Saturday, January 24th, 2009
JAN 24
Modding GTA IV PC v1.0.2.0

Grand Theft Auto IV - Modifications | @ 09:25 PM MDT | By rappo
As most of you know, the new GTA IV patch released yesterday by Rockstar Games caused nearly all mods to stop working. The main compatibility problems were with MagicIV and the ASI Loader. Today new tools were released to allow for the modding of v1.0.2.0:
  • GTA IV Magic Patcher: GTA IV v1.0.2.0 no longer requires you to keep copies of all the game's original files. The new version of the Magic Patcher simply comes with a filelist.pak file which you must use in place of the original. Feel free to delete all your .magic files!
  • GTA IV ASI Loader: this tool works with v1.0.2.0 now. It comes with just one DLL file which you need to put in your root GTA IV directory. You need this tool to run any script mods that come as ASI or DLL files.
  • XLiveLess 0.94b: works with both v1.0.1.0 and v1.0.2.0 of GTA IV. If you used XLiveLess for your savegames, they will all be completely functional again once you install this new version.
  • SparkIV 0.6.0: works with v1.0.2.0 and also allows you to preview and export audio files.
One other caveat to these updates is that all ASI mods need to be updated too in order to run with the game's new format. Fortunately, aru has released a new version of his C++ Script Hook, and ASI mod makers should be updating their files very soon.

For all those interested in my mods, I have already updated to aru's new script hook. Find the updates below (keep in mind that these will probably not work with older versions of GTA IV. I don't have the energy to support every single version, so once a new version comes out, there's no going back!):
  • GTA IV Bodyguard Mod: along with update for the ASI Loader, I removed the default MP5 for each guard. If you want to perform drive-by's you'll have to spawn guards with the appropriate weapons.
  • Car Bomber Mod: along with the update for the ASI Loader, I removed the bomb model due to some users experiencing an odd crash. This means that Niko will not produce a bomb in his hand, he'll just appear to touch the bottom of the car.
  • Ride Along Mod: along with the update for the ASI Loader, I added "smart entry" so that Niko will only enter empty passenger seats. If every seat is full he'll just pull out the front passenger and sit there.
Also for all three of my mods linked above - they will all load each time the game loads. That means when you load in singleplayer, multiplayer, after the video editor the mod will also load every time.

Here are some mods by other authors that have already been updated to work with GTA IV v1.0.2.0:
Viewer Comments
Registered User

Registered: Dec 2008
Posts: 6
Wow! That was surprisingly quick! Now I can use mods again, and have a playable FPS!! HOORAY!!
01-24-2009 11:42 PM
Registered User

Registered: Jan 2009
Posts: 0
you rock!!
01-24-2009 11:49 PM
Registered User

Registered: Jul 2005
Posts: 4,492
Nice job, the Magic Patcher, Asi Loader, and Car Bomber mod all work great together on this new version =)

I noticed you added my screenshot to the car bomber mod, nice touch ;)
01-25-2009 12:18 AM
Registered User

Registered: Aug 2003
Posts: 6,204
thanks all, glad you're enjoying them.
i also updated the news post with the new version of SparkIV
01-25-2009 12:23 AM
Registered User

Registered: Aug 2004
Posts: 8,102
!!!!! OMG Audio Export, it fully works to, The Audio quality on the PC Version is brilliant (Well for 15GB It better be). For those of you wanting to know, it exports as Mono WAVE files, each song has a left and right channel, just use an audio editing program to them together. :)
01-25-2009 03:47 AM
Registered User

Registered: Jan 2009
Posts: 0
it's great that everything was updatet so fast but the asi loader still won't game was patched with patch and i put in dsound.dll, so do i have to delete binkhooked.dll and restore it ?
hope somebody can explain it to me.
01-25-2009 06:52 AM
Registered User

Registered: Aug 2003
Posts: 6,204
yeah, you should probably delete binhooked
01-25-2009 01:45 PM
Registered User

Registered: Jan 2009
Posts: 0
What a good job!! Thank you :)
But there is a problem, in the "Ride Along Mod", Nico will get out of the car automatically when I want to sound the horn, maybe this is a better way if you set the "F" key instead of the "G" key when Nico has to get off. Anyway, thank you so much for everything you made!
01-26-2009 01:37 AM

Registered: N/A
Posts: 0
And what is with thw stupid thing with the computers in the game?
01-26-2009 02:04 AM
Registered User

Registered: Jan 2009
Posts: 1
Works Great

[ post edited 01-26-2009 04:35 PM by d.watson ]
01-26-2009 03:21 PM

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