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Old 11-18-2010   #5
DECEiFER
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Join Date: Sep 2008
Location: Ireland
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It's here, as promised! We have kept the project's momentum going with our first-ever SOL-O development video edition.

This edition focuses on one main core multi-player feature; synchronization.

The main area demonstrated is vehicles, showcasing motion (velocity, movement and turning/rotation), damage, and color.

Ever since the merge with State Of Liberty, the motion-wise vehicle synchronization has been completely redone, employing new methods to accommodate not only smooth actions, but also extreme circumstances. Accuracy has been our newest concern, so that's been preserved too, as demonstrated by some tests (skidding, barrel rolls) that are showcased in this video.

With color synchronization, the full spectrum of RGB can be used to color your car (both primary and secondary car color parameters), and further than that, you can set the vehicle's alpha (transparency) - something that has never been accomplished in Vice City before! A simple function in Lua can be used to set all these parameters.

Our vehicle damage synchronization is precision-grade, with each individual panel, door, tyre and light having its own configurable damage status. In addition to manually setting the component states, they are automatically synchronized. Some damage statuses include in-tact, dented, removed/turned on or off, popped, and swinging open.

This video was filmed on November 17, 2010. At no point in the video was the filmer driving.



Filmed and edited by DECEiFER.

Last edited by DECEiFER; 11-20-2010 at 09:13 PM..
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