Tuesday, February 16th, 2010
FEB 16
One Year with The Lost M.C.

Grand Theft Auto IV - General News | @ 11:30 PM MDT | By Ash_735

It has now been one year since Rockstar Games released the first DLC content for Grand Theft Auto IV titled The Lost and Damned. The DLC also became available as apart of the Episodes from Liberty City collection at a later point in the same year. In this title players were able to take control of Johnny Klebitz, the Vice-President of The Lost M.C. Alderney Charter, a character who is seen is Grand Theft Auto IV a couple of times and is deeply involved with his own problems surrounding his gang and its members.

Upon its original release on Xbox Live, The Lost and Damned was quite a success for Rockstar Games with few reviewers actually saying this is how DLC SHOULD be done. Rather than adding small things to the game, Rockstar Games added a whole other side to Liberty City with new Characters, Vehicles, Music, Weapons, etc, that gave off a totally different feeling compared to what players experienced with Niko Bellic. With Episodes from Liberty City coming out next month for the PlayStation 3 and PC Gamers, I can assure you that this part of the DLC is very satisfying and very well made with a brilliant story backing it; it certainly is something to look forward to playing on the 30th of March! For those of you who have already played the game, feel free to tell us your favorite things such as Missions, Songs, Best Gang Shoot Out you've had, etc in the comments!
Viewer Comments
Registered User

Registered: Aug 2008
Posts: 41
I noticed that this just got posted.

But anyways, I can't wait until the DLC is released for the PC.

Plus that video is pretty bad ass!
02-16-2010 11:38 PM
Registered User

Registered: Feb 2009
Posts: 22
One of the best GTA experiences
02-17-2010 09:09 AM
Registered User

Registered: Mar 2009
Posts: 2
I can't wait to skydive and hail limousines! :D

Plus, the Multiplayer Games seem so damn nice at these DLC packs! Oh, boy! I can't wait to get my hands on them!
02-17-2010 09:50 AM
Registered User

Registered: Mar 2009
Posts: 2

I've noticed in my previous post that the posts I have made is only at 0 :o

How come?!
02-17-2010 09:52 AM
Registered User

Registered: Aug 2004
Posts: 8,102
I do like The Lost and Damned, I feel sorry for it though as a lot of GTA fans prefer The Ballad of Gay Tony instead, which is ok, but to me, I found the Story, Characters and Music in that Episode to be rather crap, the gameplay was good, but it didn't feel like it fit in with GTA IV and the missions felt rushed and out of place as a means to have some wacky gameplay instead unlike The Lost and Damned which adds features but the style is kept and the story is brilliant and you can always near enough pin point the events of the story in line with Niko's, something that you'll struggle to do with The Ballad of Gay Tony as it's all over the place.
02-17-2010 11:53 AM
Registered User

Registered: Mar 2009
Posts: 2
I haven't played any of them so I can't have a prefered one but I guess that, once I'm a huge Multiplayer fan, I like The Lost and Damned modes more.
02-17-2010 01:18 PM
Registered User

Registered: Jul 2009
Posts: 6
I think that the two DLC packs are great. TLAD had a lot of the drama you heard on the radio of the original GTA IV and had some great new songs and weapons. TBOGT was just as good in my opinion,if not slightly better,becuase the graphic were a bit better and the cars,weapons and helicopters were more abundant in TBOGT. I thought that TLAD was gritty and dramatic,whilst TBOGT was funny and crazy. Just my thoughts,sorry for long post.
02-17-2010 02:48 PM
Registered User

Registered: Jan 2010
Posts: 3
I totally agree with Ash, TLaD was way more memorable than TBoGT.
02-17-2010 06:45 PM
Registered User

Registered: Jun 2004
Posts: 289
Yea while I play BOGT when I want to fuck around and have fun for IV. TLAD and IV are really the best story and atmosphere-wise.
02-17-2010 08:40 PM
Registered User

Registered: Apr 2008
Posts: 10
Honestly DLCs felt very half-assed. While I appreciated the new music, it wasn't particularly well integrated. It seems like the older GTAs were able to cycle through the different music a lot better.

The guns didn't seem to make much of a difference. I think it's fair to ask to use them in the single player campaign of GTA IV. And there was tons, tons, tons, tons of dead space in both The Lost and The Damned and The Ballad of Gay Tony. By the (second) safehouse in the former there are usually no cars... it doesn't seem intentional at all but highly problematic. Likewise in The Ballad of Gay Tony downtown is usually pretty desolate, especially around the clubs. It doesn't make sense in the context of the story, it just looks weird and out of place.

Also they both recycle dialogue tracks way too heavily. Any time you go on a gang war expect the exact same, non-skippable dialogue which gets old and tedious very quickly. The stories feel flat and routine and all the "difficult decisions/choices" hyped are not even in the final product. There doesn't feel like a significant enough character arc because the story is so sparse. For $20 you pretty much get GTA IV slightly reshaped/repackaged (and the whole exclusive music on the disc is the ultimate BS)... it doesn't feel like a whole game like people hyped-the multiplayer is buggy and unfriendly and the single player barely lasts 6-8 hours. I can appreciate the attention to detail in the clubs in Ballad of Gay Tony but it doesn't add up to much when it's the same activity about 20x.
02-18-2010 03:15 AM
Registered User

Registered: Dec 2009
Posts: 0
To be honest, I have to agree. Whilst the weapons, cars and soundtrack for BOGT was good, I feel the story line.. whilst it was fun, was too short and a bit predictable. TLaD, however, I think Rockstar went in the right direction with the bikers. It breathed life into Liberty City, with the whole "Lost forever" thing. I liked the soundtrack, bike and weapon additions (espeically the grenade launcher and the auto shotgun, whoo!), but, you again could sorta sence that by the end you'd have to kill ***** (I left that out for the ones who haven't played yet).

However, Niko's story was the most memorable for me. Rockstar had taken a great leap into new gaming depths. The story line was good, and bringing elements of his past (Ray Bulgarin, e-mails from his mother, Florian, Darko, etc) was a nice touch. The most memorable characters for me had to be The McReary Clan, Brucie and Little Jacob.

To conclude, Rockstar ARE heading in the right direction for DLC. I just wait to see what they do with GTA V, and the (if any) DLC that they [might] offer us
02-18-2010 09:03 AM
Registered User

Registered: Aug 2004
Posts: 8,102
@chrisandy: You often post here with negative comments but "It seems like the older GTAs were able to cycle through the different music a lot better" is just flat out wrong, apart from San Andreas, every GTA game last generation used a single track for stations so you'd always get the same comments, songs, adverts, etc in a row, The IV system is basically an upgraded version of the San Andreas system since San Andreas could not handle tracks over 10 minutes, something that was needed to create long mix stations such as The Beat and ElectroChoc.

I will agree with you about dialogue though, especially with The Ballad of Gay Tony, Armando and Henrique must have recorded four sentences each, and they always repeat, considering you have to do 25 Drug Wars, I felt like banging my head against the wall every time they asked how "Hows Your Moms?" at least with The Lost it felt a bit more varied but still the odd ones kept repeating, such as "A Woman may let you down, but a Bike is always there for you!" joke.

To say the DLC's are half assed though is something I can't agree on, I mean, what was you expecting, the fact that we got a new storyline and a whole new feeling from a game for a decent price is rather impressive, compared to 95% of the DLC games usually get anyway! The biggest gripe I see you have with it is that they do not cross over into Nikos story (apart from the Radio) which would be a difficult thing to do as it would require re-editing the scripts to have spawns for such things in Nikos files and then the Multiplayer would be even more split up!
02-18-2010 11:32 AM

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