Join Date: Jun 2006
Location: New South Wales
Dan Houser discusses Michael, Trevor, Franklin
Dan Houser recently spoke to IGN
about the protagonists of V, it's nothing new but good insight never-the-less.
| Dan Houser: "Michael, to me, is... Who is he? I know who he is, I'm just trying to... He's the person who is trying to ignore some rather large mistakes that they have made. The person who's trying to forget about certain practical but still selfish decisions that they took. He's a man, also, obsessed by images and by appearances and who, when the world doesn't live up to those images and appearances, doesn't know what to do. He just retreats into his head. What he also is, when we started out... What he kind of evolved into as we began thinking about him and developing him... He was the first character we came up with. He began as the idea of, what happens to a regular GTA protagonist after they retire? Then you think, what would make him retire? He's a man with a big ego and plenty of good values and plenty of bad values. |
"One of the advantages of the three-character system is you can have characters who, if they were the only protagonist, would be far too flawed for you to find appealing. With other equally flawed protagonists, but flawed in different ways, I think it gets more understandable. His flaws are certainly his large ego, an inability to control his temper, and his willingness to make large moral compromises. To me, that's a very interesting character. A guy who's in his mid-40s and on the cusp of middle age who doesn't know what to do, but made a bunch of money and does not know what to do with it. He's theoretically won, but the spoils of victory aren't necessarily what he imagined. For us that's a very interesting character, unlike what we've done in the past or what we've seen in much entertainment in general, let alone any video games. That was interesting."
| Dan Houser: "Trevor was the other side of the GTA coin, I suppose. He's the person who's driven purely by desire, resentment, no thought for tomorrow whatsoever, completely id rather than ego-driven. Constant partying, constant madness. The only thing he doesn't want to do is stop. He wants to keep going and ride it all to the end. Won't take an insult from anybody. Kills without remorse, like a true psychopath, but very sentimental for the right reasons when it suits him. That seemed like another side of the kind of GTA coin or the GTA world, but very rarely as the protagonist. That seemed an interesting guy to have as a protagonist. Very unlike anyone we've had in a game before. If you began to develop him and Michael and their previous relationships... We wanted this feeling where you start off thinking one's good and the other's awful. Then you get spun the other way. Then you get spun back the first way, until you can't decide." |
| Dan Houser: "The idea with Franklin was someone stepping outside their comfort zone and their normal way of doing things, because that way, even though they're still in their mid-20s or whatever, that hasn't worked. That world that they thought they'd be in and be able to make a success of has, thanks to the modern world or the changes in the economy or whatever it is, just failed. It doesn't really exist. They're now looking for something new. A new opportunity. They've gotten their qualifications and gotten all their experience and all they're good at is driving and robbing. How do actually go forward and who do you get to a kind of mentor you? That was a good contrast. The gang-banger in the post-gang-banging world." |