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Old 02-11-2013   #9
AngryAmoeba
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Location: USA
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I've been really busy for the past several months, but finally I have an Arrest Warrant update ready for testing. Anyone who's interested, please download and let me know if anything breaks or weird shit happens.

http://www.mediafire.com/download/zt...t_v1.1_PR6.zip

Changes in v1.1 Prerelease 6

- Your notoriety rating is shown as big stars in the top-right.
. . . . When you've been IDed in a chase, the stars and an eye icon both flash blue.
. . . . During High Alert, the stars and countdown timer both flash red.
. . . . Your vehicle wanted level is shown as stars above the radar.

- Tweaked police behavior:
. . . . Weapons are confiscated when you die in a chase (new INI setting, see below).
. . . . Searching cops stop spawning for 15 sec every time your wanted level rises (new INI settings). To compensate, High Alert always activates when you escape.
. . . . They call for backup when your wanted level rises.
. . . . When investigating, they just follow and don't interrogate unless fully alerted.
. . . . Investigating cops threaten you when they're nearby.
. . . . Alert level starts draining if you haven't alerted them in a while, unless fully alerted (new INI setting).
. . . . Alert level starts rising after they've investigated for 120 seconds, so you have to lose them (new INI setting).
. . . . Alert indicator flashes whenever alert level rises, not just when it reaches a new peak.
. . . . After a cop has investigated, his alert level won't drain below 20 (new INI setting).
. . . . They're alerted when they see a nearby cop running after you (new INI setting).
. . . . They're less easily alerted when you're in cover (new INI setting).
. . . . They're less easily alerted when you run during High Alert.
. . . . They're less easily alerted during High Alert if your notoriety rating is less than the previous wanted level.
. . . . High Alert is cancelled if you save, die, or go to Pay 'n' Spray (due to time passed).
. . . . They're no longer alerted when you bump into criminals.
. . . . They're no longer alerted faster when you face them, unless you have 3+ notoriety stars.
. . . . Driving away from investigating cops only alerts them if they're at red alert.
. . . . If you drive fast nearby, they notice traffic crimes they can't see (except heavy car damage).
. . . . They're not alerted by heavy car damage if you're barely moving.
. . . . If your siren is on, traffic crimes are allowed (except hitting peds).
. . . . They're less likely to spot your gun/explosive, except when you're aiming (new INI settings).
. . . . They run slower when investigating (new INI settings).
. . . . When investigating cops lose you, they guess your location multiple times within a wider radius (new INI setting).
. . . . They no longer always run to the nearest sidewalk before giving up investigations.
. . . . Investigating cops in cars don't get out to interrogate until they reach red alert.
. . . . FBI and NOOSE pay less attention to you when your warrant/High Alert level is low.
. . . . Cops pay less attention to you when you wear the LSD uniform.
. . . . Chance of looking at player is based on peak alert level instead of current level.

- Added INI settings:
. . . . Settings related to stars (in the HUD section).
. . . . OverallAlertMultiplier_FBI, NOOSE: changes how much FBI and NOOSE notice you.
. . . . OverallAlertMultiplier_LSD: changes how much cops notice you when you wear the LSD uniform.
. . . . Weight_Night, Weight_Rain, and other weights that decrease the effect of certain alerts.
. . . . DispatchDelay_Seconds: how long cops won't spawn after your wanted level rises.
. . . . DispatchDelay_OnlyAtChaseStart: enable to make cops spawn normally after the first delay.
. . . . OnChaseDeath_ConfiscateWeapons: self-explanatory.
. . . . OnChaseDeath_HighAlert: triggers High Alert when you die in a chase.
. . . . OnChaseDeath_AddCrimes: adds your crimes to your warrant when you die in a chase.
. . . . FindLostPlayerGuesses: how many times investigating cops guess your location before giving up.
. . . . InvestigatingCopsAlwaysOnMap: shows indicators on map, ignoring line of sight (disabled by default).
. . . . SpotChancePerSec_LargeGun, etc.: chance of guns/explosive being spotted.
. . . . InventoryLargeGunAlert, etc.: alert amounts for unequipped weapons in your inventory (default 0).
. . . . RunningAlertMultiplier: changes how much running alerts cops.
. . . . SeeCopRunAlert: alert for seeing running cop = this setting * difference between cops' alert levels.
. . . . StarsToRecognizeVehicle: how many stars your vehicle needs to alert cops on sight.
. . . . MinAlertAfterInvestigation: Minimum alert level of cops who have investigated.
. . . . Investigation_WalkSpeed, etc.: multipliers for movement speed of investigating cops.
. . . . Investigation_YellowAlertRange, RedAlertRange: How close investigating cops follow you.
. . . . Investigation_WatchSeconds: How long cops watch you before alert level starts draining.
. . . . Investigation_PatienceSeconds: Cumulative time investigating before alert level starts rising.
. . . . ShowMsg_DispatchCountdown: shows seconds until searching cops can spawn.

- Tweaked existing INI settings:
. . . . Split "ALERT MODIFIERS" section into "weighted" and "unweighted" sections.
. . . . Replaced "NeedHighNotorietyToRecognize" with "StarsToRecognizeFace". Default is 3.
. . . . Replaced "OverallAlertModifier" setting with separate settings for each notoriety rating.
. . . . Changed "modifier" settings to multipliers so they're easier to use.
. . . . Increased default "TrackingRange_OnFoot" from 200 to 250.
. . . . Increased default "TrackingRange_InCar" from 250 to 300.
. . . . Increased default "KnifeAlert" from 15 to 20.
. . . . Decreased default "VehicleID_MinSecs" from 6 to 5.
. . . . Renamed "ClearWarrant_OnArrest" to "OnArrest_ClearWarrant".
. . . . Renamed "ClearWarrant_OnChaseDeath" to "OnChaseDeath_ClearWarrant".
. . . . Renamed "ShowWarrantRatingKey" to "ShowStarsKey".
. . . . Renamed "ModifierKey" to "ModToggleModifierKey".
. . . . Renamed "MESSAGES" section to "HUD".
. . . . Removed "GunsAreIllegal" (you can just set the gun/explosive spot chances to zero).
. . . . Removed "EnableInvestigations" setting.

- Fixed bugs:
. . . . You were IDed when resuming a chase from High Alert, even if you weren't IDed in the last chase.
. . . . Police told you to pull over while you were on foot.
. . . . Cops sometimes didn't face you while interrogating.
. . . . Cops sometimes didn't wander after giving up an investigation.
. . . . Cops driving vehicles didn't stop to wait for other cops to get in.
. . . . Script crash when the game deleted a cop right after he spotted your weapon.
. . . . Weapon alert INI settings didn't have any effect.
. . . . Wanted vehicle notification was still shown when disabled in the INI.
. . . . ID messages were still shown when disabled in the INI.
. . . . "Vehicle IDed" message didn't show if the car was already wanted when IDed for a new crime.
. . . . More than the MaxTrackedCops could be tracked sometimes.
. . . . The mod only started tracking new cops within TrackingRange_CopInCar, even if TrackingRange_CopOnFoot was bigger.

- Police radio dispatch sounds are enabled when you're in an emergency vehicle.
- The "vehicle identified" message says whether it's for a past crime or new one.
- Bribe text is broken into multiple lines, and the amount of lost notoriety is shown after bribing.
- Added "reloadini" console command.
- Added "togglestats" console command to show various stats for the nearest tracked cop.
- Significant code restructure.



__________________
My humble GTA4 realism scripts:
Arrest Warrant notoriety system with cop alert meters
Bank Account store money at ATMs and earn interest
Deadly Wrecks car wrecks hurt, seatbelt helps
Weapon Weight weapons and ammo slow you down
Weapon Storage store weapons & ammo in safehouses
Real Reload more realistic reload model for guns
Hide Radar hide the radar & health bars for HUD-free gameplay

My specs:
Q6600 @ 3.0GHz || 4GB DDR3 1333 RAM || GeForce GTX 570 1.25GB
24" LCD @ 1920x1200 || Windows 7 Professional x64 || GTA4 v1.0.4.0

Last edited by AngryAmoeba; 08-08-2013 at 04:13 PM..
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