                            //---------------------------------\\
                            //        Graphics Overhaul        \\
                            //             Readme              \\
                            //---------------------------------\\
                            //   Modified ENBSeries 0.0075c3   \\
                            //  Copyright (c) Boris Vorontsov  \\
                            //     Visit http://enbdev.com/    \\
                            //---------------------------------\\

                            //---------------------------------\\
                            //   Modified FXAA FXinject Hook   \\
                            //    FXAA Code: Timothy Lottes    \\
                            //---------------------------------\\
                            //    Modifed FXAA d3dx9_42.dll    \\
                            //      FXinject Hook+ Shaders     \\
                            //  someguy BeetleatWar1977 DKT70  \\
                            //---------------------------------\\

                            //---------------------------------\\
                            //      Modified NormalMap.asi,    \\ 
                            //  ColorMod.asi, BulletHoles.asi  \\
                            //           Ryosuke839            \\
                            //---------------------------------\\

                            //---------------------------------\\
                            //     Lighting.asi & modifed      \\
                            //         ped shadows.asi         \\
                            //              DEXX               \\
                            //---------------------------------\\

                            //---------------------------------\\
                            //  Sacky's Limit Adjuster Alpha8  \\
                            //              Sacky              \\
                            //---------------------------------\\

                            //---------------------------------\\
                            //Presets, Settings, Custom Shaders\\
                            //      mike_samaki  nWo51289      \\
                            //---------------------------------\\

-----------------------------------------------------------------------------------------------
Graphics Overhaul (GOH) is a complete overhaul of what you will already know as ENBSeries. GOH
apart from being yet another enb setting package of sorts, also adds plugins into the mix as
well as numerous different shaders to enchance GTA SA. This is done by modifying the dll's so
that they can work side by side as well as organizing different shaders into a folder for a
'clean' directory. Permission was granted by the author of ENBSeries 0.0075c3 Boris Vorontsov 
to release this package;
-----------------------------------------------------------------------------------------------
"Hi
It's not bad if links to web site will stay, but it's permission for modifying 
(like i gave to icehancer), not for public tutorial how to modify enbseries, as you asked. 
If you or nWo51289 want to modify as "wasn't going to edit the Copyright settings @ all", 
no problem. Damn, i don't understand peoples. First found idiots who selling the mod, then 
i did changes in license to allow selling presets, but not the mod itself, still these 
changes not enough, every john smith releasing his own hex edited and copyrighted version, 
this is rediculous.
Good luck!"

Email from Boris Vorontsov. Thanks Methodundog!
-----------------------------------------------------------------------------------------------
As requested, NONE OF THE COPYRIGHT DETAILS HAVE BEEN MODIFIED IN ANYWAY AND HAVE BEEN LEFT TO
IT'S ORIGINAL STATE. I/WE DO NOT IN ANYWAY CLAIM THIS MOD AS OUR OWN, AND IS PROVIDED 'AS IS'
WITHOUT ANY WARRANTY. You can check http://enbdev.com/license_en.htm out for a more updated
documentation about License Agrement & Distribution Rules.

BEFORE READING MORE OF THIS README, PLEASE UNDERSTAND THAT THIS MOD MAY/CAN BRING PROBLEMS TO
YOU'RE GAME, USE IT AT YOU'RE OWN RISK!!!
-----------------------------------------------------------------------------------------------


[INFORMATION]

GOH has 3 different ENB settings (4 actually including Low Quality Settings) that can be viewed 
in the 'settings' folder. The 3 settings are 'Playable Settings', 'Playable Settings+' & 
'Screenshot Settings'. There is also a 'extra' folder that has different palettes, 
shader.fx's, normal map files and others.


[INSTALLATION]

To install a setting package, copy all of the files in x:\settings\*\Settings to your 
GTA San Andreas directory. *Either Playable Settings, Playable Settings+ or Screenshot Settings

This package also contains a custom timecycle. Simply copy the folders to you're 
directory and click yes when it asks you to overwrite the files.


[CONFIGURE SETTINGS]

To modify the settings to your taste, open 'config.ini' in the enb folder and modify any of the
values. You can modify the shaders by opening the 'shaders.ini'* in the enb folder.

*shaders.ini can be configuered in the Playable Settings+ & the Screenshot Settings folders.


[ADDING EFFECT.TXT]

You can still add any custom effect.txt file to you're settings if you're not comfortable using
the custom shaders. All you have to do is rename the effect.txt to extra.h and paste it in the 
enb folder. The Playable Settings folder has a extra.h by default.


[FREQUENTLY ASKED QUESTIONS]

Q. The terrain disappears when I try any of the settings?
A. Open up config.ini and change 'UseMRTRendering' to 0

Q. My game looks horrible with ssao when using Playable Settings+ or Screenshot Settings
A. That is because FXAA anti-liaising doesn't work with the SA inbuilt anti-liaising. Either
put the anti-liasing in the game settings to 0 or open up shaders.ini and put a 0 at the end
of #define USE_ANTI_ALIASING 

Q. With Playable Settings I'm not getting anything above 20fps!
A. Settings reacts differently across different PC's, also miracles do not just happen if you 
expected to run those settings at a playable fps with a spec below the one in the 
GOH requirements.txt. Try disabling some parameters under [EFFECT] (most notably DepthofField) 
and see if that improves the fps

Q. Screenshot Settings doesn't work! My game still looks the same?
A. It's disabled by default, press shift+f12 to enable the effects 

Q. Why is there a asi loader in the folders?
A. To reduce compatibility issues

Q. Why are there asi plugins? Can't I just download them seperately?
A. You can, but these plugins have been slightly modified so they are configured from within
the enb folder. If you wish to remove one or more plugins just remove the asi file from your
directory

Q. I see some shaders that can't be enabled by the shader.ini. Why are they included?
A. There will be future updates which will add more shaders to the mix. For example the water
shader (doesn't work) will hopefully be functioning in the near future as well as a better HDR
replacement 

Q. Its too dark at night time
A. That is a known problem and hopefully we'll fix it in the next version. In the mean time 
just increase the Brightness in the game settings

Q. My game doesn't start up after copying the files?
A. Click on start, and type in "systempropertiesperformance" in the search box. Click on the DEP
tab and make sure 'Turn on DEP' has been selected. Then click on Add and search for your 
gta_sa.exe and click ok


[KNOWN PROBLEMS]

- When a ped has normal maps applied, the shadows will become messed up. This is a problem 
with the default normalmap.asi plugin

- Shadows may flash between SA default and ENB Shadows

- HDR Shader isn't working as it's suppose to 

- Viginette effect may flash randomly 

- Night time a bit too dark

- Timecycle at night time is a little messed up                        