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Old 09-29-2010   #189
Ironhide
- Ambient Wars Creator
 
Join Date: Oct 2009
Location: Texas
Posts: 210
Ironhide will become famous soon enoughIronhide will become famous soon enoughIronhide will become famous soon enoughIronhide will become famous soon enoughIronhide will become famous soon enoughIronhide will become famous soon enoughIronhide will become famous soon enough
You bet.


Updated:

@ Motor

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v2.2.0.0 - In Development
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[ Police Core ]

I was finally able to get around to working on police squads to help deal with car crews.

The player is no longer considered the most dangerous thing in the city.

Car crews are now considered equally dangerous by any cops that are inside vehicles themselves.

If the player has a wanted level and a squad car is called away to deal with a car crew instead, the wanted level will drop by 1 per squad car called away.

The net effect is spreading out the perceived threat of the player in relation to other car crews in the city.

Car crews have a chance of becoming aware they are being pursued and decide to take out the threat by any means possible.

Cops on foot are not affected by the police car at this time. Only cops within vehicles are considered by the code to pursue other car crews.

Currently each car crew can have a max of 2 police squads assigned to them. This will become configurable.

The police core itself will grow over time with new relevant and configurable properties or behavior.


Last edited by Ironhide; 09-29-2010 at 02:49 PM..
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