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JULCommunity Graphics Engine Analysis
Grand Theft Auto IV - Community News | @ 04:29 PM CST | By Kodo
Forums member afterfl0w has written up a nice graphical analysis for GTA IV. I found it very interesting to read and decided to have it showcased on the main page. In the article you'll learn about some things that Rockstar really did right, and some glitches or things that need to be fixed. There's a great amount of attention to detail in the screenshot descriptions. Here is an example:
I'm positive that the fact that the wheels of the cop car are clipping with the ground has been mentioned, so I won't bother. They messed up a bit there, as the car didn't even shift its weight as it went onto the sidewalk. I'm sure it'll be fixed, the car models aren't complete yet.
So, what's good about this shot? Again, the tires. Absolutely perfect. You can see what I mean a bit better in this shot. They're just 100% ace, even better than most racing games (which is embarrassing for them). The road looks great, and even small details like the tire of the car is compressed a bit on the road, as it has weight. Another important thing here is the car is NOT floating above the road in any way.
In most modern-day engines, the characters, models, props, vehicles, all float above the ground, even sometimes ever-so-slightly. Most of you have seen this before, and know what I mean by it. In GTA? They're touching, interacting with the ground. They have weight, and this is going to affect how realistic the entire city feels.
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