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Old 05-17-2007   #46
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Most is old, but some of this is new or more detailed than previous information on the subject. Nice find.

#2 for the fucking win. Glad to see they won't throw that in a game that looks this realistic. Wouldn't make any sense.
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Old 05-17-2007   #47
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Originally Posted by monkio
Sorry, but this is old news. Thanks anyway
We are only getting tiny bit's of info right now.

Tendercrispkeep up the good work, it's welcomed.
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Old 05-17-2007   #48
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the big thing between the 360 and p3 versions is that 360 will have episodic content, apparently the p3 version will not.
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Old 05-17-2007   #49
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i saw this on n4g as soon as it broke and submited it to the main page, but they never seem to update
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Old 05-17-2007   #50
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I've just discovered this is just information from the German GamePro preview. Some of it appears new because more of it had been translated.

I'll merge this with the thread on the German GamePro preview.
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Old 07-05-2007   #51
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Quote:
Originally Posted by .:Clansman:.
Yeah, i can just picture walking through the dark alleys and you get mugged by the cardboard city people.
@ Cm....Explain cardboard city peopleNot picking on your word's just curious. This is a very interesting scene of this fight. If R* put's it in IV, it'll be done right.
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Old 07-05-2007   #52
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Quote:
Originally Posted by FireFox2
@ Cm....Explain cardboard city peopleNot picking on your word's just curious. This is a very interesting scene of this fight. If R* put's it in IV, it'll be done right.
i think he means the homeless people in the dark alleys
cardboard city maybe because they live in cardboard boxes?
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Old 07-05-2007   #53
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I think the "weight" info means that when Niko runs, he will accordingly shift his weight. No more popping a complete turn 500 times in one second with the animations remaining the same as though he were running forwards.

Street names will be helpful too, especially if you need location specifics. No more "turn here, then here, then here". Just "at the corner of Blahblah Rd. and Wtf Ln.", which is cool I think.
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