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Old 04-28-2014   #9
ZCAB
 
Join Date: Sep 2003
Posts: 4,051
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GTA IV was arguably the most commercially successful GTA until GTA V, selling almost as many units as San Andreas in about half the time. If Rockstar was trying to appeal to the fans as blindly as you're trying to make it out, GTA V would have been more like GTA IV, not less. Can you really accuse them of not having feeling for what they're creating, when they've so obviously looked at the fans' wishes for GTA V rather than just at what's been proven to sell? They make their games for their fans, not for their own creative expression.

How exactly are GTA V's physics less advanced than its predecessor's? They're backed up by the exact same technology, which is implemented no differently besides on character movement and vehicle handling. Character movement is snappier, but no less lifelike (unless you consider it unrealistic to be able to turn around in less than 5 seconds), and driving is more loose and responsive, which makes it more comfortable and fun to many people. It's not quite a driving simulator, but the vehicle physics in GTA IV weren't exactly spot-on either.

Having a more focused and emotional story is good and all, but here's the thing: the more emphasis a video game puts on its story, the more obvious it becomes that the overall standard of writing is so much higher in older storytelling mediums like TV, film, or novels. A scene like Niko telling Roman about the fifty children against the church wall might seem profound by video game standards, but it's just another version of the traumatic tale you get from every war veteran in Hollywood movies since Jaws. GTA V, unlike its predecessor, knows this is an uphill struggle and chooses to emphasize gameplay. To reference another work of crime fiction with much more "grown up" writing than GTA IV: "You cannot lose if you do not play".

By the way: many people can actually enjoy a serious story with mature themes one moment, and some stupid immature fun another. This is absolutely no reflection of their "maturity". It's a reflection of how sometimes, a person just wants to have some brainless escapism after a day at the proverbial salt mines, instead of having to drive his virtual cousin to the bowling alley while listening to good-by-video-game-standards dialogue.

Last edited by ZCAB; 04-28-2014 at 01:50 PM..
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