Join Date: Apr 2008
OXM US version Hands on Multiplayer (Scans)
Dunno if its new to people but its new to me so I figured Id take the time to scan and post it.. Havent even read it yet, but looks like there is maybe 1 defiantly new screen shot on the last page.
Good little read to pass some time..
Well after reading the little context on the bottom of the pages..
One of them states that if you retry a mission the conversation might change between characters.. Now thats something I Like, always hated listening to the same conversation OVER OVER and OVER. Lol
Last edited by snappy; 04-19-2008 at 12:50 PM..
Join Date: Jan 2008
OXM US - Hands On Summary
The mag contains new screens and never before seen artwork (I think) including Roman's girl Mallorie.
-The magazine states that eventhough Rockstar isn't ready to announce the soundtrack listing they state "we can confirm that the radio stations will return with lots of licensed music".
-Senior Dev, Jeronimo Barrera states that it took testers two weeks to get through the single player experience by playing 4 hours a day. That's 56 hours for you math whiz kids.
-The 6+ month delay because Rockstar wanted to perfect the gameplay and also make an amazing multiplayer experience which included working out Networking Code to ensure that the game would run smoothly.
-"Nothing would make the industry happier than to see us fail at this", Says Barrera, "and we're not going to let that happen".
-The Rockstar Devs are just as excited about developing the games as they are to see people enjoy them. The magazine calls them "Proud Papas".
-Reaffirms what prior reports have said. The host selects all the options from friendly fire, what weapons, soundtrack, etc. but also says that you can choose the option for only your team to hear you communicate or your enemies can also hear what you are saying.
-You can go 8-on-8 or you can just have a 1-on-1 deathmatch in the Liberty City streets.
-"Jamaican Heat" is a mission in the single player where you meet Little Jacob and you have to cover him, similar to Guardian Angels in Vice City. Hold the left trigger to lock-on to a target, then flick between enemies with the right analog stick.
-While locked on, you can still push the stick up for headshots or take out your enemies at the knees. Free Aim is activated by squeezing the left trigger halfway.
-Little Jacob's follow up mission "Concrete Jungle", introduced the cover system, which felt easy and intutively mapped to the right bumper (RB). Tapping the button a second time will 'unstick' you from the wall, but the left analog stick does the same thing.
-In "Concrete Jungle" they 'blasted through the doorways, braced against the outside wall, smashed the front window, and blind-fired through the shattered glass'.
-Simply press up on the D-Pad to access the phone which prompts you to retry the latest mission if you fail. You can decline and return to crusing the Liberty Streets if you so choose.
-The last mode that they played was Free Roam and they decide to do the class GTA concept of piling up as many cars as possible and blowing them up with a Rocket Launcher.
-It is possible to skip a Rocket off of the pavement if you angle it correctly.
-'Rockstar won't reveal other multiplayer modes yet; like the bulk of the single-player story, Barrera says that they want to keep some surprises for players to find on their own.
Last edited by bennifer3000; 04-19-2008 at 01:30 PM..
Join Date: Apr 2008
Good post I guess, but if I had known this was news I would've posted about it earlier - like almost two weeks ago when the magazine actually arrived in my mailbox. I've been riding the high of this MP preview for the last 14 days. It's pretty awesome.
Join Date: Oct 2004
I've wondered if Teams have to be even, or can you have one team outnumber another, like if the smaller team is made up of better players, or starts with better equipment etc.
Join Date: Jul 2007
Location: NE uk
Mr.X aka The Rebel
Join Date: Mar 2008
Join Date: Jan 2008
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