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Old 10-18-2012   #227
pr0t0typ3IV
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Join Date: Aug 2011
Posts: 7
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I have a problem,when i die my game crashes.Im using IV with patch 1.0.4.0

Code:
2012-10-18 17:34:41 - STARTING SCRIPTS...
2012-10-18 17:34:41 - INFO: Phone number checks are not available!
2012-10-18 17:34:42 -  ...successfully started script 'AmbientWars2010.AmbientWarsCarCrews'!
2012-10-18 17:34:42 -  ...successfully started script 'AmbientWars2010.AmbientWarsStreetThugs'!
2012-10-18 17:34:42 -  ...successfully started script 'AmbientWars2010.AmbientWarsPlayer'!
2012-10-18 17:34:42 -  ...successfully started script 'AmbientWars2010.AmbientWarsMayhem'!
2012-10-18 17:34:42 -  ...successfully started script 'AmbientWars2010.AmbientWarsHUB'!
2012-10-18 17:34:42 -  ...successfully started script 'AmbientWars2010.AmbientWarsCommon'!
2012-10-18 17:34:42 -  ...successfully started script 'AmbientWars2010.AmbientWarsCarSelector'!
2012-10-18 17:35:43 - Error during Tick in script 'AmbientWars2010.AmbientWarsStreetThugs':
                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                         at NativeInvoke.Invoke<int,int,unsigned int>(SByte* name, Int32 p1, UInt32 p2)
                         at Scripting.?A0x5984d89a.SetCharRelationshipGroup(Int32 , UInt32 )
                         at GTA.Ped.set_RelationshipGroup(RelationshipGroup value)
                         at AmbientWars2010.AmbientWarsCommon.NormalizePed(Ped Ped, RelationshipGroup OriginalRelationshipGroup)
                         at AmbientWars2010.AmbientWarsStreetThugs.Maintain()
                         at AmbientWars2010.AmbientWarsStreetThugs.MARSHAL_WarTick(Script sender, ObjectCollection Parameter)
                         at GTA.Script.ProcessBoundScriptCommand(ScriptCommandEventArgs sceva)
                         at GTA.Script.ProcessEvents()
                         at GTA.Script.DoTick()
                         at GTA.ScriptThread.OnTick()
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