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2010 GTAIV Filmmaker Ezequiel Guerisoli Releases Mastermind Series
GTAGaming.com - General News | @ 11:34 PM CST | By Kodo
Writer and Director Ezequiel Guerisoli of http://www.guerisoli.com has created a GTA machinima series called Mastermind. This 14 minute 27 second short film features unparalleled fan-made cinematography, writing, scoring, and editing for a GTA machinima.
It's a suspenseful and engaging piece that seems to have been influenced by narrative-driven action movies like The Matrix and Inception. The story can leave you alone at times, since half of the film is narrated and the other is not, but the ending is left open for another video in the series.
2010 Rockstar Games Launches RDR Undead Nightmare DLC
GTAGaming.com - General News | @ 12:01 AM CST | By Kodo
Rockstar Games releases a zombie-infested launch trailer for their newest Red Dead Redemption downloadable content called Undead Nightmare. Just in time for Halloween, Undead Nightmare goes all out with a new single-player storyline featuring new quests, challenges, and returning characters. Don't worry, there is new multiplayer survival content as well.
In single-player mode, John Marston returns as the hero who must find a cure to save his wife from the zombie plague. Marston will use the new Blunderbuss to fight off waves of zombies (four unique zombie types), battle new plagued beasts, save missing survivors, and complete new challenges.
As for multiplayer content, players will work together online in the new Undead Overrun mode to survive against waves and waves of zombie hordes for as long as they possibly can.
Per usual, The Undead Nightmare Pack costs 800 Microsoft Points or $9.99 on PlayStation Network and requires a copy of Red Dead Redemption to play. A stand-alone bundle pack is coming soon that contains all previous DLC to date.
2010 Game Developers list favorite PS2 games
GTAGaming.com - General News | @ 06:30 AM CST | By Ash_735
To mark the 10th anniversary of the PlayStation 2 in North America (falling in line with Grand Theft Auto III's 9th Anniversary, Vice City's 8th Anniversary and San Andreas' 6th Anniversary), Sony went on and asked a few famous Game Developers out there what their All Time Favorite Top Three games were on the console. As you'd expect, Grand Theft Auto gets a good few mentions and here's what they had to say:
Game Director, Santa Monica Studios
Grand Theft Auto: Vice City – GTAIII was amazing. And with Vice City, they added a ton of new toys to boot – the game was huge! The missions made big leaps in diversity and they integrated seamlessly into the story in a way that we hadn’t seen yet. And you gotta love the 80′s flair.
Design Director, Epic Games
Current Project: Bulletstorm, Gears of War 3, and Project Sword
Grand Theft Auto: Vice City – Took the bits that worked from GTAIII and polished the heck out of them.
Creative Director, NetherRealm Studios
Current Project: Mortal Kombat
Grand Theft Auto III – I have to admit that I didn’t ever come close to finishing it because I simply don’t have the time. But from what I played, it was clear that something revolutionary and NEW was being invented here.
Writer, Valve Software
Current Project: Portal 2
Grand Theft Auto: San Andreas - This is my favorite of the series, if for no other reason than driving around town with my gang in a bus grabbing territory.
Game Director, Sucker Punch Productions
Current Project: inFAMOUS 2
Grand Theft Auto III – Allowed me to legally vent my backlog of sociopathic impulses. The star wanted levels are a game unto themselves.
Game Director, Bethesda Game Studios
Grand Theft Auto III – The mark of a truly great game is how many people try to recapture or emulate it and fail. There’s a long line behind this one.
Co-founder and Managing Director, Guerrilla Games
Current Project: Killzone 3
Grand Theft Auto: San Andreas – The sheer amount of different gameplay elements from stealthy burglary missions to gang warfare, and all in a coherent experience.
Creative Director, Disney Interactive Studios
Current Project: Epic Mickey
Grand Theft Auto III – I’ve gone on record – somewhat foolishly, I admit – as being annoyed with the GTA games. But I’ve always tried to be clear that while the CONTENT makes me feel this way, I’m in awe of the DESIGN thinking behind GTA. And I’ll be damned if the level of execution doesn’t match the conceptual brilliance. I’m a huge believer in the idea that games should be vehicles (pardon the pun) for player expression. The groundbreaking, open world, freeform, sandbox gameplay of GTA (with a story thrown in for good measure) takes that idea – that games are about the PLAYER’S creativity as much as, or more than the designer’s creativity – to ridiculous heights. I still don’t quite get how Rockstar pulled this off on a PS2!
So, any surprises on that list? Who do you agree with the most? What is your Top Three Games from the PS2 era and why?
2010 Vice City Online (VCO) merges with State Of Liberty (SOL)
GTA: Vice City - Modifications | @ 01:32 PM CST | By DECEiFER
We would like to announce that the Vice City Online project, which has been featured here on GTAGaming.com, has merged with the State Of Liberty project.
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.
What has changed?
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.
The State Of Liberty project is going to consist of three games.
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.
While you wait, here is a simple teaser video. Footage was shot in April/May 2010. It is hoped to create a more updated and feature-diverse video for you at around Christmas time this year.
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