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2005 Download Maylay's Interview
GTA: San Andreas - Community News | @ 12:02 AM CST | By Zidane
2005 LC Stories in U.S. PS Magazine
GTA: LCS - General News | @ 12:40 PM CST | By Kodo
I just received my U.S. PlayStation Magazine (Issue 95) with LC Stories on the cover. There's an 8 page preview inside for you to check out. I'm not sure if there is any new information, but I'm going to read through it now and then update.
Hmm... not a whole lot to add.
- The PSP engine has been worked on for two and a half years already, so it only took Rockstar three weeks to get LCS running on the PSP. With the technical hurdle out of the way, Rockstar quickly got to work on making LCS grow.
- Aside from quicker missions and shorter cut-scenes, essentially everything else will remain the same due to not having many restrictions on the PSP. Rockstar wants LCS to feel like you are playing in just another side of the GTA universe, instead of "I'm playing the crappy portable GTA."
- Rockstar is putting forth as much effort for the portable GTA as they did with GTA3, Vice City, and San Andreas. The high production value with attention to detail, soundtracks, voice recordings, etc. will not change on the PSP.
- The world is roughly halfway between GTA3 and Vice City; it's longer than GTA3 and shorter than Vice City.
I also found this interesting quote in an interview with Dan Houser about the subject of milking GTA. I'm sure the thought has crossed everyone's mind...
Do you ever feel like you're almost done with the GTA world?
... And we are very clear, and I hope what you saw today shows that: We are not interested in milking stuff to make money. I mean, of course we want to make money, it's a commerical economy. But we are actually doing the most creative shit we can, and we're making games that are good. We're not going to be like, "We need to maximize revenue." It's just not our way; we try to make commercial art here. And it has to be commercial because it's expensive and someone has to pay for it, but we do see it as an art, and when it stops being like that, that's when we lose it.
He goes on to say that Rockstar have not lost their creative drive yet, and they are extremely aggressive about making sure that the games have new features and exciting things to do with high production values. Which is good. He also explains the reasoning behind using only the experts on games instead of placing juniors and assistants on other games. They want to put forth the best effort possible. They can make one game a year that is great which is why they don't make 20 crappy games a year. People don't make this correlation. They really love Rockstar's games and want them to make more, but what they don't realize is the quality wouldn't be there.
2005 This Week in Mods
GTA: San Andreas - Modifications | @ 03:12 PM CST | By rappo
We've got a new file server running now, here at GTAGaming. No longer will you have to go through edgefiles to download mods. Sorry for the delay, but we had some issues with previously posted modifications that needed to be sorted out. However, here are the past two weeks in mods:
Photo Cleaner - get .jpg's from your Xbox with no loss of image quality
DirectX Hook - allows you to play San Andreas in a windowed mode instead of full screen.
Advanced Control v1.1 - created mainly for problems with game controllers.
Weapon Aiming Fix Tool - eliminates the need to hold right click in order to aim weapons.
Johnson Autos - new texture for the garage that you receive in San Fierro.
West Coast Choppers Leather Jacket
Suit Skin - black suit with red tie.
New Jeans - lighter jeans.
Pittsburgh Pirates - Robert Clemente
Oakland Athletics - Eric Chavez
New York Yankees - Mickey Mantle
New York Yankees - Derek Jeter
Boston Red Sox - Ted Williams
FCUK Hot Lunch
Use the Force Mod - beat up pedestrians and enemies from a long distance away, almost like you're using the force.
Chris's MultiMod - three-in-one mod, view download for details.
Speedometer - add an analogue speedometer to the bottom right hand corner of San Andreas.
Load Screens Pack - new and cool loading screens throughout San Andreas.
Jupiter Mod - see Jupiter in the night sky.
All in Shop Mod - all the unlockable items sold at shops will be there from the beginning.
Abilities Mod - allows your player statistics to increase much more rapidly than normal.
Empty Streets - where's the tumbleweed?
Planets Mod - see both Jupiter and Saturn in the night sky.
One Punch, One Kill - kill your enemies with just one punch.
Rare Car Mod - see cars that you normally won't see around the streets.
Real Life Car Names - replaces the SA car names with their real life counterparts.
Tornado C&C - give a new skin to the Tornado.
Woodland Green Rhino - completely green Rhino.
Camouflage Rhino - army camo colors.
Urban Camouflage Hunter - army camo colors.
Monster Truck Skin - adds a new decal on the hood of the Monster Truck.
Neons - adds neon lights underneath your cars.
Polizia Piuma - "light police."
Ultimate Deleted Vehicles - replaces the AT-400, Enforcer, and Barracks, with the Andromada, FBI Truck, and SWAT Tank, which were deleted during SA's development.
Spider Car 2 - climb up walls.
Gang Car Mod - replaces several common cars with others driven by gangs, so they appear in all areas.
Dynamite Mod - replace the satchel charge with sticks of dynamite.
Colt Life Mod - increased health with every shot.
Black MP5 - turns the MP5 all black. It's surprisingly very nice!
SA Opened Up v1.1 - now all safe houses are available to be purchased right away. Also, the planes in the San Fierro airport are no longer locked. If you can jump the fence, you can fly the planes.
SA Various - a combination of many mods jam-packed into one .scm file. Download and view the readme for complete details.
Stay tuned next week for MANY more player skins and other mods.
2005 Rockstar Games Upload 4
GTAGaming.com - Rockstar/Take2 News | @ 03:13 PM CST | By Kodo
Rockstar's Upload contest is back for 2005! This is a chance for all digital artists of any kind - filmmakers, writers, DJs, or designers - to claim fame on the web and cash in their wallets. Amateurs and professionals alike may enter with no limitations placed on genre or subject matter in any category. Here are the grand prizes:
Best Short Subject Film - Cash Prize: $5,000
Best Short Fiction - Cash Prize: $3,000
Best DeeJay Mix - Cash Prize: $3,000
Best Multimedia Design - Cash Prize: $3,000
The deadline for entries is September 30th, 2005 and winners will be announced sometime in November or December of 2005. For details on prizes, eligibility, how to submit, and more please visit http://www.rockstargames.com/upload/.
2005 SA DFF Exporter is Here!
GTA: San Andreas - Community News | @ 11:41 AM CST | By rappo
The very first San Andreas DFF exporter has finally been released, and this is a pretty big deal for all you modders out there. However, the .dff exporter is not for ZModeler, but for 3D Studio Max. The author has only tested it with v4.2, so it may not be compatible with all versions. I'll try it out with v7 when I get the chance.
For those of you that don't know, DFF files are the models in the Grand Theft Auto series. Everything that you see in 3D is a .dff, cars, maps, players, etc. So, this pluign will allow you to model whatever you want in 3D Studio Max, export it, and replace the models in the game.
Big thanks to Jay Squirrel for the links.
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