Join Date: Apr 2008
Location: the British wilderness
poor online service...
argh, i hate it.
you have a bad connection with one person... just one... and *poof*, your back on the 8 second loading screen just waiting to do the same thing over, and over again.
the online is great, lots of fun indeed.
but the service is shite.
You could say I had a low internet connection, but when i play Resistance: Fall of Man or Warhawk. everything is fine, theres even an online section for Resistance. No faffing about going back and forth, switching between game modes.
Although... Rockstar has made it up to me, by making me one of the select few to have the Zombie skin.
very nice indeed I might add.
but what f*king good is an online skin, if i cant even create a bastard custom match!
FONT="Franklin Gothic Medium"]it cant be niko......the guy in the movie has fingerless gloves. [/FONT]
Join Date: Jul 2006
Location: San Jose, Ca
Then Rockstar should buckle down and fix this. I must say, I've seen better service with other games online. Hope they get around to repairing the service soon. Rockstar is better than this.
"I feel it on the inside, twisting and contorting. Memory has shaped me once again. Still feel you on the inside, biting and stinging. Will I ever forget to remember?" - Mudvayne, "Forget to Remember"
Join Date: Apr 2008
"Gaming Mode" on my D-Link router (DI-614+) needed to be enabled. Apparently this is the same as selecting between "Full Cone NAT" instead of "Symmetric NAT" (see here http://www.dslreports.com/forum/r194...mend-disabling ). I get the connection could not be established errors only when I have Gaming Mode turned off (or am in Symmetric NAT Mode). It sounds like many D-Link routers have this feature, and it's turned off by default on all of them. I'm not sure what it would be called on any others but it's probably safe to assume it exists in some form or another. Especially if the game works directly plugged in to your modem, but not through your router.
Discard Ping from WAN side - Seems to work either way. I noticed a couple of game lock-ups after enabling this, where I got no error message but instead only saw "Starting game" until I reboot my playstation. Only happened twice during all of testing so I don't think it has any impact, but it couldn't hurt to just leave it turned off so pings get replied to.
Static IP in DMZ - Seems to work ok outside of the DMZ with the below ports forwarded to static IP
Incoming PSN-required ports forwarded directly to Playstation's static IP (virtual server):
TCP 80 - worked with port forwarding on and off (with DMZ turned off and Gaming Mode ON)
TCP 443 - worked with port forwarding on and off (with DMZ turned off and Gaming Mode ON)
TCP 5223 - worked with port forwarding on and off (with DMZ turned off and Gaming Mode ON)
UDP 3478 - worked with port forwarding on and off (with DMZ turned off and Gaming Mode ON)
UDP 3479 - worked with port forwarding on and off (with DMZ turned off and Gaming Mode ON)
UDP 3658 - worked with port forwarding on and off (with DMZ turned off and Gaming Mode ON)
UDP 10070-10080, 50100 (Gran Turismo 5 ports) - worked with port forwarding on and off (with DMZ turned off and Gaming Mode ON)
Also after finding that Gaming Mode made things start working, I did some searching and found this which shows it helped other people too.
I'd recommend the static IP, the DMZ, the Gaming Mode ON (aka Full Cone NAT enabled), and the WAN ping replies turned on. I hope this helps anybody!
Join Date: May 2008
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