Old 07-20-2006   #181
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You should turn up your resolution, mang. Even if it's only to 1024x768 with some Anti-Aliasing. Your card is more than capable.
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Old 07-20-2006   #182
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Online I'm more comfy with low-res, anyway.

I do best at 640*480 and 800*600
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Old 07-21-2006   #183
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Playing COD2 demo a bit. cbf'd to obtain it, so here it is. Actually works on my Radeon 9250 o_o



Excuse the huge sizes, PNG is lossless

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Old 07-22-2006   #184
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Lawl. GMOD ftw.

@SC: That game is a graphics hog, but looks good still in DX8 mode. The demo doesn't give you the option to turn on shadows and increase texture resolution. Those are what kill FPS. I can almost have everything maxed, but not quite.
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Old 07-22-2006   #185
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Hmm, Doom III goes at around 15-20FPS on Ultra Settings on 640x480, with everything but AA enabled. But it looks ugly. Really ugly.

I'm going to try COD2 on my dad's laptop, next, Dell XPS M140. Came with an integrated GMA950, but I'd like to see how it compares with my dedicated graphics card. I'll also be running 3DMark 03 on it.
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Old 07-22-2006   #186
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SC, you are aware that for good performance at Ultra, you need a 512 mb GPU right?
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Old 07-22-2006   #187
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Interesting screens of me being killed in CoD 2 (multiplayer)





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Old 07-22-2006   #188
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Quote:
Originally Posted by Husky
SC, you are aware that for good performance at Ultra, you need a 512 mb GPU right?
Yep. Close enough, I'm at 256mb
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Old 07-23-2006   #189
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Rawr. I <3 my little nVidia 6200 256 mb.

Doom 3: 640x480, Ultra Quality, All effects, no AA or vsync, windowed (Flat panel, ya see.) I got ~30+fps (even with several enimies shooting).

Over 500 mb needed my ass.

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Old 07-23-2006   #190
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Old 07-23-2006   #191
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It's currently the best form of lighting that's possible in real-time on a wide range of graphics cards. We're still a few years away from full global elumination in real-time. There's only one game engine I know of that supports GI in real-time and that's on the PS3. Besides, HDR looks a hell of a lot better than no HDR in CSS. I could take some comparison screens if you want.
Shader Model 2.0 HDRR isn't done through FP16 blending and isn't as precise (8-bit as opposed to SM3 at 32-bit). That's possibly why it isn't particularly impressive in CS: Source. The difference is quite noticeable in AOE3. Of course the use of SM3 allows for a performance advantage that'll permit higher quality settings for your card (ie crank things up in the driver control panel, in game or up the resolution) and so indirectly the games are better looking. I play CS without it because I find it to be a hindrance from a competitive perspective.

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Old 07-23-2006   #192
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Half Life: Opposing Force with the redux mod.


This mod is so much better than the high def pack.






EDit: ohh,ffs...Stupid JPG quality... here are some better ones...

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Old 07-23-2006   #193
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Quote:
Originally Posted by Husky
Rawr. I <3 my little nVidia 6200 256 mb.

Doom 3: 640x480, Ultra Quality, All effects, no AA or vsync, windowed (Flat panel, ya see.) I got ~30+fps (even with several enimies shooting).
http://rappo.gtagaming.com/upload/fi...1153666983.png
Over 500 mb needed my ass.
That doesn't look like Ultra to me. You shouldn't even be playing on Ultra. Look up the Doom III tweak guide and get it looking better.
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Old 07-23-2006   #194
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Having some fun in cs_assault.

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Old 07-29-2006   #195
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