Version 110 11
{
	gtaDrawable lowr_000_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 1.0 0.0 1.0;1.0;1.0 null 1.0
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 lowr_000_u\lowr_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center 0.0137793 -0.0391682 -0.246406
		radius 0.805547
		aabb.min -0.423393 -0.515569 -0.726853
		aabb.max 0.450951 0.437233 0.234042
		}
		}
	}
	gtaDrawable lowr_001_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 1.0 0.0 1.0;1.0;1.0 null 1.0
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 lowr_000_u\lowr_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center 0.0137793 -0.0391682 -0.246406
		radius 0.805547
		aabb.min -0.423393 -0.515569 -0.726853
		aabb.max 0.450951 0.437233 0.234042
		}
		}
	}
	gtaDrawable lowr_002_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 1.0 0.0 1.0;1.0;1.0 null 1.0
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 lowr_000_u\lowr_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center 0.0137793 -0.0391682 -0.246406
		radius 0.805547
		aabb.min -0.423393 -0.515569 -0.726853
		aabb.max 0.450951 0.437233 0.234042
		}
		}
	}
	gtaDrawable lowr_003_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 1.0 0.0 1.0;1.0;1.0 null 1.0
		}
		}
		skel
		{
		skel lowr_000_u/lowr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 lowr_000_u\lowr_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center 0.0137793 -0.0391682 -0.246406
		radius 0.805547
		aabb.min -0.423393 -0.515569 -0.726853
		aabb.max 0.450951 0.437233 0.234042
		}
		}
	}
	gtaDrawable head_000_r
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 1.0
		}
		}
		skel
		{
		skel head_000_r/head_000_r.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 head_000_r\head_000_r.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -5.66244e-006 0.0281348 0.208867
		radius 0.852965
		aabb.min -0.569278 -0.156603 -0.398875
		aabb.max 0.569267 0.212872 0.816609
		}
		}
	}
	gtaDrawable hand_000_r
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel hand_000_r/hand_000_r.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 hand_000_r\hand_000_r.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00445896 0.0365906 -0.0428242
		radius 0.583761
		aabb.min -0.580003 -0.0203576 -0.122094
		aabb.max 0.571085 0.0935387 0.036446
		}
		}
	}
	gtaDrawable hand_001_r
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel hand_000_r/hand_000_r.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 hand_000_r\hand_000_r.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00445896 0.0365906 -0.0428242
		radius 0.583761
		aabb.min -0.580003 -0.0203576 -0.122094
		aabb.max 0.571085 0.0935387 0.036446
		}
		}
	}
	gtaDrawable feet_000_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 1.0
		}
		}
		skel
		{
		skel feet_000_u/feet_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 feet_000_u\feet_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00255414 0.113437 -0.813773
		radius 0.246718
		aabb.min -0.158686 -0.0139303 -0.956147
		aabb.max 0.153577 0.240804 -0.671399
		}
		}
	}
	gtaDrawable feet_001_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 1.0
		}
		}
		skel
		{
		skel feet_000_u/feet_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 feet_000_u\feet_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00255414 0.113437 -0.813773
		radius 0.246718
		aabb.min -0.158686 -0.0139303 -0.956147
		aabb.max 0.153577 0.240804 -0.671399
		}
		}
	}
	gtaDrawable feet_002_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 1.0
		}
		}
		skel
		{
		skel feet_000_u/feet_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 feet_000_u\feet_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00255414 0.113437 -0.813773
		radius 0.246718
		aabb.min -0.158686 -0.0139303 -0.956147
		aabb.max 0.153577 0.240804 -0.671399
		}
		}
	}
	gtaDrawable uppr_000_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00445893 0.223998 0.172168
		radius 0.716528
		aabb.min -0.487923 -0.122767 -0.227117
		aabb.max 0.479005 0.570764 0.571453
		}
		}
	}
	gtaDrawable uppr_001_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00445893 0.223998 0.172168
		radius 0.716528
		aabb.min -0.487923 -0.122767 -0.227117
		aabb.max 0.479005 0.570764 0.571453
		}
		}
	}
	gtaDrawable uppr_002_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00445893 0.223998 0.172168
		radius 0.716528
		aabb.min -0.487923 -0.122767 -0.227117
		aabb.max 0.479005 0.570764 0.571453
		}
		}
	}
	gtaDrawable uppr_003_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00445893 0.223998 0.172168
		radius 0.716528
		aabb.min -0.487923 -0.122767 -0.227117
		aabb.max 0.479005 0.570764 0.571453
		}
		}
	}
	gtaDrawable uppr_004_u
	{
		shadinggroup
		{
		Shaders 1
		{
		gta_ped_skin_blendshape.sps AliceMargatroid.png 0.0;0.0;0.0 AliceMargatroid_NRM.png 0.0 0.0 0.0;0.0;0.0 null 0.3
		}
		}
		skel
		{
		skel uppr_000_u/uppr_000_u.skel
		}
		lodgroup
		{
		mesh
		{
		high 1 uppr_000_u\uppr_000_u.mesh -1 9999.0
		med none 9999.0
		low none 9999.0
		vlow none 9999.0
		center -0.00445893 0.223998 0.172168
		radius 0.716528
		aabb.min -0.487923 -0.122767 -0.227117
		aabb.max 0.479005 0.570764 0.571453
		}
		}
	}
}
