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| | #1 |
| - Ambient Wars Creator Join Date: Oct 2009 Location: Texas Posts: 14 ![]() ![]() | News: ---------- Updates are on hold until we're finished moving. In the mean time it is suggested to disable car crews for better stability. In the AmbientWars.ini file change the following: Thug.UseCarCrews=True to Thug.UseCarCrews=False and it will disable car crew logic which causes problems in its current form. ---------- v1.0.0.17 Posted. Major CarCrews updates. Known Issues: - Stability in general. - There is still an occasional crash (MUCH much more rare now) that can happen inside the car crews. - The war toggle and clean-up code was broken due to recent changes and has to be resolved. - Some crews or crew members are not busy. v1.0.0.17 - Completely new CarCrews rewritten now with full drive-by shooting, crew combat grouping and chance of unlucky passenger that's not in the crew but is in the car. - All Thugs now always have secondary weapons via chance suitable for drive-by. - Improved performance. - Default MaxCanExist increased to 32. Mod Link: http://www.gta4-mods.com/script/ambi...beta-v10-f3648 This thread is being created to help support the Ambient Wars mod I released earlier today. Post problems and comments here and/or at the mod portal for the mod. For crashes set Psycho.UseFileLog=True in the INI file and post the contents of AmbientWars.PsychoLogic.Log in this thread if it has any content. some crashes occur at the native layer and will therefore have no info in the script layer because the exception would not bubble up it would be beneath unfortunately. Revision History Last edited by Ironhide : 6 Days Ago at 08:28 AM. Reason: Updated news |
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| | #2 |
| Registered User Newbie Member Join Date: Oct 2009 Posts: 3 ![]() | Forget about tomorrow, here it is: ![]() [ignore the ugly date display, its just a manipulated registrey key, to view my name next to the clock ]Here it is: I think this time the crash was caused by something different. Cause the game didnt crash immidiatly to the desktop, it freezed for some time. radio was working. The first 2 crashes, were direct-desktop crashes. |
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| | #3 |
| Ad Nocendum Potentus Sumus Join Date: May 2006 Location: Slovenia Posts: 3,438 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | If i'm reading the mod description correctly this is the mod i've been waiting for since GTAIV was released I'll definitely try this one out ASAP. edit: Love it, complete chaos just like i wanted. I've modified a few variables like the Player Vehicle drag / Auto repair for Engine / Vehicle health and set the Auto Sleep Mode to False. If i get any problems, i'll active the log and post anything i get there edit2: Code: AmbientWars.PlayerLogic.Log ------------------------------------------------------ 29.10.2009 23:08:19 - Starting up. ------------------------------------------------------ 29.10.2009 23:08:19 - PlayerLogic()-> (PlayerLogic) The War is Starting... 29.10.2009 23:08:39 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20 29.10.2009 23:08:49 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20 29.10.2009 23:08:59 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20 29.10.2009 23:11:15 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20 29.10.2009 23:11:25 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddArmor 20 Code: AmbientWars.PsychoLogic.Log ------------------------------------------------------ 29.10.2009 23:08:19 - Starting up. ------------------------------------------------------ 29.10.2009 23:08:19 - [F] PsychoLogic()-> (PsychoLogic) The War is Starting... 29.10.2009 23:12:06 - [F] PsychoLogic()-> [E] - CreatePsycho()-> RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'! 29.10.2009 23:12:06 - [F] PsychoLogic()-> [E] - Psycho = V.CreatePedOnSeat(V.GetFreePassengerSeat, PsychoModel, PsychoRelationshipGroup) I'm going to wind down the resolution and anything else that might be intensive just in case. So far i've crashed using the East Borough Bridge and similar, might be because of the amount of vehicle spawned. also new: Code: 29.10.2009 23:21:53 - [F] PsychoLogic()-> [E] - CreatePsycho()-> Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 29.10.2009 23:21:53 - [F] PsychoLogic()-> [E] - CreatePsycho()-> (1st) If Ped.isOnScreen Then Last edited by Xan : 3 Weeks Ago at 05:23 PM. |
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| | #4 |
| - Ambient Wars Creator Join Date: Oct 2009 Location: Texas Posts: 14 ![]() ![]() | Ok thanks Xan a new version using new throttling code will be uploaded in a few minutes for further testing. Don't concern yourself with changing / customizing settings yet if you can help me stability test this monster then it would be worth customizing. EDIT: A new version has been posted with throttling code: http://www.gta4-mods.com/script/ambi...beta-v10-f3648 Ok thanks. Please try the latest version with throttling and see if you are more / less / no change in stability. Last edited by Ironhide : 3 Weeks Ago at 06:22 PM. Reason: auto-merged double post |
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| | #5 |
| Ad Nocendum Potentus Sumus Join Date: May 2006 Location: Slovenia Posts: 3,438 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I've installed the new beta and restored my old graphic settings. VSync Off and no modifications to the Configuration file apart from enabling the log I've received a similar log output like before. I'll try setting the Phone Sleep function to off, and if that fails i'll reduce the graphic setting again. With the first version reducing the overall stress made the game stable for a longer period of time. I'll give a update if i get anything coherent |
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| | #6 |
| - Ambient Wars Creator Join Date: Oct 2009 Location: Texas Posts: 14 ![]() ![]() | Latest versions have entirely removed IsOnScreen checks to eliminate all chances of accessing such a dynamic and important property at such a fast rate where it can change while being evaluated causing violations and possibly corrupted memory = crash. Last edited by Ironhide : 2 Weeks Ago at 12:12 PM. Reason: auto-merged double post |
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| | #7 |
| Sanitation Division ![]() Join Date: Oct 2004 Location: New Jersey, USA Posts: 12,174 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I must say this is an awesome mod! Just tried it out and it definitely adds the element of surprise to free roam play. I think I'll check into what sort of settings I can modify next time I play. __________________ |
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| | #8 |
| - Ambient Wars Creator Join Date: Oct 2009 Location: Texas Posts: 14 ![]() ![]() | Good to hear I definitely have fun with this thing. Thought others may like it too which is why I spent the time to make it generic enough for most to easily use it. As far as configurable it provides quite a few options for that. The focus is on stability issues at the moment but it's come a long way since 1.0 in that regard. |
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| | #9 |
| Registered User Newbie Member Join Date: Oct 2009 Posts: 3 ![]() | AmbientWars.PlayerLogic AmbientWars.PsychoLogic |
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| | #10 |
| - Ambient Wars Creator Join Date: Oct 2009 Location: Texas Posts: 14 ![]() ![]() | Ok thanks it appears it's bombing in cars ahead code which is strange because it has safety checks to the extreme for valid pointers. I'll see if there's anything I can do about it. |
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| | #11 |
| Registered User Newbie Member Join Date: Oct 2009 Posts: 3 ![]() | the Car Ahead Code caused a crash again, after exactly 8 seconds, like before. AmbientWars.PlayerLogic AmbientWars.PsychoLogic v.12 causes same crash and exactly the same logs as in v.11. SO no change. BTW in v.11 i started the game and after i saw the first image, after the loading, the screen went black and it crashed to desktop, everything in 1 second. Second start it didnt crash but after activating the mod. Same in v.12 , first start, crash, 2nd start no crash but mod crash. There was a reboot of my computer between starting v.11 and v.12. Last edited by hitmanking : 2 Weeks Ago at 12:39 PM. Reason: auto-merged double post |
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| | #12 |
| Registered User Newbie Member Join Date: Oct 2009 Location: Copenhagen - Denmark Posts: 5 ![]() | Error. Mostly within a minute. Error log from "AmbientWars.PsychoLogic.log": ------------------------------------------------------ 01-11-2009 22:31:30 - Starting up. Ambient Wars v1.0.0.12 - BETA ------------------------------------------------------ 01-11-2009 22:31:30 - [F][E] PsychoLogic()-> (PsychoLogic) The War is Starting... 01-11-2009 22:33:58 - [F][E] PsychoLogic()-> [E] - RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'! 01-11-2009 22:33:58 - [F][E] PsychoLogic()-> [ELC] - CreateRandomPsychosAheadInCars()-> If Exists(Car) AndAlso Car.GetFreePassengerSeat <> VehicleSeat.None Then Psycho = Car.CreatePedOnSeat(Car.GetFreePassengerSeat, RandomPsychoModel, RelationshipGroup.Criminal) |
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| | #13 |
| Registered User Newbie Member Join Date: Oct 2009 Location: Copenhagen - Denmark Posts: 5 ![]() | After a few minutes of play I get this error in the Psycholog: I use GTA IV 1.0.4.0 and ScriptHookDotNet v0.893 BETA Last edited by Hypertenzion : 2 Weeks Ago at 10:30 AM. |
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| | #14 |
| - Ambient Wars Creator Join Date: Oct 2009 Location: Texas Posts: 14 ![]() ![]() | Yes there's still an issue in there that others are seeing and I am as well. Working on it. Did you disable UseCarCrews and see if it runs longer / more stable generally? |
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| | #15 | ||
| Registered User Newbie Member Join Date: Oct 2009 Location: Copenhagen - Denmark Posts: 5 ![]() | Quote:
![]() Quote:
The game shuttet down with an error as usually ![]() Last edited by Hypertenzion : 2 Weeks Ago at 05:46 PM. Reason: auto-merged double post | ||
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