News Archive
26
APR
Seven Days of GTA IV: Fan artwork

Grand Theft Auto IV - General News | @ 01:15 AM MDT | By Ash_735
Day four of The Seven Days of GTA IV is continuing with things created by the fans, today’s choice being fan created artwork. This category is pretty much dominated by one certain guy and users of DeviantArt.

Now here at GTAGaming, we know the name Patrick Brown, the guy that does some pretty amazing artwork of the things he likes, ranging from films, TV shows, games and of course, Grand Theft Auto. We have posted many pieces by him over the past few months and for Seven Days of GTA IV we have chose three pieces by him that were influenced by GTA IV alone, they are Grand Theft Awesome IV, GTA IV: Man on a Mission and Niko Bellic.

However there are many other people out there who have also been inspired by GTA IV and created their own artwork to support this. Pieces that show this include Niko & Statue of Happiness by Makotron, Three Leaf Clover by SephirothsHeart, Wha'gwan Niko by Thrakks, GTA: Mr. Bellic by Lady-Owl, Niko Bellic by AlexIKaine and another piece called Niko Bellic by Imperal.

To wrap up todays post we leave you with a piece of work originally posted a few months ago, The Real Life Niko Bellic by pixeloo and a Doodle of Niko Bellic by residentlilly.
27
APR
Seven Days of GTA IV: Tools of the Trade

Grand Theft Auto IV - General News | @ 02:40 AM MDT | By Ash_735
Day five of The Seven Days of GTA IV we look at what makes the PC versions of Grand Theft Auto games stand out, that’s right we’re talking about mods. Just like previous games, Grand Theft Auto IV can be modded to allow people to customise the game even more, today’s post will be looking at the latest tools needed to make sure you can modify the game or even just browse the files and see how things work.

To take a look around the GTA IV archives and extract Models and Textures then you have a choice of two tools, we have OpenIV 0.9 (build 202) and SparkIV 0.6.2, both pretty much do the same job and both are regularly updated every time Grand Theft Auto IV receives a new patch so in the end it’s just down to personal preference to which one you want to use.

There is a simple program out there for Grand Theft Auto IV that allows you to run custom scripts within the game; GTA IV ASI Loader by Alexander Blade is all you need to try out your custom script mods and to load any ASI mods within the game.

Of course if you are doing a bunch of texture mods or possibly future model mods for a vehicle then you’ll need a quick way to see if it works in the game, that’s where Alexander Blades GTA IV Car Spawner v1.4 comes in, this simple program allows you spawn a car right in front of Niko without any hassle.

Our final tool we’d like to bring to peoples attention is XLiveLess 0.95 by listener, this modification is for those of you out there who do not like to use the Games for Windows Live application to play GTA IV and removes any mod checks and file checks, opening the game for you to allow you to do as you wish and quickly load the game without having to launch Social Club and sign in to Games for windows Live. Also note that if you use this, Multiplayer will be blocked out of your game to prevent any unfair cheating within multiplayer games.

All of the above tools are up to date and work with the latest version of Grand Theft Auto IV (v1.0.3.0) as of this date.
27
APR
Car Jack Streets now available

Top Down GTA - General News | @ 06:06 PM MDT | By Neil
If you're waiting for the next Grand Theft Auto title to be announced or have been wishing for even more missions in Chinatown Wars, Car Jack Streets might just be for you. It could be considered a 'spiritual successor' to some of the early Grand Theft Auto titles. The company which makes it, Tag Games, was founded by two ex-DMA Design employees who both worked on GTA. Moreover, they've remained in the city where it all began - Dundee, UK.

The most striking thing about this iPhone game is that it's an almost carbon copy of Grand Theft Auto titles of old, and it bears many similarities to the recently released Chinatown Wars. Most notably, the game is presented from an almost (but not quite) top-down angle, with the odd object flying past you reminding you that this is indeed 3D. Presentation is top notch - the game looks crisp at all times and there's clearly been an effort to ensure that it runs at a good framerate. The excellent interface means that there are few times when your fingers will block the action - surprising for such a small screen. Icons are semitransparent and most only appear when you need them.

The game's story focuses on Randal, the blonde haired protagonist who you'll control for your time in Jack City. He's a million dollars in debt and of course, this is to a very stern looking mob boss. His demands for $50,000 per week have led Randal to crime in order to pay his dues. By a week, the game really does mean a week - it runs in real time, a decision which I'm not entirely sure is the right one.

There's always a clock on screen, so if you're waiting for a bus then you'll always be able to see what time it is now. But that's about where the merits of this system end - if you're a daytime gamer, then you'll never get to see the city under lights, something that makes it look even more impressive. It also means that time is never frozen in the game world - if you stop playing the game for a week and miss an instalment of your repayment you'll have to start the whole game again. It's not ideal, but the company defends its choice by saying that they expect players to easily meet the targets by playing frequently in short bursts.

The good:
  • Huge numbers of missions. The game generates them procedurally, and while it'll always be a "steal this car" or "kill this guy" sort of affair, the locations and characters involved will be different every time.
  • Large number of vehicles. The game brought a smile to my face when I saw a road sweeper slowly passing along the screen with a couple of cars looking eager to get past.
  • Massive library of licensed music. I was surprised by how many different tracks there are in this game. The ability to view the playlists of radio stations, then tap to visit iTunes and buy the track is very convenient.
  • Jack City is large and has a good variety of locations. Just like Chinatown Wars there's an in game racetrack and also beach, dockyard and marina areas. It feels very similar to Liberty City from the original GTA.
  • Great minigames. There's a rampage mode where you're tasked to kill a set number of people in a few seconds, and one where you have to do the opposite and survive as waves of enemies arrive in sedans and try to take you out.
  • Great controls. The on screen D-Pad and accelerate/brake buttons make for an unusual experience at first. Once you're used to it though, moving Randal around will be piece of cake.

The bad:
  • The game's audio leaves a lot to be desired. Car sound effects are weak and more akin to lawnmowers, and there don't appear to be any ambient sounds in the city. There's a good reason why the game starts with the music volume almost maxed out.
  • You can only carry one weapon at a time, and there isn't the option to fight with your bare fists. If you run out of ammo in a firefight, you're brown bread.
  • Vehicle collisions are poor. While there's a Chinatown Wars-style driving assist, if you do hit something then you're in for an erratic ride. Sometimes your car will bounce right off theirs but other times the two will become magnetically joined, only to jump apart a few meters down the road.
  • There's no in game map, which hurts your orientation. The game constantly asks you to use your in game GPS, but this is little more than an on-screen arrow, another feature which makes this very similar to the early GTA games.
  • Missions can feel disjointed, partly due to the GPS. In many of them, you're asked to perform the task and then go to a different location to receive payment. Unfortunately, that new location isn't automatically targeted and you have to go through the menu and find it yourself.

Overall, you probably won't find a handheld game which does such a good job of mimicking GTA elsewhere. The depth and longevity are incredible for a game of this price, as is its superb presentation. The flaws are minor and can easily be missed when looking at the whole package. The developer's Managing Director told GTAGaming that if players aren't happy with the real-time elements and game structure, they'll allow them to play freely in an update. They're keen to "appeal to everyone" and even in this first release they've come very close to doing just that.

Car Jack Streets is available now for iPhone and iPod Touch. It's priced at a very reasonable US$4.99 / £2.99 / €3.99.
28
APR
Seven Days of GTA IV: Must-have Mods Part 1

Grand Theft Auto IV - General News | @ 04:01 AM MDT | By Ash_735
Continuing on from yesterdays post, Day Six of The Seven Days of GTA IV is just a sample of the most downloaded and popular mods for GTA IV on our own database.

First thing people should consider to try is the inGame Trainer v1.9.0 by Awwu, this small but powerful trainer will provide it’s users with many options to try out varying from weapon choices and health to wanted level and even a teleporter.

Tired of playing as Niko? Then take a look at the Player Selector v1.3, a famous tool which can replace Niko’s model with one of the many different pedestrians found in Liberty City. Or how about becoming your own Tony Montana? Then you should definitely download the Grenade Launcher by l2ebel.

Of course there are many texture skins out there available to customise the way Niko looks, such mods like the Open Suits mod, which replaces the original in game suits with the one from the console versions, or the very cool looking Black Shades, both of these are by simkas. Another cool little skin is The Lost White Logo Jacket by r0b, giving Niko his very own Lost M.C. Jacket so PC users won’t feel left out of the club.

The last mod being shown for today is a nice and simple mod which is one of the ones I use; it’s the Color Radio HUD mod by Gunzen-R which just gives the Radio Station logos have a bit more life.
29
APR
Happy Birthday Grand Theft Auto IV

Grand Theft Auto IV - General News | @ 01:10 AM MDT | By Ash_735 & Slim Trashman


Today is the first year anniversary of the console release of Grand Theft Auto IV and we have spent the past week just looking at a small part of fan work and other things in the community, of course we’d like to thank Rockstar Games for making the game and thank you guys too for making this such an interesting community.

To conclude The Seven Days of GTA IV, we look at mods created by our own community that have been successful.

To start off we have the very popular GTA IV Bodyguard Mod which allows you to spawn any in game model as a personal guard for Niko, allowing you to create your own little army. We also have the GTA IV Car Bomber Mod, in case you want that special way of sending people to the afterlife, this mod allows you to carry around an explosive and attach it to any car and later detonate it for your own enjoyment, both of these mods were created by our own rappo.

In celebration of Grand Theft Auto IV’s PC release, One of GTAGaming’s founders Zidane and his brother re-recorded three songs free for people to download to kick start their custom soundtrack collection for the game, this can be found in the GTA IV Music Pack.

Ending off the post we have a small modification by behzad_sol which changes the Perseus Cell Phone theme in Grand Theft Auto IV to a very nice fan made GTAGaming Theme. We hope you have enjoyed this past week and we hope you continue to enjoy Grand Theft Auto IV.
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