Monday, February 11th, 2008
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Kotaku: Reinventing a World

Grand Theft Auto IV - General News | @ 05:21 PM MDT | By Kodo
The newest web preview of GTA IV comes from Kotaku, entailing new details on some missions and smaller scale tweaks that will revolutionize the sandbox standard. The two missions they describe have already been covered, but it's worth reading through again to catch some details. One of the things that got me most excited for GTA IV was the details on the reworked shooting system. I'm ready to play with free firing, improved aiming, and stick-to-cover!

Jeronimo Barrera, Rockstar Games VP of Product Development, speaks of starting from scratch and building the GTA world better than before.
Grand Theft Auto IV is the biggest leap forward in experiential sandbox gaming to ever come to the franchise, larger even than the one that brought the once 2D top-down series into the third dimension.

"In many ways it's a bigger leap going from San Andreas to GTA IV than it was going from 2D to 3D," Barrera says.


Here are some other tidbits Asif has pulled out of the article:
  • ...An alert pops up on the screen "ONE MAN ARMY ACHIEVEMENT UNLOCKED"
  • "You're three stars? How'd you get three stars?" Barrera asks of the demo player. "Oh you blew up those cop cars."
  • ...Other neat tweaks include a cinematic mode which slows time to a crawl on the fly and can be used at anytime in the game, making it easier to do things like slip through rush hour traffic at high speeds...
  • ...there won't be cooperative multiplayer because it wouldn't really fit in with the game's story.
  • The game now incorporates auto-saving to make it a bit more player friendly this time around. After every mission the game saves.
  • A target's health is shown in the targeting reticule when you lock-on, while Bellic's appears in a green bar that wraps around the radar. A blue bar shows his armor, like a bullet proof vest. As Bellic's adversaries die the items they drop glow in the dark showing where to find ammo, weapons and cash. And when Bellic finally, inevitably, dies in the heat of battle the world fades to black and white.
  • While SA had strong West coast gang culture, GTA IV will have an immigrant theme and world culture theme.

Source: Kotaku - GTA IV: Reinventing a World
Viewer Comments
rappo
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" * The game now incorporates auto-saving to make it a bit more player friendly this time around. After every mission the game saves."

uuuh yeah finally! stupid safehouses!
02-12-2008 11:59 AM
autosol
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I liked that, added more realism to the game.
02-12-2008 02:57 PM
Zidane
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There's probably an option to save manually.
02-12-2008 03:06 PM
rappo
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realism? how can there be any realism in game-saving? :P what does walking into a house have to do with saving your position in a game? i was always just annoyed at how i had to trek all the way back to my house just to be able to quit once i was done, especially if i wanted to be at a specific part of the map the next time i started up (which obviously wouldnt be possible)

i actually think it was rockstar's way of making it easier on them. i imagine its difficult to remember specific locations and anything that was in your field of view, like your car or something, when the game quits. so they just made you go back to the safe house so that everytime you started up the game, it just restarted the map.
02-12-2008 08:58 PM
sasagd
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The autosaving was mentioned before, they also said that saving in the save houses was also present, but i never heard about the slow motion effect before.
02-12-2008 09:00 PM
megafast
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None of that info is really new to me.

I like the idea of having Auto Save. It should be an Option for every game.

It does not affect realism at all.
02-12-2008 09:13 PM
Kodo
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"realistic" saving is just a cockblock, don't deny it. having to jump through a hurdle to save your progress is just an unnecessary frustration.
02-13-2008 12:23 PM
Kodo
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an example of why "working to earn your save" is useless: i was playing turok earlier and after playing through like 3 waves of soldiers, i saved the game, then continued on to die at the boss fight. when it reloaded, it started me at the beginning before the first wave. what good is an auto save if the programmers decide when you can do it, and won't let you save during a lengthy battle?
02-13-2008 12:26 PM
 

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