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Old 3 Weeks Ago   #1
Ironhide
- Ambient Wars Creator
 
Join Date: Oct 2009
Location: Texas
Posts: 14
Ironhide has a spectacular aura aboutIronhide has a spectacular aura about
Post Ambient Wars Support Thread

News:

----------

Updates are on hold until we're finished moving. In the mean time it is suggested to disable car crews for better stability. In the AmbientWars.ini file change the following:

Thug.UseCarCrews=True

to

Thug.UseCarCrews=False

and it will disable car crew logic which causes problems in its current form.

----------

v1.0.0.17 Posted. Major CarCrews updates.

Known Issues:
- Stability in general.
- There is still an occasional crash (MUCH much more rare now) that can happen inside the car crews.
- The war toggle and clean-up code was broken due to recent changes and has to be resolved.
- Some crews or crew members are not busy.

v1.0.0.17
- Completely new CarCrews rewritten now with full drive-by shooting, crew combat grouping and chance of unlucky passenger that's not in the crew but is in the car.
- All Thugs now always have secondary weapons via chance suitable for drive-by.
- Improved performance.
- Default MaxCanExist increased to 32.

Mod Link:

http://www.gta4-mods.com/script/ambi...beta-v10-f3648

This thread is being created to help support the Ambient Wars mod I released earlier today.

Post problems and comments here and/or at the mod portal for the mod.

For crashes set Psycho.UseFileLog=True in the INI file and post the contents of AmbientWars.PsychoLogic.Log in this thread if it has any content. some crashes occur at the native layer and will therefore have no info in the script layer because the exception would not bubble up it would be beneath unfortunately.

Revision History


v1.0.0.16
- Partially enabled most PlayerLogic tick code again.
- Made a number of performance improvements.
- Added visual indicators using health when AW goes on / off. On = a regenerating health from 5% to 100% at +20 over 5 passes. Off = a flashing health from 5% to 100% over 5 passes.
- Default SlowlyAddArmor is now increments of 10 over TickRate.
- Default SlowlyAddHealth is now increments of 15 over TickRate.
- Improved stability.

v1.0.0.15 Beta
- PlayerLogic and CarCrews is now disabled by default until issues are isolated. The street thugs and mayhem code appears to be very stable.
- Significantly reorganized the config file making it easier to deal with.
- Increased default max from 8 to 14 for cars in pool of car-born thugs since less crew per car due to last code change.
- Increased default global max thug allowance from 25 to 30.
- Finished changes from Psycho to Thug syntax.
- Created WaitOnPlayer and WaitOnThug checks.
- Created a PlayerLock script sync.
- Created CarCrew management and syncing.

v1.0.0.14 Beta
- Modified CarCrews code to only allow the same car to be used once (no more multi thug occupants). If the other change resolves the issue then multi thugs will be used again.
- Modified CarCrews code to obliterate any passengers in a car chosen prior to adding a new occupant to see if that has impact on an issue. I'm wondering if the GetFreePassengerSeat function is either failing or if it does NOT return the true count if a car is a certain distance off but when the car gets closer it suddenly has more in it. This is just a guess.
- Default chance is back to 50% creation for thugs.
- Psycho Clearing after AW goess offline is back again after finished testing. So when AW is turned off, all tracked Psychos will be cleaned up immediately (poof...)
- Modified the logger slightly.

v1.0.0.13 Beta
- Added ability to selective Enable / Disable Car Crews and Street Thugs branches. This is specifically to allow those experiencing a problem with the CarsAhead related code to see if the rest of the mod works while not crashing due to the CarsAhead being disabled.
- Psycho.UseCarCrews=True / False to use / not use any code related to CarsAhead.
- Psycho.UseStreetThugs=True / False to use / not use any code related to ThugsAhead.

v1.0.0.12 Beta
- Implemented the MaxChanceOccupantsCombust in many more locations to make cooking people more variable. Looks great but was seeing a bit to much of it so now all (or most) of the BBQ code is based on chance now and will be configurable based on that setting.
- Added a few more safety checks.
- Slightly rewrote carsahead again.
- Played for 30 minutes with no crashes. Drove around a lot, jumped out of vehicle a lot, went on foot a lot. No crashes. Exited normally.

v1.0.0.11 Beta
- Implemented code to temporarily make cars involved with carsahead psycho crews invul until the crew code has completed. This may have resolved a problem where the crew code would sometimes fail. I believe this may have been a time-critical situation where the car was valid when the code began but was in an invalid state (but still had a valid pointer) at the time of crew population.
- Modified vehicle leave tasks to simply be Leave and with no door close flag instead of LeaveImmediately. It appears the LeaveImmediately function makes them play their door close (which is odd to me since the name would imply emergency! bail! who the hell would stop to close the door if they're on fire??) at any rate this is to address the 2 silly issues I see. 1, when they leave, even if they're on fire, they shut the door! And 2, since the close door flag can be used with this alternte function it may resolve the issue where the doors can't be ripped off as they're opening them because (making an assumption here) the game is anticipating them to close the door so it's probably making it impossible to be destroyed by using a door-related animation on the vehicle. Just guessing here. we'll see.

v1.0.0.10 Beta
- Added version to the log files so it's clear which assembly is being used.

v1.0.0.9 Beta
- Added more last command captures because it's getting harder (a good thing...) to track down the more rare occurances of crash / bad pointer attempts. Hopefuly the logs will be able to catch more of these before an ultimate crash.
- Added more 20ms waits (seperate from ThrottleCode) to slow down some of the more aggressive code.
- Added a couple more safety checks that I missed last round.
- Fixed the assembly versioning that was 1 behind current due to the speed of recent change (forgot to update)
- Added missing checks in the Player code.
- Modified carahead code to see if can change a strange pointer problem some are seeing. Very odd.

v1.0.0.8 Beta
- Critical bug in the Player module fixed. Oversight on my pat. Duplicated a block related to MP prevention but forgot to update which logger module was used in there, so at the 1st Player tick rate,
-- it would try to reinit using the wrong logger (already init at 4sec war tick) which is invalid. This explains why the AmbientWars.PlayerLogic.Log is missing for some, while others simply see a crash due to it.
-- This may have only affected those that turned on debug / file logging however it should be resolved now.

v1.0.0.7 Beta
- Made controllable via chance (MaxChanceViolentOccupantsTorchDriver) a driver that suddenly finds themselves driving around a crew of violent criminals gets set on fire by 1 of them.
- Refined more of the war code.
- Added a lot more safety checks when accessing game pointers instead of relying on block checks.
- Added checks on Niko's action to retry certain operations if he's in the middle of entering or exiting a vehicle.
- Stability has been improved.

v1.0.0.6 Beta
- Added the ability to alter via chance the new vehicle-ahead war code to randomize the chances of violent occupants.
- Added new min and max chance properties for creation of violent occupants.
- Added the ability to control the variable heading randomization of the lookahead war code for potential violent occupants.
-- Note the current heading of the player is always the base. The variable random heading alteration directly modifies the size of the look-ahead cone of action in degrees from 1 to 359.
- Enhanced internal flow to further reduce lag bursts caused during war ticks.
- Enhanced global Psycho disposal to clean up dead Psychos faster and at a shorter range than those still alive.
- Drivers of cars taken over by violent occupants once again have a chance of being set on fire by their unwanted crew.
- IMPORTANT CHANGE: Due to the occasional DotNetHook crashing when it loads at game start all class initializers are now offloaded into the war toggle section.
-- When the hook loads, it loads classes it detects that inherit scripts. Some times it appears to crash. This is the hook itself and not the AW code because it's not active yet.
-- However, since it creates new instances of the script classes I will see if preventing a blast of class inits on New does anything to negate this behavior.
-- It's at-least possible since it loads more than 1 script at a time and does it extremely fast. We'll see what happens.

v1.0.0.5 Beta
- Adding another block of behavior code for more dynamic environment again.
- Added back some more behaviors and outcomes.
- War tick is now at a reasonable 4000ms after 250ms stress testing.
- MaxCanExist now defaulted back to 20.
- A small number of vehicles ahead will now have violent occupants again.
- The roads ahead are once again more dangerous with riots and chaos.

v1.0.0.4 Beta
- Increased MaxCanExist to 35 for more stress testing.
- Confirmed Psycho ground logic. Psychos are properly grounded now when they are created and no longer in the air at times. May or may not still be situation where they do in air will have to see.
- Changed MaxChanceWillCreate to 1 (100%) default for more stress testing.
- Significant rewrites of war code in effort to produce more stable environment.
- Some dynamic behavior is gone and will be rewritten after the new pieces are confirmed more stable.
- Presently seems very stable compared to previous versions.
- Throttle is back to 50. Default War is now 400ms.

v1.0.0.3 Beta
- Made a number of improvements in general
- Added DropsWeaponsOnDeath flag. Default is False, noone drops weapons on death.
- Implemented new block that favors creation using custom LookAhead and sidewalks / non-street when suitable vehicles are not available before using close peds as final attempt.
- Default MaxCanExist is now 20 to help increase stability on more machines. Medium to High PC can set this much higher and see. A value of 50 works fine here.
- Default ThrottleCode is now 35ms instead of 50ms due to new war tick.
- Default MaxChanceExtraMayhem is now 3 instead of 2 due to new war tick which increases the rate at which Mayhem can occur by design. This may be increased higher to decrease mayhem occurence after more testing.

v1.0.0.2 Beta
- Changed framework from 3.5 to 2.0 to allow more folks to use it that may not have 3.5 since anything greater than 2.0 is not required by the current ScriptHookDotNet assembly.
- Removed all unnecessary system assemblies. Now down to 2 plus ScriptHookDotNet.
- Made extensive changes geared toward trying to isolate stability issues in general.
- Isolated the main script tick to resource gathering only and offloaded war code into a seperate thread.
- Implemented new war code on independent interval.
- Wrapped a huge amount of pointer references into secondary and tirchiary checks to try and catch more nulls in case that's happening more than expected on some machines.
- Implemented new weapon clearing for Psychos that are near death. This will minimize (but not eliminate) many scattered weapons on the ground.
- Psycho Money levels should now be working correctly. Civs will of course still drop cash but Psychos no longer do if MaxMoney=0 and possibly 1.
- Though still an issue some vehicle doors, hoods and trunks should now be able to rip off and fly when smashed into under conditions related to the mod code itself. More to be done to resolve once can focus on it.
- Default MaxCanExist is now 35 instead of 50.
- VSYNC may still be an issue and no VSYNC should be used until that is isolated after it's fully stable without it on.
- Default Psycho cash is now between $5 and $25.
- Coded default to see initializing file processing is now disabled as the parser is good to go. There will no longer be messages at the top of the screen when AW cranks up. If something explodes or bullets start flying you know it's working.


v1.0.0.1 Beta
- Created revision history file.
- Bug: Memory Access Violation: Still Open.
-- Although caught in exception handler and therefore not a critical failure, some times an access violation occurs with the underlying native code.
-- This is most likely due to certain property checks, such as IsOnScreen, for objects that are suddenly on screen while the property is being checked but modified underneath.
-- This would cause a read attempt against a memory value that is being updated and therefore a violation or access error. There is nothing that can
-- be done in those circumstances because I do not control thread syncs on those properties. If someone knows if the hook lib provides a sync object
-- then let me know and I'll use it on the most important property checks to see if this resolves the problem. The exception of this nature will be offloaded
-- into a file log only and no longer (also) show on the screen when it happens.
--- UPDATE: Exceptions are now only logged to disk. Also added another set of LC (last command) now in Tick to help further trace (or confirm) odd throws related to uncontrollable access
--- violations and other factors.

- Possible Bug: Vehicle Doors: Possibly Fixed.
-- Some vehicle doors won't rip off their hinges when smacked as you drive by.
-- This 'may' be a result of vehicle doors being opened by code not sure yet. If that's why there may not be anything that can be done to make them be able to rip off.
-- Code is already in the random open doors code that sets the vehicle CanBeDamaged / CanBeVisiblyDamaged but that didn't resolve it. Still looking for potential fix.
--- UPDATE: Added a 200ms wait in open doors code so the game has time to simulate visually opening doors (including hoods and trunks). Then the code explicitly sets
--- the door in question to IsOpen. This may have resolved the issue for the most part, as I think the game was still in the process of 'opening using animation' the
--- doors when you make contact with them, which prevents them from being able to be ripped off, so this fix (if it fixes it) is a good middle ground. It will still
--- allow the door simulations but also set them directly after to their open state.

- Added mayhem section visual indicators in config file to make it easier to find it. Other sections will get this as well over time to make it easier to find stuff in there.
- Added new Mayhem setting MaxChanceVisualExplosion.
- Added new Mayhem setting MaxChanceCarBadDriver.
- Disbled new features while stability testing.
- Created new code throttling which may dramatically increase stability especially on slower machines. Only testing on such machines (and all machines generally) will show this to be the case.


v1.0 Beta, 1st Public Release.
- Stable on developers rig.
- Released to public.

Last edited by Ironhide : 6 Days Ago at 08:28 AM. Reason: Updated news
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Old 3 Weeks Ago   #2
hitmanking
Registered User
Newbie Member
 
Join Date: Oct 2009
Posts: 3
hitmanking is on a distinguished road
Forget about tomorrow, here it is:

[ignore the ugly date display, its just a manipulated registrey key, to view my name next to the clock ]

Here it is:



------------------------------------------------------
29.10.2009 нιтмαηкιηn. Chr. 21:05:45 - Starting up.
------------------------------------------------------
29.10.2009 нιтмαηкιηn. Chr. 21:05:45 - [F] PsychoLogic()-> (PsychoLogic) The War is Starting...
29.10.2009 нιтмαηкιηn. Chr. 21:05:45 - PsychoLogic()-> ToggleAmbientWar()-> PsychoLogic will be included.
29.10.2009 нιтмαηкιηn. Chr. 21:05:45 - PsychoLogic()-> ToggleAmbientWar()-> Loading Psycho Model List...
29.10.2009 нιтмαηкιηn. Chr. 21:05:45 - PsychoLogic()-> LoadPsychoModelList()-> Loading AmbientWarsGangModelListSample.txt
29.10.2009 нιтмαηкιηn. Chr. 21:05:46 - PsychoLogic()-> LoadPsychoModelList()-> Total Psycho Models Available = 44
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Raw peds available = 7
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Peds meeting exclusions = 7
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Raw vehicles available = 2
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Snatched a driver meeting exclusions.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Final peds to work with = 8
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 0 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GLAT_Lo_02
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Ped NOT In Car
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 0 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GBik_Lo_01
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Ped NOT In Car
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 0 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GJam_Hi_01
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Ped NOT In Car
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 0 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GJam_Lo_02
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Ped NOT In Car
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 0 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GRu2_Hi_02
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Ped NOT In Car
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 0 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GRus_Hi_02
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Ped NOT In Car
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 0 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GTri_Lo_01
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Ped NOT In Car
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 0 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GAlb_Lo_03
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Ped In Car
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Created a Psycho in a seat
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon SMG_Uzi, with ammo amount 842
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreatePsycho()-> Psycho will be wanted by the police
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Cleaning up strays, deads and nulls.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> ClearPsychosFarAndDead()-> Clearing Psychos. Current (including nulls) in the list is 1
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 62, Alive = True
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> ClearPsychosFarAndDead()-> Rebuilding PsychoList
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> ClearPsychosFarAndDead()-> New PsychoList will have 1 in it.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList now contains 1 verified.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> UseExtraMayhem = True
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> MaxChanceExtraMayhem Hit
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> MayhemType will be CarExplosion
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Mayhem Radius = 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Vertical Force = 6
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Force = 0.2
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Various randoms grouped
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Left / Right Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> North / South Factor for spinning mayhem vehicle force = 5
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> X Rotation Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Y Rotation Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Z Rotation Factor for spinning mayhem vehicle force = 4
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Type will be Rocket
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> LookAheadMayhem()-> CurPos X=929.0522, Y=-566.8799, Z=13.4141
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> LookAheadMayhem()-> Projected Vector Ahead: X=1021.052, Y=-658.8799, Z=13.4696
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Player is in a car.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Branch for CarExplosion type
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Hit 1 in 3 chance for a little mayhem behind the player at 150 for turn arounds. Checking for a ride.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> Didn't get a suitable ride behind for mayhem. Ignoring
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> CreateExtraMayhem()-> References disposed.
29.10.2009 нιтмαηкιηn. Chr. 21:05:51 - PsychoLogic()-> PsychoTick()-> Tick Done.
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> PsychoTick()-> Raw vehicles available = 1
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> PsychoTick()-> Snatched a driver meeting exclusions.
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> PsychoTick()-> Final peds to work with = 1
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 1 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GMaf_Hi_02
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreatePsycho()-> Ped In Car
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreatePsycho()-> Created a Psycho in a seat
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> GetRandomWeapon()-> No weapons hit their chance. Returning an Uzi.
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon SMG_Uzi, with ammo amount 317
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreatePsycho()-> Psycho will be wanted by the police
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> PsychoTick()-> Cleaning up strays, deads and nulls.
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> ClearPsychosFarAndDead()-> Clearing Psychos. Current (including nulls) in the list is 2
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 35, Alive = True
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 69, Alive = True
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> ClearPsychosFarAndDead()-> Rebuilding PsychoList
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> ClearPsychosFarAndDead()-> New PsychoList will have 2 in it.
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList now contains 2 verified.
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> PsychoTick()-> UseExtraMayhem = True
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> MaxChanceExtraMayhem Hit
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> MayhemType will be CarGasStuck
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Mayhem Radius = 50
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Vertical Force = 6
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Force = 0.2
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Various randoms grouped
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Left / Right Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> North / South Factor for spinning mayhem vehicle force = 5
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> X Rotation Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Y Rotation Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Z Rotation Factor for spinning mayhem vehicle force = 4
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Type will be Rocket
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> LookAheadMayhem()-> CurPos X=980.9948, Y=-562.5644, Z=13.69416
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> LookAheadMayhem()-> Projected Vector Ahead: X=1057.995, Y=-485.5644, Z=31.26944
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Player is in a car.
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Branch for Car Gas Stuck type
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> CreateExtraMayhem()-> Didn't snatch a ride meeting criteria for GasCarStuck. Bail
29.10.2009 нιтмαηкιηn. Chr. 21:05:56 - PsychoLogic()-> PsychoTick()-> Tick Done.
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Raw peds available = 15
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Peds meeting exclusions = 2
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Raw vehicles available = 1
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Final peds to work with = 2
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 2 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GMaf_Hi_01
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreatePsycho()-> Ped In Car
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreatePsycho()-> Created a Psycho in a seat
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> GetRandomWeapon()-> No weapons hit their chance. Returning an Uzi.
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon SMG_Uzi, with ammo amount 558
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreatePsycho()-> Psycho will attack the player
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreatePsycho()-> Psycho will be wanted by the police
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 3 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GLAT_Lo_02
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreatePsycho()-> Ped NOT In Car
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Cleaning up strays, deads and nulls.
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> ClearPsychosFarAndDead()-> Clearing Psychos. Current (including nulls) in the list is 3
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 54, Alive = True
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 50, Alive = True
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 50, Alive = True
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> ClearPsychosFarAndDead()-> Rebuilding PsychoList
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> ClearPsychosFarAndDead()-> New PsychoList will have 3 in it.
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList now contains 3 verified.
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> UseExtraMayhem = True
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> MaxChanceExtraMayhem Hit
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> MayhemType will be CarGasStuck
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Mayhem Radius = 50
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Vertical Force = 8
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Force = 0.2
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Various randoms grouped
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Left / Right Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> North / South Factor for spinning mayhem vehicle force = 5
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> X Rotation Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Y Rotation Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Z Rotation Factor for spinning mayhem vehicle force = 4
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Type will be Molotov
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> LookAheadMayhem()-> CurPos X=993.4117, Y=-518.3873, Z=14.68959
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> LookAheadMayhem()-> Projected Vector Ahead: X=993.4117, Y=-439.3873, Z=15.41989
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Player is in a car.
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Branch for Car Gas Stuck type
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> CreateExtraMayhem()-> Didn't snatch a ride meeting criteria for GasCarStuck. Bail
29.10.2009 нιтмαηкιηn. Chr. 21:06:01 - PsychoLogic()-> PsychoTick()-> Tick Done.
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Raw vehicles available = 3
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Snatched a driver meeting exclusions.
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Snatched a driver meeting exclusions.
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Snatched a driver meeting exclusions.
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Final peds to work with = 3
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 3 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GBik_Lo_01
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> CreatePsycho()-> Ped In Car
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> CreatePsycho()-> Failed to create a Psycho in a seat
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 3 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GMaf_Hi_01
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> CreatePsycho()-> Ped In Car
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> CreatePsycho()-> Created a Psycho in a seat
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon Rifle_AK47, with ammo amount 410
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> CreatePsycho()-> Psycho will be wanted by the police
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Total Psychos so far = 4 of max 50
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> PsychoTick()-> Creating a Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GTri_Hi_02
29.10.2009 нιтмαηкιηn. Chr. 21:06:06 - PsychoLogic()-> CreatePsycho()-> Ped In Car
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - [F] PsychoLogic()-> [E] - CreatePsycho()-> RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - [F] PsychoLogic()-> [E] - Psycho = V.CreatePedOnSeat(V.GetFreePassengerSeat, PsychoModel, PsychoRelationshipGroup)
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreatePsycho()-> Failed to create a Psycho in a seat
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - [F] PsychoLogic()-> [E] - CreatePsycho()-> Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - [F] PsychoLogic()-> [E] - CreatePsycho()-> (1st) If Ped.isOnScreen Then
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> PsychoTick()-> Cleaning up strays, deads and nulls.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> ClearPsychosFarAndDead()-> Clearing Psychos. Current (including nulls) in the list is 4
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 130, Alive = True
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 30, Alive = True
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> ClearPsychosFarAndDead()-> Removed Dead Psycho.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 76, Alive = True
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> ClearPsychosFarAndDead()-> Rebuilding PsychoList
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> ClearPsychosFarAndDead()-> New PsychoList will have 3 in it.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList now contains 3 verified.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> PsychoTick()-> UseExtraMayhem = True
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> MaxChanceExtraMayhem Hit
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> MayhemType will be CarGasStuck
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Mayhem Radius = 50
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Vertical Force = 4
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Force = 0.2
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Various randoms grouped
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Left / Right Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> North / South Factor for spinning mayhem vehicle force = 5
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> X Rotation Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Y Rotation Factor for spinning mayhem vehicle force = 0.1
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Z Rotation Factor for spinning mayhem vehicle force = 4
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Type will be Rocket
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> LookAheadMayhem()-> CurPos X=988.7237, Y=-446.0347, Z=15.62158
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> LookAheadMayhem()-> Projected Vector Ahead: X=988.7237, Y=-364.0347, Z=18.57051
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Player is in a car.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Branch for Car Gas Stuck type
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Got a ride.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Ride has a driver. To bad for them.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Setting crapload of vars to config the situation for out of control driver.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Driver was assigned tasks.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Speed is 5.106869
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Speed is now 10
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> Opened some random doors.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> CreateExtraMayhem()-> References disposed.
29.10.2009 нιтмαηкιηn. Chr. 21:06:07 - PsychoLogic()-> PsychoTick()-> Tick Done.



I think this time the crash was caused by something different. Cause the game didnt crash immidiatly to the desktop, it freezed for some time. radio was working.

The first 2 crashes, were direct-desktop crashes.
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Old 3 Weeks Ago   #3
Xan
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If i'm reading the mod description correctly this is the mod i've been waiting for since GTAIV was released

I'll definitely try this one out ASAP.

edit: Love it, complete chaos just like i wanted. I've modified a few variables like the Player Vehicle drag / Auto repair for Engine / Vehicle health and set the Auto Sleep Mode to False.

If i get any problems, i'll active the log and post anything i get there

edit2:

Code:
AmbientWars.PlayerLogic.Log



------------------------------------------------------
29.10.2009 23:08:19 - Starting up.
------------------------------------------------------
29.10.2009 23:08:19 - PlayerLogic()-> (PlayerLogic) The War is Starting...
29.10.2009 23:08:39 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20
29.10.2009 23:08:49 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20
29.10.2009 23:08:59 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20
29.10.2009 23:11:15 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20
29.10.2009 23:11:25 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20
Code:
AmbientWars.PsychoLogic.Log

------------------------------------------------------
29.10.2009 23:08:19 - Starting up.
------------------------------------------------------
29.10.2009 23:08:19 - [F] PsychoLogic()-> (PsychoLogic) The War is Starting...
29.10.2009 23:12:06 - [F] PsychoLogic()-> [E] - CreatePsycho()-> RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
29.10.2009 23:12:06 - [F] PsychoLogic()-> [E] - Psycho = V.CreatePedOnSeat(V.GetFreePassengerSeat, PsychoModel, PsychoRelationshipGroup)
A last console message is displayed before the game shutsdown. I'll try to provide a screenshot since i'm not sure it's the same message as the one in the Logs

I'm going to wind down the resolution and anything else that might be intensive just in case.

So far i've crashed using the East Borough Bridge and similar, might be because of the amount of vehicle spawned.

also new:

Code:
29.10.2009 23:21:53 - [F] PsychoLogic()-> [E] - CreatePsycho()-> Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
29.10.2009 23:21:53 - [F] PsychoLogic()-> [E] - CreatePsycho()-> (1st) If Ped.isOnScreen Then
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Last edited by Xan : 3 Weeks Ago at 05:23 PM.
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Old 3 Weeks Ago   #4
Ironhide
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Ok thanks Xan a new version using new throttling code will be uploaded in a few minutes for further testing. Don't concern yourself with changing / customizing settings yet if you can help me stability test this monster then it would be worth customizing.

EDIT: A new version has been posted with throttling code:

http://www.gta4-mods.com/script/ambi...beta-v10-f3648

Quote:
Originally Posted by hitmanking View Post
Forget about tomorrow, here it is:

...

I think this time the crash was caused by something different. Cause the game didnt crash immidiatly to the desktop, it freezed for some time. radio was working.

The first 2 crashes, were direct-desktop crashes.
Ok thanks. Please try the latest version with throttling and see if you are more / less / no change in stability.

Last edited by Ironhide : 3 Weeks Ago at 06:22 PM. Reason: auto-merged double post
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Old 3 Weeks Ago   #5
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I've installed the new beta and restored my old graphic settings. VSync Off and no modifications to the Configuration file apart from enabling the log

I've received a similar log output like before.

I'll try setting the Phone Sleep function to off, and if that fails i'll reduce the graphic setting again.

With the first version reducing the overall stress made the game stable for a longer period of time. I'll give a update if i get anything coherent
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Old 3 Weeks Ago   #6
Ironhide
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Latest versions have entirely removed IsOnScreen checks to eliminate all chances of accessing such a dynamic and important property at such a fast rate where it can change while being evaluated causing violations and possibly corrupted memory = crash.

Last edited by Ironhide : 2 Weeks Ago at 12:12 PM. Reason: auto-merged double post
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Old 2 Weeks Ago   #7
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I must say this is an awesome mod! Just tried it out and it definitely adds the element of surprise to free roam play. I think I'll check into what sort of settings I can modify next time I play.
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Old 2 Weeks Ago   #8
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Quote:
Originally Posted by Slim Trashman View Post
I must say this is an awesome mod! Just tried it out and it definitely adds the element of surprise to free roam play. I think I'll check into what sort of settings I can modify next time I play.
Good to hear I definitely have fun with this thing. Thought others may like it too which is why I spent the time to make it generic enough for most to easily use it. As far as configurable it provides quite a few options for that. The focus is on stability issues at the moment but it's come a long way since 1.0 in that regard.
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Old 2 Weeks Ago   #9
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AmbientWars.PlayerLogic




------------------------------------------------------
01.11.2009 нιтмαηкιηn. Chr. 14:17:39 - Starting up.
------------------------------------------------------
01.11.2009 нιтмαηкιηn. Chr. 14:17:39 - PlayerLogic()-> (PlayerLogic) The War is Starting...
01.11.2009 нιтмαηкιηn. Chr. 14:17:49 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddHealth 20
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> CanBeDraggedOutOfVehicle = False
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> CanBeKnockedOffBike = False
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> Player.Character.WillFlyThroughWindscreen = False'
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> PS.AutoRepairVehicle ...
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> If Exists(PV) AndAlso Player.Character.isInVehicle(PV) AndAlso PV.isAlive Then



AmbientWars.PsychoLogic




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01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - Starting up.
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01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - [F][E] PsychoLogic()-> (PsychoLogic) The War is Starting...
01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - PsychoLogic()-> ToggleAmbientWar()-> PsychoLogic will be included.
01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - PsychoLogic()-> ToggleAmbientWar()-> Loading Psycho Model List...
01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - PsychoLogic()-> LoadPsychoModelList()-> Loading AmbientWarsGangModelListSample.txt
01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - PsychoLogic()-> LoadPsychoModelList()-> Total Psycho Models Available = 44
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 6.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 30
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 70
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 346
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 35
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 61
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 349
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 28
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 52
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 6.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 34
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 88
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 347
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 26
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 81
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 356
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 27
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 65
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 353
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 29
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 93
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 6.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 38
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 94
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GRus_Hi_02
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GRu2_Hi_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GRu2_Lo_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon Rifle_AK47, with ammo amount 848
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ConfigureRandomPsycho()-> Psycho will attack the player
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon Thrown_Molotov, with ammo amount 472
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ConfigureRandomPsycho()-> Psycho will attack the player
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> GetRandomWeapon()-> No weapons hit their chance. Returning an Uzi.
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon SMG_Uzi, with ammo amount 909
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GLAT_Lo_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:47 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GJam_Hi_02
01.11.2009 нιтмαηкιηn. Chr. 14:17:49 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GTri_Hi_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GMaf_Lo_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GTri_Lo_02
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> Cleaning up strays, deads and nulls.
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> If PS.UseExtraMayhem Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> UseExtraMayhem = True
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> CreateExtraMayhem()
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> MaxChanceExtraMayhem Hit
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> MayhemType will be CarGasStuck
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Mayhem Radius = 50
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Vertical Force = 4
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Force = 0.2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Various randoms grouped
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Left / Right Factor for spinning mayhem vehicle force = 0.1
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> North / South Factor for spinning mayhem vehicle force = 5
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> X Rotation Factor for spinning mayhem vehicle force = 0.1
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Y Rotation Factor for spinning mayhem vehicle force = 0.1
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Z Rotation Factor for spinning mayhem vehicle force = 4
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Type will be Rocket
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> LookAheadMayhem()-> CurPos X=900.4283, Y=-349.4688, Z=17.69571
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> LookAheadMayhem()-> Projected Vector Ahead: X=900.4283, Y=-276.4688, Z=17.90103
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Branch for Car Gas Stuck type
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> ClearPsychosFarAndDead(PS.DistanceBeforeClear)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If PsychoList.Count < 1 Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Clearing Psychos. Current (including nulls) in the list is 3
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> LastPosition = Player.Character.Position
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim iMaxIndex As Integer = PsychoList.Count - 1 : Count = 3
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> For iTestPsychos As Integer = 0 To iMaxIndex : iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos) : Iteration 0 iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> CurDistance = Psycho.Position.DistanceTo2D(LastPosition)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If IIf(Exists(Psycho) AndAlso Psycho.isAlive, True, False) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 21.10114, Alive = True
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If iCurDistance > MaxRange Then : MaxRange = 350
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos) : Iteration 1 iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> CurDistance = Psycho.Position.DistanceTo2D(LastPosition)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If IIf(Exists(Psycho) AndAlso Psycho.isAlive, True, False) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 21.10114, Alive = True
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If iCurDistance > MaxRange Then : MaxRange = 350
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos) : Iteration 2 iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> CurDistance = Psycho.Position.DistanceTo2D(LastPosition)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If IIf(Exists(Psycho) AndAlso Psycho.isAlive, True, False) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 20.08937, Alive = True
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If iCurDistance > MaxRange Then : MaxRange = 350
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Rebuilding PsychoList
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> For iTestPsychos As Integer = 0 To iMaxIndex : iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> New PsychoList will have 3 in it.
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> For iRebuildPsychos As Integer = 0 To RebuiltPsychoList.Count - 1 : RebuiltPsychoList.Count = 3
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = RebuiltPsychoList(iRebuildPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList.Add(Psycho)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = RebuiltPsychoList(iRebuildPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList.Add(Psycho)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = RebuiltPsychoList(iRebuildPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList.Add(Psycho)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList now contains 3 verified.
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> Tick Done.
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> GetOut = False
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 26
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 53
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 4
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 28
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 82
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 35
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 69
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 6
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 47
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 95
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 38
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 67
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 47
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 90
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 27
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 58
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 33
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 70
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GJam_Hi_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:54 - [F][E] PsychoLogic()-> CreateRandomPsychosAheadInCars()-> RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
01.11.2009 нιтмαηкιηn. Chr. 14:17:54 - [F][E] PsychoLogic()-> [ELC] - CreateRandomPsychosAheadInCars()-> If Exists(Car) AndAlso Car.isDriveable Then Psycho = Car.CreatePedOnSeat(Car.GetFreePassengerSeat, GetRandomPsychoModel, RelationshipGroup.Criminal)

hitmanking is offline   Reply With Quote
Old 2 Weeks Ago   #10
Ironhide
- Ambient Wars Creator
 
Join Date: Oct 2009
Location: Texas
Posts: 14
Ironhide has a spectacular aura aboutIronhide has a spectacular aura about
Ok thanks it appears it's bombing in cars ahead code which is strange because it has safety checks to the extreme for valid pointers. I'll see if there's anything I can do about it.
Ironhide is offline   Reply With Quote
Old 2 Weeks Ago   #11
hitmanking
Registered User
Newbie Member
 
Join Date: Oct 2009
Posts: 3
hitmanking is on a distinguished road
the Car Ahead Code caused a crash again, after exactly 8 seconds, like before.


AmbientWars.PlayerLogic



------------------------------------------------------
01.11.2009 нιтмαηкιηn. Chr. 18:46:23 - Starting up.
Ambient Wars v1.0.0.11 - BETA
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01.11.2009 нιтмαηкιηn. Chr. 18:46:23 - PlayerLogic()-> (PlayerLogic) The War is Starting...



AmbientWars.PsychoLogic




------------------------------------------------------
01.11.2009 нιтмαηкιηn. Chr. 18:46:24 - Starting up.
Ambient Wars v1.0.0.11 - BETA
------------------------------------------------------
01.11.2009 нιтмαηкιηn. Chr. 18:46:24 - [F][E] PsychoLogic()-> (PsychoLogic) The War is Starting...
01.11.2009 нιтмαηкιηn. Chr. 18:46:24 - PsychoLogic()-> ToggleAmbientWar()-> PsychoLogic will be included.
01.11.2009 нιтмαηкιηn. Chr. 18:46:24 - PsychoLogic()-> ToggleAmbientWar()-> Loading Psycho Model List...
01.11.2009 нιтмαηкιηn. Chr. 18:46:24 - PsychoLogic()-> LoadPsychoModelList()-> Loading AmbientWarsGangModelListSample.txt
01.11.2009 нιтмαηкιηn. Chr. 18:46:24 - PsychoLogic()-> LoadPsychoModelList()-> Total Psycho Models Available = 44
01.11.2009 нιтмαηкιηn. Chr. 18:46:28 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:28 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:28 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 28
01.11.2009 нιтмαηкιηn. Chr. 18:46:28 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 58
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 45
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 55
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 40
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 88
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 36
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 60
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 3
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 31
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 52
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 9
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 36
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 77
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 1
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 26
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 83
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.2429
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 25
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 69
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GMaf_Lo_02
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GIri_Lo_01
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GJam_Hi_02
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GBik_Lo_01
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GRu2_Hi_01
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GMaf_Hi_01
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GBik_Lo_01
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_O_GRus_Hi_01
01.11.2009 нιтмαηкιηn. Chr. 18:46:29 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GMaf_Hi_02
01.11.2009 нιтмαηкιηn. Chr. 18:46:31 - [F][E] PsychoLogic()-> CreateRandomPsychosAheadInCars()-> RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
01.11.2009 нιтмαηкιηn. Chr. 18:46:31 - [F][E] PsychoLogic()-> [ELC] - CreateRandomPsychosAheadInCars()-> If Exists(Car) Then Psycho = Car.CreatePedOnSeat(Seat, RandomPsychoModel, RelationshipGroup.Criminal)



v.12 causes same crash and exactly the same logs as in v.11. SO no change.

BTW in v.11 i started the game and after i saw the first image, after the loading, the screen went black and it crashed to desktop, everything in 1 second. Second start it didnt crash but after activating the mod.

Same in v.12 , first start, crash, 2nd start no crash but mod crash.

There was a reboot of my computer between starting v.11 and v.12.

Last edited by hitmanking : 2 Weeks Ago at 12:39 PM. Reason: auto-merged double post
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Old 2 Weeks Ago   #12
Hypertenzion
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Error. Mostly within a minute.
Error log from "AmbientWars.PsychoLogic.log":



------------------------------------------------------
01-11-2009 22:31:30 - Starting up.
Ambient Wars v1.0.0.12 - BETA
------------------------------------------------------
01-11-2009 22:31:30 - [F][E] PsychoLogic()-> (PsychoLogic) The War is Starting...
01-11-2009 22:33:58 - [F][E] PsychoLogic()-> [E] - RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
01-11-2009 22:33:58 - [F][E] PsychoLogic()-> [ELC] - CreateRandomPsychosAheadInCars()-> If Exists(Car) AndAlso Car.GetFreePassengerSeat <> VehicleSeat.None Then Psycho = Car.CreatePedOnSeat(Car.GetFreePassengerSeat, RandomPsychoModel, RelationshipGroup.Criminal)
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Old 2 Weeks Ago   #13
Hypertenzion
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After a few minutes of play I get this error in the Psycholog:



------------------------------------------------------
02-11-2009 17:22:04 - Starting up.
Ambient Wars v1.0.0.14 - BETA
------------------------------------------------------
02-11-2009 17:22:04 - [F][E] PsychoLogic()-> (PsychoLogic) The War is Starting...
02-11-2009 17:22:57 - [F][E] PsychoLogic()-> [E] - RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
02-11-2009 17:22:57 - [F][E] PsychoLogic()-> [ELC] - CreateCarCrews()-> Psycho = Car.CreatePedOnSeat(VehicleSeat.AnyPassengerSeat, RandomPsychoModel, RelationshipGroup.Criminal)



I use GTA IV 1.0.4.0 and ScriptHookDotNet v0.893 BETA

Last edited by Hypertenzion : 2 Weeks Ago at 10:30 AM.
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Old 2 Weeks Ago   #14
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Quote:
Originally Posted by Hypertenzion View Post
After a few minutes of play I get this error in the Psycholog:



------------------------------------------------------
02-11-2009 17:22:04 - Starting up.
Ambient Wars v1.0.0.14 - BETA
------------------------------------------------------
02-11-2009 17:22:04 - [F][E] PsychoLogic()-> (PsychoLogic) The War is Starting...
02-11-2009 17:22:57 - [F][E] PsychoLogic()-> [E] - RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
02-11-2009 17:22:57 - [F][E] PsychoLogic()-> [ELC] - CreateCarCrews()-> Psycho = Car.CreatePedOnSeat(VehicleSeat.AnyPassengerSeat, RandomPsychoModel, RelationshipGroup.Criminal)



I use GTA IV 1.0.4.0 and ScriptHookDotNet v0.893 BETA
Yes there's still an issue in there that others are seeing and I am as well. Working on it. Did you disable UseCarCrews and see if it runs longer / more stable generally?
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Old 2 Weeks Ago   #15
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Quote:
Originally Posted by Ironhide View Post
Yes there's still an issue in there that others are seeing and I am as well. Working on it. Did you disable UseCarCrews and see if it runs longer / more stable generally?
I will try that out

Quote:
Originally Posted by Ironhide View Post
Yes there's still an issue in there that others are seeing and I am as well. Working on it. Did you disable UseCarCrews and see if it runs longer / more stable generally?
Just tried what you suggested and it didn't help.
The game shuttet down with an error as usually

Last edited by Hypertenzion : 2 Weeks Ago at 05:46 PM. Reason: auto-merged double post
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