCH_EAT_CRE_F Scenario(Seat_Bench), CreatesProp(AMB_chocbar), SpawnsPercentage(50), SetPriorityMultiplier(0) ,!IsModel(F_M_BUSINESS_01)
AMB@BNCH_EAT_IDL_F Scenario(Seat_Bench), PedHasProp(AMB_chocbar),!IsModel(F_M_BUSINESS_01)
AMB@BNCH_SMK_DEF_F !InInterior, Scenario(Seat_Bench), PedHasProp(BM_CHAR_FAG_F), DefaultScenarioAnims,!IsModel(F_M_BUSINESS_01)
AMB@BNCH_SMK_CRE_F !InInterior, Scenario(Seat_Bench), CreatesProp(BM_CHAR_FAG_F), SpawnsPercentage(50), SetPriorityMultiplier(0),!IsModel(F_M_BUSINESS_01) 
AMB@BNCH_SMK_IDL_F !InInterior, Scenario(Seat_Bench), PedHasProp(BM_CHAR_FAG_F),!IsModel(F_M_BUSINESS_01)
AMB@BNCH_READ_DEF_F  Scenario(Seat_Bench), PedHasProp(<BOOK>), DefaultScenarioAnims,!IsModel(F_M_BUSINESS_01)
AMB@BNCH_READ_CRE_F Scenario(Seat_Bench), CreatesProp(<BOOK>), SpawnsPercentage(50), SetPriorityMultiplier(0) ,!IsModel(F_M_BUSINESS_01)
AMB@BNCH_READ_IDL_F Scenario(Seat_Bench), PedHasProp(<BOOK>),!IsModel(F_M_BUSINESS_01)
AMB@BNCH_BUM_DEF Scenario(Seat_SlouchedDruggie), DefaultScenarioAnims
AMB@BNCH_BUM_IDL Scenario(Seat_SlouchedDruggie), PlayingSpecificAnim(AMB@BNCH_BUM_DEF, Bnch_Bum_A_Default)
AMB@STEP_DEFAULT Scenario(Seat_OnSteps), Scenario(Seat_OnStepsHangOut), DefaultScenarioAnims
AMB@STEP_IDL_A Scenario(Seat_OnSteps), Scenario(Seat_OnStepsHangOut)
AMB@STEP_IDL_B Scenario(Seat_OnSteps), Scenario(Seat_OnStepsHangOut)
AMB@WINSHOP_DEFAULT Scenario(Location_ShopBrowsing), DefaultScenarioAnims
AMB@WINSHOP_IDLES Scenario(Location_ShopBrowsing)
AMB@CAFE_DEFAULT Scenario(Seat_CafeChair), Scenario(Seat_RestaurantChair), Scenario(Seat_BarChair), DefaultScenarioAnims, PedHasProp(AMB_COFFEE)
AMB@CAFE_DEFAULT Scenario(Seat_StdChair), Scenario(Seat_StdCouch), Scenario(Seat_BoardGamePlayer), Scenario(Seat_OnCar), Scenario(Seat_Crate)
AMB@CAFE_IDLES Scenario(Seat_CafeChair), Scenario(Seat_RestaurantChair), Scenario(Seat_BarChair), Scenario(Seat_StdChair), Scenario(Seat_StdCouch), Scenario(Seat_BoardGamePlayer), Scenario(Seat_OnCar), Scenario(Seat_Crate), PedHasProp(AMB_COFFEE)
AMB@CAFE_DEFAULT_CREATE CreatesProp(AMB_COFFEE), SpawnsPercentage(100),SetPriorityMultiplier(0),Scenario(Seat_CafeChair),Scenario(Seat_RestaurantChair),Scenario(Seat_BarChair),Scenario(Seat_StdChair),Scenario(Seat_StdCouch),Scenario(Seat_BoardGamePlayer)
AMB@CAFE_DEFAULT_CREATE Scenario(Seat_OnCar), Scenario(Seat_Crate)
AMB@CAFE_EMPTY_DEFAULT Scenario(Seat_BarChair), DefaultScenarioAnims, Scenario(Seat_StdChair), Scenario(Seat_StdCouch), Scenario(Seat_BoardGamePlayer), Scenario(Seat_OnCar), Scenario(Seat_Crate)
AMB@CAFE_EMPTY_DEFAULT Scenario(Seat_CafeChair), Scenario(Seat_RestaurantChair)
AMB@CAFE_EMPTY_IDL Scenario(Seat_CafeChair), Scenario(Seat_RestaurantChair), Scenario(Seat_BarChair), Scenario(Seat_StdChair), Scenario(Seat_StdCouch), Scenario(Seat_BoardGamePlayer), Scenario(Seat_OnCar), Scenario(Seat_Crate), SpawnsPercentage(100)
AMB@CAFE_SMK_DEFAULT !InInterior, Scenario(Seat_CafeChair), PedHasProp(BM_CHAR_FAG), DefaultScenarioAnims, !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@CAFE_SMOKE_IDL_A !InInterior, Scenario(Seat_CafeChair), PedHasProp(BM_CHAR_FAG), !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@CAFE_SMOKE_IDL_B !InInterior, Scenario(Seat_CafeChair), PedHasProp(BM_CHAR_FAG), !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@CAFE_SMK_CREATE !InInterior, Scenario(Seat_CafeChair), CreatesProp(BM_CHAR_FAG), SpawnsPercentage(100), !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@CAFE_READ_DEF Scenario(Seat_CafeChair), PedHasProp(<BOOK>), DefaultScenarioAnims
AMB@CAFE_READ_CREATE Scenario(Seat_CafeChair), CreatesProp(<BOOK>), SpawnsPercentage(50), SetPriorityMultiplier(0) 
AMB@CAFE_READ_IDL Scenario(Seat_CafeChair), PedHasProp(<BOOK>)
AMB@CAFE_F_DEFAULT Scenario(Seat_CafeChair), Scenario(Seat_RestaurantChair), Scenario(Seat_BarChair), DefaultScenarioAnims, PedHasProp(AMB_COFFEE)
AMB@CAFE_F_DEFAULT Scenario(Seat_StdChair), Scenario(Seat_StdCouch), Scenario(Seat_BoardGamePlayer), Scenario(Seat_OnCar), Scenario(Seat_Crate)
AMB@CAFE_IDLES_F Scenario(Seat_CafeChair), Scenario(Seat_RestaurantChair), Scenario(Seat_BarChair), Scenario(Seat_StdChair), Scenario(Seat_StdCouch), Scenario(Seat_BoardGamePlayer), Scenario(Seat_OnCar), Scenario(Seat_Crate), PedHasProp(AMB_COFFEE)
AMB@CAFE_F_EMPTY_DEFAULT Scenario(Seat_BarChair),DefaultScenarioAnims,Scenario(Seat_StdChair), Scenario(Seat_StdCouch),Scenario(Seat_BoardGamePlayer),Scenario(Seat_OnCar),Scenario(Seat_Crate)
AMB@CAFE_F_EMPTY_DEFAULT Scenario(Seat_CafeChair),Scenario(Seat_RestaurantChair)
AMB@CAFE_EMPTY_IDL_F Scenario(Seat_CafeChair), Scenario(Seat_RestaurantChair), Scenario(Seat_BarChair), Scenario(Seat_StdChair), Scenario(Seat_StdCouch), Scenario(Seat_BoardGamePlayer), Scenario(Seat_OnCar), Scenario(Seat_Crate), SpawnsPercentage(100)
AMB@CAFE_READ_DEF_F Scenario(Seat_CafeChair), PedHasProp(<BOOK>), DefaultScenarioAnims
AMB@CAFE_READ_CREATE_F Scenario(Seat_CafeChair), CreatesProp(<BOOK>), SpawnsPercentage(50), SetPriorityMultiplier(0) 
AMB@CAFE_READ_IDL_F Scenario(Seat_CafeChair), PedHasProp(<BOOK>)
AMB@CAFE_SMK_F_DEFAULT !InInterior, Scenario(Seat_CafeChair), PedHasProp(BM_CHAR_FAG_F), DefaultScenarioAnims, !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@CAFE_SMK_IDL_F !InInterior, Scenario(Seat_CafeChair), PedHasProp(BM_CHAR_FAG_F), !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@CAFE_SMK_F_CREATE !InInterior, Scenario(Seat_CafeChair), CreatesProp(BM_CHAR_FAG_F), SpawnsPercentage(100), !IsModel(M_Y_Courier), !IsModel(M_Y_Swat), !IsModel(M_Y_Mechanic_02)
AMB@BROKEN_D_DEF Scenario(Vehicle_InspectingBrokenDownVehicle), DefaultScenarioAnims
AMB@BROKEN_D_IDLES_A Scenario(Vehicle_InspectingBrokenDownVehicle)
AMB@BROKEN_D_IDLES_B Scenario(Vehicle_InspectingBrokenDownVehicle)
AMB@BOOT_DEFAULT Scenario(Vehicle_LookingInBoot), DefaultScenarioAnims
AMB@BOOT_IDLES Scenario(Vehicle_LookingInBoot)
AMB@STEP_DEFAULT Scenario(Seat_OnSteps), DefaultScenarioAnims
AMB@STEP_IDL_A Scenario(Seat_OnSteps)
AMB@STEP_IDL_B Scenario(Seat_OnSteps)
AMB@STEP_DEFAULT_B Scenario(Seat_OnStepsB), DefaultScenarioAnims
AMB@STEP_IDLES_B Scenario(Seat_OnStepsB)
AMB@WALL_DEFAULT Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut), SpawnsPercentage(50), DefaultScenarioAnims
AMB@WALL_IDLES Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut)
AMB@WALL_READ_DEF Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut), PedHasProp(<BOOK>), DefaultScenarioAnims
AMB@WALL_READ_CREATE Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut), CreatesProp(<BOOK>), SpawnsPercentage(50), SetPriorityMultiplier(0) 
AMB@WALL_READ_IDL Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut), PedHasProp(<BOOK>)
AMB@WALL_DEFAULT_F Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut), SpawnsPercentage(50), DefaultScenarioAnims
AMB@WALL_IDLES_F Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut)
AMB@WALL_READ_DEF_F Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut), PedHasProp(<BOOK>), DefaultScenarioAnims
AMB@WALL_READ_CREATE_F Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut), CreatesProp(<BOOK>), SpawnsPercentage(50), SetPriorityMultiplier(0)
AMB@WALL_READ_IDL_F Scenario(Seat_OnWall), Scenario(Seat_OnWallHangOut), PedHasProp(<BOOK>)
AMB@INT_CAFE_DEFAULT Scenario(Seat_InternetCafe), DefaultScenarioAnims
AMB@INT_CAFE_IDLES Scenario(Seat_InternetCafe)
AMB@POSTMAN_DEFAULT Scenario(Scenario_PostMan), DefaultScenarioAnims
AMB@POSTMAN_IDLES Scenario(Scenario_PostMan)
AMB@TELESCOPE_DFT Scenario(Scenario_Binoculars), DefaultScenarioAnims
AMB@TELESCOPE_IDLES Scenario(Scenario_Binoculars)
AMB@TELESCOPE_F_DFT Scenario(Scenario_Binoculars), DefaultScenarioAnims
AMB@TELESCOPE_IDL_F Scenario(Scenario_Binoculars)
AMB@NEWSPAPER_VEND Scenario(Scenario_NewspaperStand), CreatesProp(AMB_NEWSPAPER_2)
AMB@TELEGRAPH_DFT Scenario(Scenario_UpTelegraphPoles), DefaultScenarioAnims
AMB@TELEGRAPH_IDLES Scenario(Scenario_UpTelegraphPoles)
AMB@SERVICE_DEFAULT Scenario(Scenario_ServiceWorker), PedHasProp(<SPANNER>), DefaultScenarioAnims
AMB@SERVICE_IDLES_A Scenario(Scenario_ServiceWorker), PedHasProp(<SPANNER>)
AMB@SERVICE_IDLES_B Scenario(Scenario_ServiceWorker), PedHasProp(<SPANNER>)
AMB@SERVICE_CREATE Scenario(Scenario_ServiceWorker), CreatesProp(<SPANNER>), SpawnsPercentage(100)
AMB@STRIP_CHR_DEF Scenario(Seat_StripClubChair), DefaultScenarioAnims
AMB@STRIP_CHR_IDLS_A Scenario(Seat_StripClubChair)
AMB@STRIP_CHR_IDLS_B Scenario(Seat_StripClubChair)
AMB@STRIP_STOOL_DEF Scenario(Seat_StripClubStool), DefaultScenarioAnims
AMB@STRIP_STOOL_I_A Scenario(Seat_StripClubStool)
AMB@STRIP_STOOL_I_B Scenario(Seat_StripClubStool)
AMB@STRIP_RAIL_DEF Scenario(Scenario_WatchingPoleDancer), DefaultScenarioAnims
AMB@STRIP_RAIL_IDL Scenario(Scenario_WatchingPoleDancer)
AMB@BOUNCER_DEF Scenario(Scenario_Bouncer), DefaultScenarioAnims
AMB@BOUNCER_IDLES_A Scenario(Scenario_Bouncer)
AMB@BOUNCER_IDLES_B Scenario(Scenario_Bouncer)
AMB@WINCLEAN_DEF Scenario(Scenario_WindowCleaner), PedHasProp(AMB_HANKIE), DefaultScenarioAnims
AMB@WINCLEAN_IDL Scenario(Scenario_WindowCleaner), PedHasProp(AMB_HANKIE)
AMB@WINCLEAN_CRE Scenario(Scenario_WindowCleaner), CreatesProp(AMB_HANKIE), SpawnsPercentage(100)
AMB@HOSPITAL_DEFAULT Scenario(Seat_HospitalWaiting), DefaultScenarioAnims
AMB@HOSPITAL_IDLES_A Scenario(Seat_HospitalWaiting)
AMB@HOSPITAL_IDLES_B Scenario(Seat_HospitalWaiting)
AMB@DANCE_FEMDFT Scenario(Scenario_DancingNightclub), DefaultScenarioAnims
AMB@DANCE_FEMIDL_A Scenario(Scenario_DancingNightclub)
AMB@DANCE_FEMIDL_B Scenario(Scenario_DancingNightclub)
AMB@DANCE_FEMIDL_C Scenario(Scenario_DancingNightclub)
AMB@DANCE_MALEDFT Scenario(Scenario_DancingNightclub), DefaultScenarioAnims
AMB@DANCE_MALEIDL_A Scenario(Scenario_DancingNightclub)
AMB@DANCE_MALEIDL_B Scenario(Scenario_DancingNightclub)
AMB@DANCE_MALEIDL_C Scenario(Scenario_DancingNightclub)
AMB@DANCE_MALEIDL_D Scenario(Scenario_DancingNightclub)
AMB@TAXI_WAIT_DEF_M Scenario(Scenario_WaitingForTaxi), DefaultScenarioAnims
AMB@TAXI_WAIT_I_M_A Scenario(Scenario_WaitingForTaxi), PlayingSpecificAnim(AMB@TAXI_WAIT_DEF_M, Taxi_M_Default)
AMB@TAXI_WAIT_I_M_B Scenario(Scenario_WaitingForTaxi), PlayingSpecificAnim(AMB@TAXI_WAIT_DEF_M, Taxi_M_Default)
AMB@TAXI_WAIT_I_M_C Scenario(Scenario_WaitingForTaxi), PlayingSpecificAnim(AMB@TAXI_WAIT_DEF_M, Taxi_M_Default)
AMB@TAXI_WAIT_DEF_F Scenario(Scenario_WaitingForTaxi), DefaultScenarioAnims
AMB@TAXI_WAIT_I_F_A Scenario(Scenario_WaitingForTaxi), PlayingSpecificAnim(AMB@TAXI_WAIT_DEF_F, Taxi_F_Default)
AMB@TAXI_WAIT_I_F_B Scenario(Scenario_WaitingForTaxi), PlayingSpecificAnim(AMB@TAXI_WAIT_DEF_F, Taxi_F_Default)
AMB@BEG_WASTED_DEF_A Scenario(Scenario_LayingDruggie), DefaultScenarioAnims
AMB@BEG_WASTED_DEF_B Scenario(Scenario_LayingDruggie), DefaultScenarioAnims
AMB@WASTED_A Scenario(Scenario_LayingDruggie), PlayingSpecificAnim(AMB@BEG_WASTED_DEF_A, Wasted_A_Default)
AMB@WASTED_B Scenario(Scenario_LayingDruggie), PlayingSpecificAnim(AMB@BEG_WASTED_DEF_B, Wasted_B_Default)
AMB@PREACH_DEF Scenario(Scenario_Preacher), PedHasProp(<BOOK>), DefaultScenarioAnims
AMB@PREACH_IDL_A Scenario(Scenario_Preacher), PedHasProp(<BOOK>)
AMB@PREACH_IDL_B Scenario(Scenario_Preacher), PedHasProp(<BOOK>)
AMB@PREACH_CRE Scenario(Scenario_Preacher), CreatesProp(<BOOK>), SpawnsPercentage(100)
AMB@DRUGD_DEF Scenario(Scenario_SellingDrugs), DefaultScenarioAnims
AMB@DRUGD_IDL_A Scenario(Scenario_SellingDrugs)
AMB@DRUGD_IDL_B Scenario(Scenario_SellingDrugs)
AMB@HOSPITAL_BED Scenario(Scenario_HospitalBed), DefaultScenarioAnims
AMB@SUPER_CREATE Scenario(Scenario_AirWorkers), CreatesProp(AMB_CLIPBOARD), SpawnsPercentage(75), SetPriorityMultiplier(0)
AMB@SUPER_DEFAULT Scenario(Scenario_AirWorkers), PedHasProp(AMB_CLIPBOARD), DefaultScenarioAnims
AMB@SUPER_IDLES_A Scenario(Scenario_AirWorkers), PedHasProp(AMB_CLIPBOARD)
AMB@SUPER_IDLES_B Scenario(Scenario_AirWorkers), PedHasProp(AMB_CLIPBOARD)
COP_SEARCH_IDLES Scenario(Scenario_InvestigatingCop), CreatesProp(AMB_WALKIETALKIE)
TAICHI_DEFAULT Scenario(Scenario_TaiChi), DefaultScenarioAnims
AMB@PARK_TaiChi_A Scenario(Scenario_TaiChi)
AMB@PARK_TaiChi_B Scenario(Scenario_TaiChi)
AMB@HOOKER_DEF Scenario(Scenario_Prostitute), DefaultScenarioAnims, !IsModel(F_Y_HOOKER_01)
AMB@HOOKER Scenario(Scenario_Prostitute), !IsModel(F_Y_HOOKER_01)
AMB@HOOKER_FAT_DEF Scenario(Scenario_Prostitute), DefaultScenarioAnims, !IsModel(F_Y_HOOKER_03)
AMB@HOOKER_FAT Scenario(Scenario_Prostitute), !IsModel(F_Y_HOOKER_03)
AMB@BUSKER_DEF Scenario(Scenario_StreetPerformer), DefaultScenarioAnims, PedHasProp(CJ_SAXF)
AMB@BUSKER Scenario(Scenario_StreetPerformer), PedHasProp(CJ_SAXF)
AMB@BUSKER_CRE Scenario(Scenario_StreetPerformer), CreatesProp(CJ_SAXF), SpawnsPercentage(100)
AMB@SMOKING_IDLES		Scenario(Scenario_Standing)
AMB@BURGER_IDLE			Scenario(Scenario_Standing)
AMB@COFFEE_IDLE_M		Scenario(Scenario_Standing)
AMB@COFFEE_IDLE_F		Scenario(Scenario_Standing)
AMB@STANDING_M_DEF Scenario(Scenario_Standing), DefaultScenarioAnims, !IsModel(M_Y_VENDOR), !IsModel(M_M_STREETFOOD_01), !IsModel(M_Y_CHINVEND_01), !IsModel(M_M_SELLER_01)
AMB@STANDING_MALE Scenario(Scenario_Standing), !IsModel(M_Y_VENDOR), !IsModel(M_M_STREETFOOD_01), !IsModel(M_Y_CHINVEND_01), !IsModel(M_M_SELLER_01)
AMB@STANDING_F_DEF Scenario(Scenario_Standing), DefaultScenarioAnims
AMB@STANDING_FEMALE Scenario(Scenario_Standing)
AMB@STANDING_VENDOR Scenario(Scenario_Standing), IsModel(M_Y_VENDOR), IsModel(M_M_STREETFOOD_01), IsModel(M_Y_CHINVEND_01), IsModel(M_M_SELLER_01)
AMB@GUARD_FAT_DEF Scenario(Scenario_HeavilyArmedPolice), DefaultScenarioAnims, Has2Handed
AMBIENT_GROUP_SETS:
<<BAGS>> AMB@BAG_A_IDLES, AMB@BAG_A_CREATE, AMB@BAG_B_IDLES, AMB@BAG_B_CREATE
<<UMBRELLA>> AMB@UMBRELLA_OPEN_A, AMB@UMBRELLA_OPEN_B, AMB@UMBRELLA_IDL_A, AMB@UMBRELLA_IDL_B, AMB@UMBRELLA_CLOSE, AMB@RAIN_NEWSPAPER, AMB@RAIN_NEWSPAPER_B, AMB@NEWSPAPER_CREATE_R 
<<FOOD_DRINK>> AMB@NUTS_IDLE, AMB@NUTS_DESTROY, AMB@BURGER_DESTROY, AMB@BURGER_IDLE, AMB@HOTDOG_DESTROY, AMB@HOTDOG_IDLE, AMB@EAT_FRUIT
<<FOOD_DRINK_F>> AMB@NUTS_IDLE, AMB@NUTS_DESTROY, AMB@BURGER_DESTROY, AMB@BURGER_IDLE, AMB@HOTDOG_DESTROY_F, AMB@HOTDOG_IDLE_F
<<COFFEE_M>> AMB@COFFEE_CREATE, AMB@COFFEE_IDLE_M
<<COFFEE_F>> AMB@COFFEE_CREATE, AMB@COFFEE_IDLE_F
<<MUSIC>> AMB@MUSIC_CREATE, AMB@MUSIC_DESTROY, AMB@MUSIC_IDLES
<<TEMPERATURE>> AMB@COLD
<<COP>> COP_SEARCH_IDLES, COP_WANDER_IDLES, COP_WANDER_RADIO
<<COP_FAT>> COP_WANDER_IDLES_FAT, COP_WANDER_RADIO_FAT, AMB@GUARD_FAT_DEF
<<DEFEND>> DEFEND@GEN_1H, DEFEND@GEN_2H
<<VEH_STD_A>> VEH@STD_JACK_RIFLE, VEH@STD_JACK_RIFLE_B, VEH@STD_JACK_RIFLE_C, VEH@STD_JACK_RPG
<<VEH_STD_B>> VEH@STD_JACK_UNARMED, VEH@STD_JACK_UNARMDB, VEH@STD_JACK_UNARMDC, VEH@STD_JACK_UNARMDD, VEH@STD_JACK_PISTOL, VEH@STD_JACK_PISTOLB
<<VEH_VAN_A>> VEH@VAN_JACK_PISTOL, VEH@VAN_JACK_RIFLE, VEH@VAN_JACK_UNARMED
<<VEH_LOW_A>> VEH@LOW_JACK_PISTOL, VEH@LOW_JACK_RIFLE, VEH@LOW_JACK_RPG
<<VEH_TRUCK_A>>, VEH@TRU_JACK_PISTOL, VEH@TRU_JACK_RIFLE
<<VEH_STD_AMB_PS>> AMB@CAR_STD_BK_SEAT, AMB@CAR_STD_PS_B, AMB@CAR_STD_PS_C, AMB@CAR_STD_PS_D, AMB@CAR_STD_PS_E, AMB@CAR_STD_PS_LOOPS, AMB@CAR_STD_PS_TRASH, AMB@CAR_STD_F_ID_PS
<<VEH_STD_AMB_DS>> AMB@CAR_STD_DS_A, AMB@CAR_STD_DS_B, AMB@CAR_STD_DS_C, AMB@CAR_STD_DS_D, AMB@CAR_STD_DS_TRASH, AMB@CAR_STD_F_ID_DS
<<VEH_LOW_AMB_PS>> AMB@CAR_LOW_PS_LOOPS
<<VEH_FLEE>> AMB@CAR_STD_F_DF_DS,  AMB@CAR_STD_F_DF_PS, AMB@CAR_LOW_F_DF_DS,  AMB@CAR_LOW_F_DF_PS, AMB@CAR_VAN_F_DF_DS,  AMB@CAR_VAN_F_DF_PS, AMB@CAR_TRUCK_F_DF_DS, AMB@CAR_TRUCK_F_DF_PS, AMB@CAR_STD_Rear_Flee_DF
<<DEFAULT>> AMB@YAWN, AMB@MISC, AMB@SHOES_A, AMB@SHOES_B, AMB@TRIPUP, AMB@WATCH_MELEE
<<ROADCROSS>> AMB@ROADCROSS, AMB@ROADCROSS_HEAD, AMB@ROADCROSS_RAIN, AMB@LOOK_DEAD_PED, AMB@ROADCROSS_RAIN_B
<<ROADCROSS_FAT>> AMB@ROADCROSS, AMB@ROADCROSS_HEAD, AMB@ROADCROSS_RAIN, AMB@LOOK_DEAD_PED, AMB@ROADCROSS_RAIN_B
<<FAT_DEFAULT>> AMB@YAWN
<<SMOKING_MALE>> AMB@SMOKING, AMB@SMOKING_CREATE, AMB@SMOKING_IDLES, AMB@SMOKING_DESTROY, AMB@SMK_SCN_CREATE, AMB@SMK_SCN_IDLES, AMB@SMK_SCN_DESTROY, AMB@SMOKE_M_DEF
<<SMOKING_FEMALE>> AMB@SMOKING_F, AMB@SMOKING_CREATE_F, AMB@SMOKING_IDLES_F, AMB@SMOKING_DEST_F, AMB@SMK_SCN_CREATE_F, AMB@SMK_SCN_IDLES_F, AMB@SMK_SCN_DEST_F, AMB@SMOKE_F_DEF
<<NEWSPAPER>> AMB@NEWSPAPER_CREATE, AMB@NEWSPAPER_IDLES, AMB@NEWSPAPER_DESTRY 
<<PLAYER>> PLAYIDLES_COLD, PLAYIDLES_BAT, PLAYIDLES_STD,PLAYIDLES_RIFLE,PLAYIDLES_INJURED_R,VEH@STD_JACK_RIFLE,VEH@STD_JACK_UNARMED,VEH@STD_JACK_PISTOL,VEH@STD_JACK_PISTOLB,PLAYIDLES_INJURED,PLAYIDLES_TIRED_1H,PLAYIDLES_TIRED_2H,PLAYIDLES_TIRED_RPG
<<PLAYER_B>> PLAYIDLES_WET_1H, PLAYIDLES_WET_2H
<<SCEN_ROADWORKER_A>> AMB@SPADE_CREATE, AMB@SPADE_IDLES,  AMB@SPADE_DEFAULT, AMB@DRILL_CREATE, AMB@DRILL_IDLES, AMB@DRILL_DEFAULT, AMB@SLEDGE_CREATE, AMB@SLEDGE_DEFAULT, AMB@SLEDGE_IDLES  
<<SCEN_ROADWORKER_B>> AMB@SUPER_CREATE, AMB@SUPER_DEFAULT, AMB@SUPER_IDLES_A, AMB@SUPER_IDLES_B, AMB@STOP_DEFAULT, AMB@STOP_CREATE
<<SCEN_CONSTRUCTION>> AMB@CARRY_CREATE, AMB@CARRY_IDLES
<<SCEN_INDUSTRIAL>> AMB@SUPER_CREATE, AMB@SUPER_DEFAULT, AMB@SUPER_IDLES_A, AMB@SUPER_IDLES_B 
<<SCEN_LEANING>> AMB@LEAN_DEFAULT, AMB@LEAN_SMOKE_IDLES, AMB@LEAN_IDLES, AMB@LEAN_PHONE_IDLES, AMB@LEAN_IDL_B, AMB@LEAN_BALC_STAND_DEF, AMB@LEAN_BALC_I_A, AMB@LEAN_BALC_I_B, AMB@LEAN_BALC_CRE, AMB@LEAN_BALC_IDL_B, AMB@LEAN_BALC_SMOKE_DEF
<<SCEN_LEANING_F>> AMB@LEAN_DEFAULT, AMB@LEAN_SMOKE_IDLES, AMB@LEAN_IDLES, AMB@LEAN_PHONE_IDLES, AMB@LEAN_IDL_B, AMB@LEAN_BALC_STAND_DEF, AMB@LEAN_BALC_I_A, AMB@LEAN_BALC_I_B, AMB@LEAN_BALC_CRE, AMB@LEAN_BALC_I_B_F, AMB@LEAN_BALC_SMOKE_DEF
<<SCEN_HANGOUTS>> AMB@HANG_STR_DFT, AMB@HANG_STR_IDLS, AMB@HANG_STR_I_CL_A, AMB@HANG_STR_I_CL_C, AMB@HANG_STR_IDLS_CRT
<<SCEN_HANGOUTS_F>> AMB@HANG_STR_F_DFT, AMB@HANG_STR_F_IDLS, AMB@HANG_ST_I_F_CL_A, AMB@HANG_ST_I_F_CL_C, AMB@HANG_STR_IDLS_CRT
<<SCEN_HANGOUTS_FAT>> AMB@HANG_STR_FAT_DFT, AMB@HANG_FAT_IDLS, AMB@HANG_FAT_CL_A, AMB@HANG_FAT_CL_B, AMB@HANG_STR_IDLS_CRT
<<SCEN_HANGOUTS_THIN>> AMB@HANG_STR_THIN_DFT, AMB@HANG_THIN_IDLS, AMB@HANG_THIN_CL, AMB@HANG_STR_IDLS_CRT
<<SCEN_SECURITY>> AMB@SECURITY_IDLES_A, AMB@SECURITY_IDLES_B, AMB@SECURITY_IDLES_C, AMB@SECURITY_IDLES_D
<<SCEN_TOURIST>> AMB@TOURIST_CREATE, AMB@TOURIST_IDLES_A, AMB@TOURIST_IDLES_B, AMB@TOURIST_CAMERA
<<SCEN_TOURIST_F>> AMB@TOURIST_F_CREATE, AMB@TOURIST_F
<<SCEN_BRAZIER>> AMB@BRAZIER
<<SCEN_PAYPHONE>> AMB@PAYPHONE_CREATE, AMB@PAYPHONE_DEFAULT, AMB@PAYPHONE_IDL_A, AMB@PAYPHONE_IDL_B 
<<SCEN_GARDENING_M>> AMB@RAKE_DEFAULT, AMB@RAKE_CREATE, AMB@RAKE_IDLES, AMB@RAKE_WALK, AMB@WCAN_DEFAULT, AMB@WCAN_CREATE, AMB@WCAN_IDLES
<<SCEN_GARDENING_F>> AMB@RAKE_F_DEFAULT, AMB@RAKE_F_CREATE, AMB@RAKE_F_IDLES, AMB@RAKE_F_WALK, AMB@WCAN_DEFAULT, AMB@WCAN_CREATE, AMB@WCAN_IDLES
<<SCEN_SEAT_BENCH>> AMB@BNCH_SMK_DEF, AMB@BNCH_SMK_IDL, AMB@BNCH_SMK_CRE, AMB@BNCH_DNK_DEF, AMB@BNCH_DNK_CRE, AMB@BNCH_DNK_IDL, AMB@BNCH_EAT_DEF, AMB@BNCH_EAT_IDL, AMB@BNCH_EAT_CRE, AMB@BNCH_STD_DEF, AMB@BNCH_STD_IDL
<<SCEN_SEAT_BENCH_READ>> AMB@BNCH_READ_DEF, AMB@BNCH_READ_CRE, AMB@BNCH_READ_IDL
<<SCEN_SEAT_BENCH_F>> AMB@BNCH_STD_IDL_F, AMB@BNCH_STD_DEF_F, AMB@BNCH_SMK_DEF_F, AMB@BNCH_SMK_CRE_F, AMB@BNCH_SMK_IDL_F, AMB@BNCH_EAT_DEF_F, AMB@BNCH_EAT_CRE_F, AMB@BNCH_EAT_IDL_F, AMB@BNCH_DNK_DEF_F, AMB@BNCH_DNK_IDL_F, AMB@BNCH_DNK_CRE_F
<<SCEN_SEAT_BENCH_F_READ>> AMB@BNCH_READ_DEF_F, AMB@BNCH_READ_CRE_F, AMB@BNCH_READ_IDL_F
<<SCEN_SHOPWINDOW>> AMB@WINSHOP_DEFAULT, AMB@WINSHOP_IDLES
<<SCEN_CAFE>> AMB@CAFE_EMPTY_DEFAULT, AMB@CAFE_EMPTY_IDL, AMB@CAFE_DEFAULT, AMB@CAFE_IDLES, AMB@CAFE_DEFAULT_CREATE, AMB@CAFE_SMK_DEFAULT, AMB@CAFE_SMOKE_IDL_A, AMB@CAFE_SMOKE_IDL_B, AMB@CAFE_SMK_CREATE
<<SCEN_CAFE_F>> AMB@CAFE_F_EMPTY_DEFAULT, AMB@CAFE_EMPTY_IDL_F, AMB@CAFE_F_DEFAULT, AMB@CAFE_IDLES_F, AMB@CAFE_DEFAULT_CREATE, AMB@CAFE_SMK_F_DEFAULT, AMB@CAFE_SMK_IDL_F, AMB@CAFE_SMK_F_CREATE
<<SCEN_CAFE_READ_F>> AMB@CAFE_READ_DEF_F, AMB@CAFE_READ_CREATE_F, AMB@CAFE_READ_IDL_F
<<SCEN_CAFE_READ>>  AMB@CAFE_READ_DEF, AMB@CAFE_READ_CREATE, AMB@CAFE_READ_IDL
<<SCEN_BROKEN_DOWN>> AMB@BROKEN_D_DEF, AMB@BROKEN_D_IDLES_A, AMB@BROKEN_D_IDLES_B, AMB@BOOT_DEFAULT, AMB@BOOT_IDLES
<<SCEN_SEAT_ONSTEP>> AMB@STEP_DEFAULT, AMB@STEP_IDL_A, AMB@STEP_IDL_B 
<<SCEN_SEAT_ONSTEPB>> AMB@STEP_DEFAULT_B, AMB@STEP_IDLES_B
<<SCEN_SEAT_INTCAFE>> AMB@INT_CAFE_DEFAULT, AMB@INT_CAFE_IDLES
<<SCEN_SEAT_ONWALL>> AMB@WALL_DEFAULT, AMB@WALL_IDLES, AMB@WALL_READ_DEF, AMB@WALL_READ_CREATE, AMB@WALL_READ_IDL
<<SCEN_SEAT_ONWALL_F>> AMB@WALL_DEFAULT_F, AMB@WALL_IDLES_F, AMB@WALL_READ_DEF_F, AMB@WALL_READ_CREATE_F, AMB@WALL_READ_IDL_F
<<SCEN_STREET_AMENITIES>> AMB@NEWSPAPER_VEND, AMB@TELESCOPE_DFT, AMB@TELESCOPE_IDLES
<<SCEN_STREET_AMENITIES_F>> AMB@NEWSPAPER_VEND, AMB@TELESCOPE_F_DFT, AMB@TELESCOPE_IDL_F
<<SCEN_SERVICE>> AMB@SERVICE_DEFAULT, AMB@SERVICE_IDLES_A, AMB@SERVICE_IDLES_B, AMB@SERVICE_CREATE, AMB@TELEGRAPH_DFT, AMB@TELEGRAPH_IDLES, AMB@POSTMAN_DEFAULT, AMB@POSTMAN_IDLES, AMB@SWEEP_CREATE, AMB@SWEEP_IDLES
<<SCEN_FFOOD_M>> AMB@SWEEP_FFOOD_CRE, AMB@SWEEP_FFOOD_DEF, AMB@SWEEP_FFOOD_IDL
<<SCEN_FFOOD_F>> AMB@SWEEP_FFOOD_CRE, AMB@SWEEP_FFOOD_DEF_F, AMB@SWEEP_FFOOD_I_F
<<SCEN_STRIP_CLUB>> AMB@STRIP_CHR_DEF, AMB@STRIP_CHR_IDLS_A, AMB@STRIP_CHR_IDLS_B, AMB@BOUNCER_DEF, AMB@BOUNCER_IDLES_A, AMB@BOUNCER_IDLES_B, AMB@STRIP_RAIL_DEF, AMB@STRIP_RAIL_IDL, AMB@STRIP_STOOL_DEF, AMB@STRIP_STOOL_I_A, AMB@STRIP_STOOL_I_B
<<SCEN_WINDOW_CLEANER>> AMB@WINCLEAN_DEF, AMB@WINCLEAN_IDL, AMB@WINCLEAN_CRE
<<SCEN_HOSPITAL>> AMB@HOSPITAL_DEFAULT, AMB@HOSPITAL_IDLES_A, AMB@HOSPITAL_IDLES_B, AMB@HOSPITAL_BED
<<SCEN_DANCER_F>> AMB@DANCE_FEMDFT, AMB@DANCE_FEMIDL_A, AMB@DANCE_FEMIDL_B, AMB@DANCE_FEMIDL_C
<<SCEN_DANCER_M>> AMB@DANCE_MALEDFT, AMB@DANCE_MALEIDL_A, AMB@DANCE_MALEIDL_B, AMB@DANCE_MALEIDL_C, AMB@DANCE_MALEIDL_D
<<SCEN_TAXI_WAIT_M>> AMB@TAXI_WAIT_DEF_M, AMB@TAXI_WAIT_I_M_A, AMB@TAXI_WAIT_I_M_B, AMB@TAXI_WAIT_I_M_C
<<SCEN_TAXI_WAIT_F>> AMB@TAXI_WAIT_DEF_F, AMB@TAXI_WAIT_I_F_A, AMB@TAXI_WAIT_I_F_B
<<SCEN_BUMS>> AMB@BEG_WASTED_DEF_A, AMB@BEG_WASTED_DEF_B, AMB@WASTED_A, AMB@WASTED_B, AMB@BNCH_BUM_DEF, AMB@BNCH_BUM_IDL, AMB@HOMELESS_A, AMB@HOMELESS_B
<<SCEN_DEALER>> AMB@DRUGD_DEF, AMB@DRUGD_IDL_A, AMB@DRUGD_IDL_B
<<SCEN_PREACHER>> AMB@PREACH_DEF, AMB@PREACH_IDL_A, AMB@PREACH_IDL_B, AMB@PREACH_CRE
<<SCEN_COP_SEARCH>> COP_SEARCH_IDLES
<<SCEN_TAICHI>> AMB@PARK_TaiChi_A, AMB@PARK_TaiChi_B, TAICHI_DEFAULT
<<INJURED>> AMB@INJURED_SIDE, AMB@INJURED_FRONT
<<PHONE_M>> AMB@PHONE_M_A, AMB@PHONE_M_B
<<PHONE_F>> AMB@PHONE_F
<<REACTIONS>> AMB@SHOCK, AMB@FLEE_A, AMB@HURRY_WALK, AMB@HURRY_HEAD, AMB@INQUISITIVE
<<SCEN_HOOKER>> AMB@HOOKER_DEF, AMB@HOOKER, AMB@HOOKER_FAT_DEF, AMB@HOOKER_FAT
<<SCEN_BUSKER>> AMB@BUSKER_DEF, AMB@BUSKER, AMB@BUSKER_CRE
<<SCEN_STANDING_MALE>> AMB@STANDING_M_DEF, AMB@STANDING_MALE, AMB@SMOKING_IDLES, AMB@BURGER_IDLE, AMB@COFFEE_IDLE_M, AMB@COFFEE_IDLE_F, AMB@STANDING_VENDOR
<<SCEN_STANDING_FEMALE>> AMB@STANDING_F_DEF, AMB@STANDING_FEMALE, AMB@SMOKING_IDLES, AMB@BURGER_IDLE, AMB@COFFEE_IDLE_M, AMB@COFFEE_IDLE_F
<<F_MP>> PLAYIDLES_F_STD, PLAYIDLES_F_RIFLE
MOVEMENT_GROUPS:
move_f@bness_a		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN_BSNESS, AMB@PREEN, <<MUSIC>>, <<BAGS>>
move_f@bness_a		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>, <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@bness_a		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>, 
move_f@bness_a		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@bness_a		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>, <<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>
move_f@bness_a		<<SCEN_SEAT_BENCH_F_READ>>, <<SCEN_FFOOD_F>>
move_f@bness_b		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN_BSNESS, AMB@PREEN, <<MUSIC>>, <<BAGS>>,
move_f@bness_b		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>, <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@bness_b		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@bness_b		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@bness_b		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@bness_b		<<SCEN_SEAT_BENCH_F_READ>>
move_f@bness_c		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN_BSNESS, AMB@PREEN, <<MUSIC>>, <<BAGS>>
move_f@bness_c		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>, <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@bness_c		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@bness_c		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>, <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@bness_c		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@bness_c		<<SCEN_SEAT_BENCH_F_READ>>
move_f@bness_d		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>,AMB@PREEN_BSNESS,AMB@PREEN,<<MUSIC>>,<<BAGS>>,<<SCEN_SEAT_BENCH_F_READ>>
move_f@bness_d		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@bness_d		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@bness_d		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@bness_d		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@bness_e		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN_BSNESS, AMB@PREEN, <<MUSIC>>, <<BAGS>>
move_f@bness_e		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_SEAT_BENCH_F_READ>>
move_f@bness_e		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@bness_e		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@bness_e		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@casual		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>, <<SCEN_SEAT_BENCH_F_READ>>
move_f@casual		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@casual		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@casual		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@casual		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@casual_b		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>
move_f@casual_b		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_FAT>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_SEAT_BENCH_F_READ>>
move_f@casual_b		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>, 
move_f@casual_b		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@casual_b		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@casual_c		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>, <<SCEN_SEAT_BENCH_F_READ>>
move_f@casual_c		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@casual_c		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@casual_c		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@casual_c		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@generic		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>, <<SCEN_SEAT_BENCH_F_READ>>
move_f@generic		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@generic		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@generic		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@generic		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<F_MP>>, <<SCEN_FFOOD_F>>
move_f@michelle		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>, <<SCEN_SEAT_BENCH_F_READ>>
move_f@michelle		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@michelle		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@michelle		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@michelle		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<F_MP>>, <<SCEN_FFOOD_F>>
move_f@old_a		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<BAGS>>, <<SCEN_SEAT_BENCH_F_READ>>, <<SCEN_FFOOD_F>>
move_f@old_a		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_FAT>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@old_a		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@old_a		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@old_a		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@old_b		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<BAGS>>, <<SCEN_SEAT_BENCH_F_READ>>, <<SCEN_FFOOD_F>>
move_f@old_b		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_FAT>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@old_b		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@old_b		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@old_b		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@old_c		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<BAGS>>, <<SCEN_SEAT_BENCH_F_READ>>, <<SCEN_FFOOD_F>>
move_f@old_c		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@old_c		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@old_c		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@old_c		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@old_d		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<BAGS>>, <<SCEN_SEAT_BENCH_F_READ>>, <<SCEN_FFOOD_F>>
move_f@old_d		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@old_d		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@old_d		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@old_d		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@sexy		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>,  AMB@PREEN, <<MUSIC>>, <<SCEN_SEAT_BENCH_F_READ>>
move_f@sexy		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_F>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_FEMALE>>
move_f@sexy		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@sexy		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@sexy		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, <<ROADCROSS>>, <<SCEN_FFOOD_F>>
move_f@fat		<<INJURED>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<UMBRELLA>>, <<FAT_DEFAULT>>, <<BAGS>>, <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_FAT>>
move_f@fat		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>, <<SCEN_BROKEN_DOWN>>, <<VEH_STD_B>>, <<VEH_VAN_A>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<COP_FAT>>
move_f@fat		<<SCEN_COP_SEARCH>>, <<SCEN_TAXI_WAIT_F>>, <<REACTIONS>>, <<ROADCROSS_FAT>>, <<SCEN_FFOOD_F>>
move_f@puffer		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_F>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK_F>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>, <<SCEN_SEAT_BENCH_F_READ>>
move_f@puffer		<<SCEN_GARDENING_F>>, <<SCEN_SEAT_BENCH_F>>, <<SCEN_SEAT_BENCH_F_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_FAT>>, <<SCEN_LEANING_F>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>
move_f@puffer		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL_F>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE_F>>, <<SCEN_CAFE_READ_F>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_f@puffer		<<SMOKING_FEMALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES_F>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<SCEN_HOOKER>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>
move_f@puffer		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST_F>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_F>>, <<SCEN_DANCER_F>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_F>>, , <<ROADCROSS_FAT>>, <<SCEN_FFOOD_F>>
move_m@bernie		<<INJURED>>
move_m@eddie		<<INJURED>>
move_m@playboy		<<INJURED>>
move_m@roman_inj	<<INJURED>>
move_m@bness_a		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, AMB@WALLET, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN_BSNESS, AMB@PREEN, <<MUSIC>>, <<BAGS>>
move_m@bness_a		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_SEAT_BENCH_READ>>
move_m@bness_a		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@bness_a		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@bness_a		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<ROADCROSS>>, <<SCEN_STANDING_MALE>>
move_m@bness_b		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, AMB@WALLET, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN_BSNESS, AMB@PREEN, <<MUSIC>>, <<BAGS>>
move_m@bness_b		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_SEAT_BENCH_READ>>
move_m@bness_b		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@bness_b		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@bness_b		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<ROADCROSS>>, <<SCEN_STANDING_MALE>>
move_m@bness_c		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, AMB@WALLET, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN_BSNESS, AMB@PREEN, <<MUSIC>>, <<BAGS>>
move_m@bness_c		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_SEAT_BENCH_READ>>
move_m@bness_c		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@bness_c		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@bness_c		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<ROADCROSS>>, <<SCEN_STANDING_MALE>>
move_m@casual		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>, <<SCEN_SEAT_BENCH_READ>>
move_m@casual		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>
move_m@casual		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@casual		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@casual		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<ROADCROSS>>, <<SCEN_STANDING_MALE>>
move_m@casual_b		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>, <<SCEN_SEAT_BENCH_READ>>
move_m@casual_b		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_THIN>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<SCEN_STANDING_MALE>>
move_m@casual_b		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@casual_b		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<ROADCROSS>>, <<SCEN_FFOOD_M>>
move_m@casual_b		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<VEH_LOW_AMB_PS>>, <<SCEN_BUSKER>>
move_m@casual_c		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>, <<SCEN_SEAT_BENCH_READ>>
move_m@casual_c		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_m@casual_c		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@casual_c		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@casual_c		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_m@generic		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN, <<MUSIC>>, <<BAGS>>, <<SCEN_SEAT_BENCH_READ>>		
move_m@generic		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_m@generic		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@generic		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@generic		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_m@old_a		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN, <<BAGS>>, <<SCEN_SEAT_BENCH_READ>>
move_m@old_a		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_m@old_a		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@old_a		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@old_a		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_m@old_b		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN, <<BAGS>>, <<SCEN_SEAT_BENCH_READ>>
move_m@old_b		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_m@old_b		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@old_b		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@old_b		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_m@old_c		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, AMB@PREEN, <<BAGS>>, <<SCEN_SEAT_BENCH_READ>>
move_m@old_c		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_m@old_c		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@old_c		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@old_c		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_m@fat		<<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<COP_FAT>>, <<ROADCROSS_FAT>>
move_m@fat		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS_FAT>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>
move_m@fat		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@fat		<<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_m@fat		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>
move_m@bum		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_BUMS>>, <<SCEN_BRAZIER>>, <<REACTIONS>>, <<TEMPERATURE>>, <<ROADCROSS>>, <<SCEN_FFOOD_M>>
move_gng@jam_a		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@jam_a		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@jam_a		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@jam_a		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@jam_a		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@jam_b		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@jam_b		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@jam_b		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@jam_b		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@jam_b		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@jam_c		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@jam_c		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@jam_c		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@jam_c		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@jam_c		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@latino_a	<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@latino_a	<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@latino_a	<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@latino_a	<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@latino_a	<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@latino_b	<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@latino_b	<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@latino_b	<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@latino_b	<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@latino_b	<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@latino_c	<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@latino_c	<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@latino_c	<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@latino_c	<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@latino_c	<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@afro_a		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@afro_a		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@afro_a		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@afro_a		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@afro_a		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@afro_b		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@afro_b		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@afro_b		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@afro_b		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@afro_b		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@afro_c		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@afro_c		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@afro_c		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@afro_c		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@afro_c		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@generic_a	<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@generic_a	<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@generic_a	<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_STRIP_CLUB>>, <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>
move_gng@generic_a	<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<VEH_VAN_A>>, <<SCEN_FFOOD_M>>
move_gng@generic_a	<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@generic_b	<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@generic_b	<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@generic_b	<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@generic_b	<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@generic_b	<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_gng@generic_c	<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<MUSIC>>, <<SCEN_SEAT_BENCH_READ>>, <<UMBRELLA>>
move_gng@generic_c	<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>, <<ROADCROSS>>
move_gng@generic_c	<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_gng@generic_c	<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>, <<VEH_LOW_AMB_PS>>, <<SCEN_FFOOD_M>>
move_gng@generic_c	<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<SCEN_BUSKER>>, <<SCEN_STANDING_MALE>>
move_m@tourist		<<NEWSPAPER>>, <<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<PHONE_M>>, <<UMBRELLA>>, <<DEFAULT>>, <<TEMPERATURE>>, <<FOOD_DRINK>>, <<BAGS>>, <<SCEN_SEAT_BENCH_READ>>
move_m@tourist		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>, <<SCEN_PAYPHONE>>, <<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>
move_m@tourist		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
move_m@tourist		<<SMOKING_MALE>>, <<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_A>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>
move_m@tourist		<<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>, <<REACTIONS>>, <<COFFEE_M>>, <<VEH_LOW_AMB_PS>>, <<ROADCROSS>>, <<SCEN_STANDING_MALE>>, <<SCEN_FFOOD_M>>
MOVE_COP		<<INJURED>>,<<SCEN_TAICHI>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<SCEN_SEAT_BENCH_READ>>, <<COP>>, <<DEFEND>>, <<ROADCROSS>>
MOVE_COP		<<SCEN_GARDENING_M>>, <<SCEN_SEAT_BENCH>>, <<SCEN_SEAT_BENCH_READ>>,  <<SCEN_PAYPHONE>>, <<SCEN_SECURITY>>, <<SCEN_HANGOUTS>>, <<SCEN_LEANING>>, <<SCEN_CONSTRUCTION>>, <<SCEN_ROADWORKER_A>>
MOVE_COP		<<VEH_STD_AMB_DS>>, <<VEH_STD_AMB_PS>>,  <<SCEN_SEAT_ONSTEP>>, <<SCEN_SEAT_ONSTEPB>>, <<SCEN_SEAT_INTCAFE>>, <<SCEN_SEAT_ONWALL>>,  <<SCEN_BROKEN_DOWN>>, <<SCEN_CAFE>>, <<SCEN_CAFE_READ>>, <<VEH_STD_B>>, <<VEH_VAN_A>>
MOVE_COP		<<SCEN_WINDOW_CLEANER>>, <<SCEN_STRIP_CLUB>>, <<SCEN_STREET_AMENITIES>>, <<SCEN_SERVICE>>, <<SCEN_ROADWORKER_B>>,  <<SCEN_INDUSTRIAL>>, <<SCEN_SHOPWINDOW>>, <<VEH_FLEE>>
MOVE_COP		<<SCEN_COP_SEARCH>>, <<SCEN_TOURIST>>,  <<SCEN_DEALER>>, <<SCEN_PREACHER>>, <<SCEN_BUMS>>, <<SCEN_TAXI_WAIT_M>>, <<SCEN_DANCER_M>>, <<SCEN_HOSPITAL>>
MOVE_PLAYER		<<PLAYER>>, <<VEH_STD_A>>, <<VEH_TRUCK_A>>, <<VEH_LOW_A>>, <<VEH_STD_B>>, <<VEH_VAN_A>>, <<PLAYER_B>>