Friday, May 11th, 2012
11
MAY
Blueprint speculate on Grand Theft Auto V

Grand Theft Auto V - General News | @ 12:40 PM MDT | By Ash_735
The guys over at GameTrailers.com have put up another episode of their Blueprint series, which takes games that have been recently announced or games set to come out where little information is known and compares them to how they could take influence on other games that have been released. This episodes game of choice is the eagerly awaited Grand Theft Auto V, and with with nothing more to go off apart from the first trailer and the official announcement, they do what they can to speculate where the series could go.

Viewer Comments
MattStar
Registered User

Registered: Nov 2010
Posts: 21
Pretty cool. A lot of it seems far fetched (MGS3 and Red Faction parts), but otherwise, very interesting.
05-12-2012 03:23 PM
jwrebholz
Cola-addled Smartass

Registered: Jun 2004
Posts: 446
I sincerely doubt we'll see the level of environmental destruction from the Red Faction series, or Mercenaries. Likewise I'd doubt we'll see any hardcore survivalist stuff.

Gameplay wise, i think GTA5 is going to be a lot like GTA4--the car and weapon handling will likely be much the same, if slightly tweaked. I can see the "friend hangout" stuff being toned down a lot or eliminated completely (after all the whining their fans did..and let's face it, it was a pain in the ass to have Roman or Brucie or who the hell ever calling you at all hours of the day or night. I can see that being scaled back, but not totally eliminated.

I hope they don't change the car handling too much. I think that was the best part of GTA4--it walked a nice line between fantasy and believability.
05-13-2012 08:52 PM
Bigbeats23
Registered User

Registered: Sep 2004
Posts: 116
^the handling was pretty horrible in GTA IV. I could see what they were trying to do, but cars just don't handle like that in real life. Games should never be less fun than real life. It could be almost perfect if the cars have more torque, but if they keep it like GTA IV it will be disappointing.
05-14-2012 03:48 AM
Megafast13
Registered User

Registered: Mar 2008
Posts: 12
Yeah the actual programmed handling wasn't good at all. Very slight tweaks is all that needs to be made. For example my PC version, with changed handling lines is like a completely different game/experience.
05-14-2012 07:32 AM
bennifer3000
Registered User

Registered: Jan 2008
Posts: 250
I'm dying to see more on GTA V.

Hopefully we'll see something post-E3.
05-14-2012 10:45 PM
matt__jon
Registered User

Registered: Oct 2004
Posts: 83
please god no healing system like MGS3. I gave up on that game because of how stupid that is

cut out all the phone calls, and make the cars fun to drive again, they're too sluggish and don't slide well at all
05-15-2012 06:06 AM
Lukeyy19
Sophisticated Silliness

Registered: Apr 2008
Posts: 1,219
I like the car handling in IV, I wouldn't mind if they tweaked it a little, but it has the best vehicle handling of any sandbox game, and that doesn't need to be changed.

I don't know why they were going an about all that survivalist stuff, why would they include all that bollocks? This is Grand Theft Auto, not the Bear Grylls Game.

Hopefully there'll be some news soon, since Max Payne 3 came out over in the US today i think, and here on Friday, Don't know who they will do it with E3 though, are they going to try to overshadow E3 with their own announcement, or wait until after E3?
05-15-2012 10:05 AM
Bigbeats23
Registered User

Registered: Sep 2004
Posts: 116
I use to like GTA IV's handling, but then I realized why. I was one of the few who figured it out. In real life I drive like a maniac, because my car is pretty quick and I'm a a-hole. In GTA IV I can't even take a corner slightly hard. Even the supercars lack the appropriate torques. So I basically drive like an old lady in the game.

I don't think there needs to be an entire overhaul, but the cars just need to have power when you want it.
05-15-2012 09:02 PM
bennifer3000
Registered User

Registered: Jan 2008
Posts: 250
If I remember correctly, they announced San Andreas after E3 in 2004, so it could happen.

I don't think they'll say anything about it until August, though.
05-16-2012 02:31 AM
Lukeyy19
Sophisticated Silliness

Registered: Apr 2008
Posts: 1,219
@Bigbeats23 So your issue is with the cars being underpowered, not with the handling?

I can't really compare it to my car, because i drive a FWD (like most people in the UK) and the only car like that is the Blista Compact, which apart from feeling a lot lighter than my car, doesn't seem far off, but i think making the cars lighter than real life is what makes them more fun to drive as you can throw them around more.

I wouldn't want the cars in GTA to handle like the cars in Gran Turismo, but likewise, i wouldn't want the cars in Gran Turismo to handle like the cars in GTA.
05-16-2012 06:16 AM
jwrebholz
Cola-addled Smartass

Registered: Jun 2004
Posts: 446
The reason I liked the handling in GTA was because you DID have to have at least a nominal amount of skill behind the wheel to get the most out of the car you were driving. I liked the more realistic approach (not totally realistic but moreso than San Andreas, which looking back now feels way too arcadey)

Here's the thing. IRL most cars understeer at their cornering limits. You have to take this into account. Most cars will slide around uncontrollably if you yank the handbrake like a moron. You have to have finesse. You have to use the BRAKES (be glad most cars in GTA have ABS), you have to plot your line around a corner and you have to be smooth. Don't treat the accelerator and brake like an on/off switch. Listen to the revs, especially in first gear--you'll bounce off the rev limiter if you don't let off the gas for a moment.

Also, GTA4 had some of the best smoke effects I've ever seen. It gave me some of the best-looking burnouts in almost any video game except for maybe GT5.
05-16-2012 09:45 AM
MattStar
Registered User

Registered: Nov 2010
Posts: 21
@bennifer3000 I believe it was early March 2004. That's only 7 months after it's announced that it was released. It's already been 6 1/2 months since V was released. It wouldn't surprise me if they released it in October.
05-16-2012 02:26 PM
Bigbeats23
Registered User

Registered: Sep 2004
Posts: 116
@Lukeyy19, exactly.

I exaggerated in my first post and that's not fair, because the handling of the cars and physics were great in GTA IV.

Many cars actually felt really good, but it was mainly the more powerful cars that bothered me a bit. It seems like they were only concerned about how the cars would drive on city streets, which makes sense, but I wish they would treat the high performance cars the same way they are treated in real life. Test them on a race track like the Nurburgring. I'm joking, but I do wonder how Rockstar comes up with the specs for different cars.
05-17-2012 01:27 AM
bennifer3000
Registered User

Registered: Jan 2008
Posts: 250
RE: Driving
One thing they need to change with the driving is smashable objects.
Let me run shit over. Not everything will stop a car in it's tracks.

That was really annoying in IV.


@MattStar
Their marketing cycle is usually between 7 and 13 months.
GTA IV got delayed and so did Red Dead and they both came out a year plus after when Rockstar initially showed them.

Max Payne's was delayed too but marketing the game got hot and heavy starting in February so that was about 3 months of strong marketing. If they do similar stuff with GTA V then July or August would make sense for a 2012 release window.

I really doubt it'll come out in 2012 but I'd love to be surprised.

Shit it's been almost 4 years since IV! Crazy!

My bet is February 2013 but then again if Bioshock got delayed...
05-17-2012 03:28 AM
 

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