Thursday, July 1st, 2004
01
JUL
New SA Details

GTAGaming.com - General News | @ 09:29 AM MDT | By Kodo
News has been sent in (cited below post) that the following features were confirmed by the July issue of the German OPS2 magazine.

- If Carl eats too much and gains too much weight, he is denied certain missions. Mission givers tell him to get in shape before starting.
- The game has the same HUD (heads up display) as in GTA III and Vice City.
- The graphical quality will be much improved. Visability (draw distance) will be 1km and a new technique will be introduced - parking cars, trees and other objects will be displayed with very low details if far away.
- Movements will be smoother and more fluent than in Vice City; Rockstar is trying
to keep constant 30fps, but that didn't yet quite work out in the test version that OPS2 saw.
- There's an automated aiming-aid that simplifies control, and of course it can be it turned off if you choose.
- If you press a button the camera zooms right behind the player, so you can aim at enemies with the analogstick (Manhunt style).
- There's three times as much music in SA and remarkably more weapons than in VC, and plus gameplay (the story) is three times longer than Vice City.
- Apprently 80% of the work on SA is done, and it comes not on a 4.7GB DVD but a
8.5GB double layer DVD - which has just enough room for the game with help of good
compressing-techniques (that indicates the dimensions SA will have)!
- Some parts of missions will take place in the countryside outside of the three cities.
- Orange Grove is the name of one of the districts and that is where the Orange Grove Families name comes from.
- The textures will be photographed ones as well as self-drawn ones.
- There will be less pop-up of distant objects. Houses can be seen from far away.
- Groups of trees will be rendered as a group from distance. If you get closer, they'll be rendered separately. Because of this, a bigger draw distance is possible.
- The magazine claims that the animations will be even better than in Vice City.

Information from PlanetGTA, t_a_k, Jan, Evan, and HoTsAuCe. Thanks for the great new details guys!
Viewer Comments
Carl_Johnson
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What is HUD?
07-01-2004 09:33 AM
Guest
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HEADS UP DISPLAY
07-01-2004 09:35 AM
Kodo
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HUD is heads-up display - it's your money, health, armor, radar, etc that is displayed on screen.
07-01-2004 09:37 AM
Guest
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8.5 gigs. thats gonna be one hell of a big game!
07-01-2004 09:40 AM
Guest
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yeah a ps2-bomber
07-01-2004 09:42 AM
Guest
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what is 30fps
07-01-2004 09:45 AM
Guest
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30fps = 30 Frames Per Second... the speed of the game, i think.
07-01-2004 09:49 AM
Kodo
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It's the speed at which the frames of the game move, when it drops below 30fps you'll notice lag. Ever fire off those smoke bombs or a lot of grenades and explosions going off at once? That's when the fps drops to like 15.
07-01-2004 09:51 AM
Guest
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I hope they can keep everything from lagging.
07-01-2004 09:54 AM
Guest
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I read this info approximately 6 hours ago '
07-01-2004 10:02 AM
Kodo
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I was asleep 6 hours ago :P
07-01-2004 10:17 AM
Guest
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this game is gonna burn up the ps2
07-01-2004 10:28 AM
Guest
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yeah i don't know how ps2 is gonna take this game
07-01-2004 11:01 AM
Guest
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OLD
07-01-2004 11:25 AM
Guest
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good games today should run at about 60 fps, 30 is a tad low, but for all the details, they have to lower it. Slowdown was more noticiable in GTA3 than in VC so I think they will have it down even better in SA.
07-01-2004 02:09 PM
Guest
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Forgive me for going off-topic, but where are these smoke bombs? I know they're not in the PC version but I also have the PS2 double pack and can't find them.

Back on-topic: I didn't know you would be denied missions. Ha! That would be funny to see your friends telling you to come back later when you're not so fat. lol
07-01-2004 04:29 PM
Guest
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WOOOHOOO!!!!The storylines THREE TIMES LONGER than vc!Holy sh*t

-SnaFU
07-01-2004 05:49 PM
Guest
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I wonder who'll betray you in this game.
GTA3 = Catalina
VC = Sonny
SA = ???
07-01-2004 07:02 PM
Guest
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the "smoke bombs" are tear gas and you can find it behind the police station south of the malibu in the ps2 version
07-01-2004 07:41 PM
Guest
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"- There's three times as much music in SA"

Different radio stations for each city???
07-01-2004 10:02 PM
Guest
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hmm i would think so R* wants to make a great game right?so they'll put new radio statians in the cities!

-SnaFU
07-01-2004 10:04 PM
Guest
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There's really no need to have a 60FPS Game, the human eye can technically/see 30FPS, Even though we do notice a difference if it was higher, it would look much more odd.

A little test would be this (For PC Version, with a midwhat/medium gaming machine, if u got a top of the line you can skip step one.)

1) Turn down your resolution to 640x480/800x600.

2) Turn off all trails.

3) Turn off the frame rate limiter.

It will look just as smooth, but it will be going at a faster pace than the eye can keep up with, so it will look like we are "Fast Fowarding" the game.
07-02-2004 11:31 AM
g-gamer
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one of best news that i herd about SA
07-02-2004 05:52 PM
 

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