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2012 GTAGaming On Social Websites
GTAGaming.com - General News | @ 03:00 PM MDT | By Ash_735
Since we have just passed the 2,000 "Like" status on our Facebook page (you guys are awesome!) we've decided to expand once again, venturing over to the new world of Google+! So if you're a person who prefers to use Google+ you can now follow GTAGaming on there and always be up to date with the latest news we post. Be sure to keep an eye on our Facebook and Google+ pages as we'll also be uploading artwork and other images for you guys to check out and comment on.
2012 Multiplayer Crews - from Max Payne 3 to Grand Theft Auto V
Grand Theft Auto V - General News | @ 12:15 PM MDT | By Ash_735
The first small details about the multiplayer methods to be used in Grand Theft Auto V have been revealed, and they start in Max Payne 3! Using the Rockstar Games Social Club, you'll be able to set up "Crews" for Max Payne 3 which later can be used for Grand Theft Auto V. Dan Houser recently sat down with IGN to explain more:
How will Crews be able to interact?
One major way will be with Feuds. In multiplayer games we have a feature called Vendettas – if someone kills you twice, you can initiate a vendetta against them, which lets everyone know that you’re out to get that person. For you, a special X marks their blip when they’re visible to you on the map. If you take that person down, you get extra XP. If they survive your vendetta though, they get that XP.
Crew Feuds are essentially Crew Vendettas: impromptu skirmishes between crews that can spring up in multiplayer matches that quickly spawn a first-to-10-kills battle. You can be playing any team-based game with a completely new set of players, but if you spot two or more members of a crew you’re feuding with on the opposite team, any kills you get against them will count to the overall feud so rivalries will spring up automatically - and when they do, you’ll be notified and the grudge will come to the forefront of the game.
We’ll track who you’re feuding with, how long you’ve been feuding, and who’s winning. You’ll get extra XP for taking down members of crews you’re feuding with, so you’ll be able to remember those grudges for future matches. Again, we want to create more drama out of the interactions that go down in typical multiplayer matches.
And the beauty of this system is that crews persist over time and across future games. Multiplayer is an ever-more important part of all our games moving forward, and by creating crews through Social Club the crews that you create in Max Payne 3 will be ready and available for you to play in Grand Theft Auto V from day one. It’s all part of our larger approach to make multiplayer deeper and richer than what’s currently available, much more easily accessible to the newcomer and rewarding for the hardcore.
Will the spirit behind Crews and Gang Wars – multiplayer with a user-generated narrative – appear in other Rockstar’s forthcoming games?
We made a promise not to talk too much about forthcoming games until a little further down the track but, yes, crews will feature in Grand Theft Auto V multiplayer. We are firm believers in the potential of third-person multiplayer and the attachment it can create to character, stories and worlds. This is at the heart of what we’re doing with Crews, and we think it opens up limitless new possibilities for the future. It’s right at the heart of our goal to bring greater weight and context to multiplayer games while still staying true to what competitive multiplayer does so well.
2012 Friday Flashback
GTAGaming.com - General News | @ 12:00 PM MDT | By Ash_735
If there is one thing the earlier GTA games are known for, it's having in-house music for their in-game Radio Stations, and GTA2 was one of those games, so this weeks Friday Flashback looks back on one of the more pop style tracks created for the game, "Vegas Road" by Conor & Jay. Now, most veteran GTA fans will recognize that name for good reason as it is the same Conor & Jay who later had tracks on Head Radio in both Grand Theft Auto III and Liberty City Stories, these two people have actually worked on Grand Theft Auto since the start providing vocals and other instrumentals for various things such as commercials and idents, etc. If you're interested, Connor & Jay also have an Official Website where you can download this track (along with "Change" and "Train") as an MP3 file.
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