1.0

# MAX END_RADIUS SHOULD BE 15.0
# ANY NON DIRECTED EXPLOSION SHOULD HAVE A DIRECTED_WIDTH OF 0.0

# COLN TYPE: 1-ground plane, 2-ground bound, 3-vehicle up


#			DAMAGE		DAMAGE		NETWORK		NETWORK																									NUM FIRES	FIRE RANGE	CAM	WEAPON		INFINITE	LIGHTS ------------------------------------>	COLN					
#TYPE			AT		AT		PLAYER		PED		END_RADIUS	INIT_SPEED	DECAY_FACTOR	FORCE_FACTOR	RAGDOLL_MODIFIER	DIRECTED_WIDTH	DIRECTED_LIFE	FX_NAME			FX_AIR_NAME		FX_SCALE	MIN	MAX	MIN	MAX	SHAKE	TYPE		SHOT EXP	R	G	B	INT	RANGE	TIME	TYPE
#			CENTRE		EDGE		MODIFIER	MODIFIER

EXPLOSIONFX_TABLE_START

EPISODIC_1		500		50		2		1		6		 50		-1		50		.002			0		0		exp_grenade		exp_grenade_air		1		0	0	0	0	.6	EPISODIC_8	0		1	.3	0	250	24	.3	2
EPISODIC_2		500		75		2		1		8		 50		-1		50		.002			0		0		exp_grenade		exp_grenade_air		1		0	0	0	0	.6	EPISODIC_5	0		1	.3	0	250	24	.3	2
EPISODIC_3		500		75		2		1		2.36	 	 50		-1		50		.002			0		0		exp_grenade		exp_grenade_air		.2		0	0	0	0	.1575	MINIGUN	 	0		1	.3	0	250	2	.3	2

EXPLOSIONFX_TABLE_END