Originally Posted by Xan
The thing I'm curious about is the fact that this upcoming generation and the generation before it are on a completely different playing field in terms of architecture.
We know for sure it's coming on 360/PS3 from the official blog and it's 8GB installation requirement stating 360/PS3, but will we see a port to PS4/One in the months following that instead of a pure focus on PC?
I know the new consoles are supposed to be miles easier to code for, but how easy is it to go from an archaic architecture and port it to something more akin to a modern PC architecture? Hell, I think you don't even need to port from a console base of the game, you could simply tweak the available PC build to port it from what I understand of the new consoles.
I bet money that a PS4/One port will happen eventually, bigger crowd of players to buy your game and some experience in development for any future titles
Well, they'll almost certainly be making a PC version of it, they've done the same thing with every 3D GTA game, where they've denied a PC version until after release, and as Xbone and PS4 have PC based architecture, it certainly isn't a stretch to give us an Xbone/PS4 version at 1080p/60fps with higher definition textures, and more cars/pedestrians able to be rendered simultaneously.
I've already preordered it on PS3 for release, but I would also buy it on PS4 if they did this, and I really hope they do.