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2011 Dan Houser talks GTA III on IGN
Grand Theft Auto III - General News | @ 12:53 AM CST | By victim
The 10th year anniversary celebrations of Grand Theft Auto III are blowing up right now. IGN have continued the fun with an interview with one of the ever-so-illusive masterminds of the series.
Insight into the making of a game that we all love is always interesting and this article makes for a pretty good read.
On making the game 3D
In the case of GTA III, the challenge was making a 3D story, making the sound sound like it's in 3D, making the radios feel like they're in a 3D world. What we've always tried to do is make the games feel totally consistent across the whole experience.
On 9/11 and it's affect on the game
The only other thing that changed that not really many people in the U.S are aware of, is the box. So there was an old box that you can still see online because it was the packaging in Europe. It was the same drawing style but done like an old movie poster with a blown up bridge and some police firing in the air and some helicopters and a bunch of the characters are different sizes. We thought, "that's a bit heavy, actually, it doesn't really gel." And so the artist came up with a couple things, and he just came up with a new one overnight. What's become the very staple of our marketing and presentation was done in an evening as a response to 9/11.
Check out the full article at IGN. Also, be sure to check out prominent industry members recapping their memories of GTA III here.
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