Old 11-23-2013   #1
GysCo
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Exclamation [WIP] Modeling problem using ZModeler

Hi everyone,

I have some problems modeling a car...
I used a car from GTA IV, used a resized bullbar from a GTA IV car and emergencylights from the GTA IV polpatriot but I encountered a few problems trying it in-game:
- the bullbar is white... it should be black
- the base of the emergencylights is white... it should be black
- the emergencylights pivot round their axis... they should be fixed

somebody any ideas how I can fix this?

Thx in advance...

Oh yeah... if somebody knows a good tutorial how I can put a texture on this car... it would be appreciated

@Administrator: I think I posted this in the wrong forum... you can move it if you want

Last edited by GysCo; 11-23-2013 at 04:36 AM.. Reason: wrong forum
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Old 11-24-2013   #2
GysCo
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UPDATE

I'm getting lost...
I was able to make the bullbar and the base of the emergencylights black in ZModeler. When I look at it in OPENIV they are black but in-game now they are invisible?! What am I doing wrong??
Still not able to stop the lights from pivoting...

FYI: I use the car I'm making as the pollice car.

Anybody knows how I can fix these problems?
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Old 11-24-2013   #3
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Search for a GFX forum or a modelers forum.
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Old 11-25-2013   #4
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Did you import the textures that belong to those extracted objects? They'll be white if there's a texture missing (unless the applied texture is white ofcourse)
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