Join Date: May 2014
Well, my problem with Grand Theft Auto V is that it was to big. Rockstar Games made an big deal out of Grand Theft Auto V, and you can see that aswell. I am waiting for the new missions, because when I played in Grand Theft Auto IV, I had the feeling that the missions was very complicated and hard. And in Grand Theft Auto IV, I just don't see that much of missions. I'd rather had some more missions and an bigger city. The city is feeling empty because you don't have alot of interiors, and that's also a big problem. Alot of interiors where pretty nice to use and now you can only play with like twenty. Twenty out of the hunderds they probably made. The lack of radio is also an problem, because the music in Grand Theft Auto V is most of the time crappy. I don't want to listen to music which is made in the last ten years, I want to hear perfect and good songs from the old days. Give me an nice Grand Theft Auto based in Vice City, and I will kiss the feet of the owners of Take Two Interactive.
Fiery depths of life
Join Date: Oct 2004
Couple things: Killerfist, as I have noted at the end of my blog post, I am aware I am in the minority.
And on physics, ZCAB, did you not feel the damage physics was less satisfying in V than IV? I would spend some time just crashing cars in IV because it just felt and looked awesome. Where as in V it feels "light weight" and the damage system doesn't look as satisfying. Also how can both a sport car and a jeep climb a steep hill with the same effort. It just felt silly and too arcadey.
The rest of the thread I am with Ash. After the first hour or so of IV (which I agree was very boring and tedious), every time I would chose to replay IV over V. Yes V did play better in some aspects (gun fights are easier to handle) and technically it was just mind blowing. But if someone said re-play a PS3 gen GTA, I would pick IV easily every time. My desire to go back to V is near 0 at the moment.
Also V was literally the first GTA where I didn't at all feel 'the GTA magic'. I did up to release, heck I took a week off work (anyone who knows me will tell you I don't like taking time off work). I was thrown back to my teen years in the pre-release. Then as I played and played, it just never wow'ed me (again, outside the tech like draw distance) and I stuck with it, desperately thinking and hoping it will bring the GTA magic back at some point....And it just never did.
On another topic I would like to bring up mission design:
i was sitting in traffic the other day remembering the mission where you are staking out a building waiting for a car to come out. this car you knew the license plate to look out for so i got all excited, trying to match in my head the licence plate and the ones of the cars coming out. then when the right car comes out the game autoamtically goes "ok follow that one!". wtf. might as well have made it a cutscene.
suggestion to fix: make it after you zoom in on license plate of the cars going by to check if its the right one X = Follow , O = Let go...if you pick the wrong car, tough shit. hell i would have made it so you follow it for a few seconds then the npc goes "errr it's not the right car idiot!".
but i guess that kind of mission is 'annoying' nowadays?
that would have made it an INTERACTIVE GAME. not "ok the npc will tell you what to do you just sit and wait".
And I felt that kind of mentality went through the whole game and thus it was boring as heck to play for me. it had very little actual freedom for an open world game. worst mission design by far.
going along with that i also hated the waves of enemies that would spawn out of nowhere. huge immersion break. i'm sure other gta's did this to some extent but i never remember it being this obvious.again, bad design (to use wave of enemies that spawn out of nowhere, or to not hide it well...either way fail).
and bits that were supposed to be 'epic' just didn't hit home. did anyone feel the juggernaut minigun bit was fun? i felt like i was playing some mediocre 3rd person shooter and was pretty bored throughout it. shallow shit.
And as mentioned above in the thread, it felt like they didn't know where to go. And I feel this applied more than the story. Stuck between old gen madness and IV reality in gameplay. Like why no jet mission, no casino heist? Go nuts with it R*, give us a jet mission where we attack an army base or takeover someone's mansion in an epic planned attack.
But I feel even if there was a casino heist it would probably be "go to this hot point, press x while AI does everything for you, now watch cutscene" etc.
I remember a mission in IV where you could see someone's phone through the window and you had to call him to draw him to the window and then snipe him out. I recall the game didn't hold your hand through every step and that was badass mission design. Nothing like that in V. Everything was too automatic and 'just chase the coloured dots'.
Last edited by masteratt; 05-18-2014 at 03:41 AM..
|1 Week Ago||#18|
Join Date: Nov 2012
Thank you for your great responses to my post.
I haven't been here in a while, so I'll start by thanking everyone who gave some (really amazingly awesome) thoughtful responses to my original post.
I don't have much else to say, except for this: If a GTA VI comes about, maybe they'll take a cue from the forthcoming Hitman game. In that one, we are promised a "globetrotting" protagonist -- without magic pockets.
I LOVE the "no magic pockets" thing. I'll tell you what -- I'd rather play ANY game whose protagonist has no magic pockets. And trots the globe.
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