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Old 08-01-2010   #72
motorsport71
Teach Me Wise Ones, Leave Me Alone Stupid Ones
 
Join Date: Dec 2009
Location: Pittsburgh
Posts: 161
motorsport71 will become famous soon enoughmotorsport71 will become famous soon enoughmotorsport71 will become famous soon enoughmotorsport71 will become famous soon enoughmotorsport71 will become famous soon enoughmotorsport71 will become famous soon enough
Nope, the leader may stil be the problem (from the peanut gallery that is my brain) It crashes after the car crew spawns. I tried it twice, the first time it spawned quickly but i was able to tail it for a few moments. The second time it took a while to spawn. here are the logs:

Second run Thug Logic:
ENTIRE SCRIPT JUST INCASE?)
------------------------------------------------------
- File Cleared for performance based on thunk 1000
------------------------------------------------------
09:30:40:018 - [EXIT]CreateMembers()
09:30:40:018 - ThugLogic.Create() Created Members
09:30:40:018 - ThugLogic.Create() Finished processing. Throttle.
09:30:40:018 - ThugLogic.Core Wait() 250ms
09:30:40:018 - [EXIT]Create()
09:30:40:018 - ThugLogic.CreateCarThugCrews() Success = True
09:30:40:018 - ThugLogic.CreateCarThugCrews() Adding Crew to list.
09:30:40:018 - ThugLogic.CreateCarThugCrews() Done.
09:30:40:018 - ThugLogic.CreateCarThugCrews() Created a ThugCrew: Crew ID: 79bad4b5-b999-4970-8efe-ba9c3a79f04e
09:30:40:018 - ThugLogic.CreateCarThugCrews() Current Crews: 1, Max Crews: 2
09:30:40:018 - [ENTER]Create()
09:30:40:018 - ThugLogic.Create() Position wasn't passed. Using pos from around player.
09:30:40:018 - ThugLogic.Create() HIT: If Rand.Next(1, 3) = 1 Then. Player speed and direction will be factored for crew spawn this tick.
09:30:40:018 - ThugLogic.Create() Done
09:30:40:018 - [ENTER]CreateCar()
09:30:40:018 - ThugLogic.CreateCar() --->
09:30:40:018 - ThugLogic.CreateCar() Working on Crew: CrewID = 4a9c9c44-19ed-4644-9d4b-c6f1e128f44a
09:30:40:018 - ThugLogic.CreateCar() --->
09:30:40:018 - ThugLogic.CreateCar() Car Staging Position: 850.218, -499.2135, 13.80741
09:30:40:018 - ThugLogic.CreateCar() Looking for a car.
09:30:40:019 - ThugLogic.CreateCar() Got a Car array. Max 21
09:30:40:019 - ThugLogic.CreateCar() Using Cars index 0
09:30:40:021 - ThugLogic.GetDistanceFromPlayer() Distance = 25.46635
09:30:40:021 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=25.46635, MinCarCrewPollRadius=50
09:30:40:021 - ThugLogic.CreateCar() Didn't get a valid car.
09:30:40:021 - ThugLogic.CreateCar() Looking for a car.
09:30:40:021 - ThugLogic.CreateCar() Using Cars index 1
09:30:40:021 - ThugLogic.GetDistanceFromPlayer() Distance = 12.75691
09:30:40:021 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=12.75691, MinCarCrewPollRadius=50
09:30:40:021 - ThugLogic.CreateCar() Didn't get a valid car.
09:30:40:021 - ThugLogic.CreateCar() Looking for a car.
09:30:40:021 - ThugLogic.CreateCar() Using Cars index 2
09:30:40:022 - ThugLogic.GetDistanceFromPlayer() Distance = 6.201608
09:30:40:022 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=6.201608, MinCarCrewPollRadius=50
09:30:40:022 - ThugLogic.CreateCar() Didn't get a valid car.
09:30:40:022 - ThugLogic.CreateCar() Looking for a car.
09:30:40:022 - ThugLogic.CreateCar() Using Cars index 3
09:30:40:022 - ThugLogic.GetDistanceFromPlayer() Distance = 58.3072
09:30:40:022 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=58.3072, MinCarCrewPollRadius=50
09:30:40:022 - ThugLogic.ValidCar() Player NOT in a car.
09:30:40:022 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
09:30:40:022 - ThugLogic.ValidCar() Car is mission req.
09:30:40:022 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
09:30:40:022 - ThugLogic.CreateCar() Didn't get a valid car.
09:30:40:022 - [EXIT]CreateCar()
09:30:40:022 - ThugLogic.Create() [W] - Failed CreateCar at base pos: X:850.22 Y:-499.21 Z:13.81
09:30:40:022 - ThugLogic.DisposeCrew() --->
09:30:40:022 - ThugLogic.DisposeCrew() Working on Crew: CrewID = 4a9c9c44-19ed-4644-9d4b-c6f1e128f44a
09:30:40:022 - ThugLogic.DisposeCrew() --->
09:30:40:022 - ThugLogic.DisposeCrew() Disposing Crew: 4a9c9c44-19ed-4644-9d4b-c6f1e128f44a
09:30:40:022 - ThugLogic.DisposeCrew() This crew had no leader.
09:30:40:022 - ThugLogic.DisposeCrew() This crew had no car
09:30:40:022 - ThugLogic.DisposeCrew() Finished.
09:30:40:022 - ThugLogic.Create() Finished processing. Throttle.
09:30:40:022 - ThugLogic.Core Wait() 250ms
09:30:40:022 - [EXIT]Create()
09:30:40:022 - ThugLogic.CreateCarThugCrews() Success = False
09:30:40:022 - ThugLogic.CreateCarThugCrews() [W] - Crew,Create returned False.
09:30:40:022 - ThugLogic.GetDistanceFromPlayer() Distance = 92.61897
09:30:40:022 - ThugLogic.GetDistanceFromPlayer() Distance = 21.45011
09:30:40:024 - ThugLogic.GetDistanceFromPlayer() Distance = 62.08169
09:30:40:033 - ThugLogic.CreateStreetThug2() Setting props.
09:30:40:033 - ArmTheThug() If Exists(Thug) Then
09:30:40:033 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
09:30:40:033 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
09:30:40:033 - ArmTheThug() Ammo = 10941
09:30:40:033 - ArmTheThug() Thug gets weapon Thrown_Molotov, with ammo amount 10941
09:30:40:033 - ArmTheThug() Case Weapon.Thrown_Molotov
09:30:40:039 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
09:30:40:039 - ThugLogic.CreateStreetThug2() Configuring Street Thug Blip
09:30:40:040 - ThugLogic.CreateStreetThug2() Blip created.
09:30:40:040 - ThugLogic.CreateStreetThug2() Kill Spree
09:30:40:040 - ThugLogic.CreateStreetThug2() Done
09:30:40:041 - ThugLogic.GetDistanceFromPlayer() Distance = 70.26173
09:30:40:042 - ThugLogic.CreateStreetThug2() Setting props.
09:30:40:043 - ArmTheThug() If Exists(Thug) Then
09:30:40:043 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
09:30:40:043 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
09:30:40:043 - ArmTheThug() Ammo = 2631
09:30:40:043 - ArmTheThug() Thug gets weapon Shotgun_Baretta, with ammo amount 2631
09:30:40:043 - ArmTheThug() Case Weapon.Shotgun_Baretta
09:30:40:043 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
09:30:40:043 - ThugLogic.CreateStreetThug2() Configuring Street Thug Blip
09:30:40:043 - ThugLogic.CreateStreetThug2() Blip created.
09:30:40:043 - ThugLogic.CreateStreetThug2() Kill Spree
09:30:40:044 - ThugLogic.CreateStreetThug2() Done
09:30:40:044 - ThugLogic.WarTick() UseExtraMayhem = True
09:30:40:044 - ThugLogic.WarTick() HIT on MaxChanceExtraMayhem: Chance is 1 in 1
09:30:40:044 - ThugLogic.CreateExtraMayhem2() Begining Mayhem Flow
09:30:40:044 - ThugLogic.CreateExtraMayhem2() Selected Mayhem Type: Ped_Explode
09:30:40:044 - ThugLogic.CreateExtraMayhem2() ExplodeType if used will be: Molotov
09:30:40:044 - ThugLogic.GetPositionFromPlayer() PlayerSpeed: 0
09:30:40:044 - ThugLogic.GetPositionFromPlayer() ExtraDistanceAddedToSpeedBoost = 89
09:30:40:044 - ThugLogic.GetPositionFromPlayer() SpawnDistanceBoost + ExtraDistanceAddedToSpeedBoost = 89
09:30:40:044 - ThugLogic.GetPositionFromPlayer() Player Speed = 0, PlayerPos = X:902.91 Y:-511.03 Z:14.81, PlayerHeading = 178
09:30:40:044 - ThugLogic.GetPositionFromPlayer() Player is going South.
09:30:40:044 - ThugLogic.GetPositionFromPlayer() Position now = X:901.66 Y:-600.33 Z:13.88
09:30:40:045 - ThugLogic.Mayhem_GetSuitablePed() Got a Ped. Checking suitability
09:30:40:045 - ThugLogic.IsPedRequired() Checking Peds()
09:30:40:045 - ThugLogic.IsPedRequired() Peds are Ok for use.
09:30:40:045 - ThugLogic.IsPedGoodForMayhem() Ped is Ok.
09:30:40:045 - ThugLogic.Mayhem_GetSuitablePed() ConfirmSafeRadius: 10
09:30:40:045 - ThugLogic.Mayhem_GetSuitablePed() Radius will be checked.
09:30:40:046 - ThugLogic.IsPedRequired() Checking Peds()
09:30:40:046 - ThugLogic.IsPedRequired() Peds are Ok for use.
09:30:40:046 - ThugLogic.Mayhem_GetSuitablePed() PedsInAreaAreSafe = True. Pass
09:30:40:046 - ThugLogic.CreateExtraMayhem2() Got a Ped. Boom time
09:30:40:048 - ThugLogic.GetSlightVariantFromPosition() Creating a slight variance for Position: X:900.24 Y:-599.14 Z:13.96
09:30:40:048 - ThugLogic.GetSlightVariantFromPosition() Variant Position: X:901.28 Y:-597.23 Z:15.49
09:30:40:049 - ThugLogic.CreateExtraMayhem2() Ped went Boom
09:30:40:049 - ThugLogic.WarTick() Tick Done.
09:30:40:049 - ThugLogic.WarTick() ************************************************** *****
09:30:40:049 - ThugLogic.WarTick() War Tick End:
09:30:40:049 - ThugLogic.WarTick() ************************************************** *****
09:30:40:049 - ThugLogic.WarTick() GetOut Released
09:30:40:049 - ThugLogic.WarTick() Released ThugSync
09:30:47:506 - ThugLogic.IsPlayerInControl() The Player can control the character right now.
09:30:47:506 - ThugLogic.WarTick() ************************************************** *****
09:30:47:506 - ThugLogic.WarTick() War Tick Start:
09:30:47:506 - ThugLogic.WarTick() ************************************************** *****
09:30:47:506 - ThugLogic.Holding ThugTickSync
09:30:47:506 - ThugLogic.WarTick() GetOut Set
09:30:47:506 - ThugLogic.WarTick() TotalWarTicksDone = 13
09:30:47:506 - ThugLogic.WarTick() ThugList Count @tick = 0
09:30:47:506 - ThugLogic.WarTick() ThugCrews Count @tick = 1
09:30:47:506 - ThugLogic.WarTick() UseCarCrews = True
09:30:47:506 - ThugLogic.GarbageCollectCarCrews() Before GC Total ThugCrews = 1
09:30:47:506 - ThugLogic.GarbageCollectCarCrews() PRE GC: Crew ID in list: 79bad4b5-b999-4970-8efe-ba9c3a79f04e
09:30:47:508 - [ENTER]GarbageCollect()
09:30:47:508 - ThugLogic.GarbageCollect() --->
09:30:47:508 - ThugLogic.GarbageCollect() Working on Crew: CrewID = 79bad4b5-b999-4970-8efe-ba9c3a79f04e
09:30:47:508 - ThugLogic.GarbageCollect() --->
09:30:47:509 - ThugLogic.GarbageCollect() Begin GC: Car still exists = True
09:30:47:509 - ThugLogic.GarbageCollect() Begin GC: Group still exists = True
09:30:47:510 - ThugLogic.GarbageCollect() Begin GC: Leader still around = True
09:30:47:511 - ThugLogic.GarbageCollect() Begin GC: Members still exist = True
09:30:47:513 - ThugLogic.CrewAITick() --->
09:30:47:513 - ThugLogic.CrewAITick() Working on Crew: CrewID = 79bad4b5-b999-4970-8efe-ba9c3a79f04e
09:30:47:513 - ThugLogic.CrewAITick() --->
09:30:47:513 - ThugLogic.CrewAITick() CrewAgeCurrent = 9000, CrewAgeMax = 36000
09:30:47:513 - ThugLogic.CrewAITick() ThugDistance = 0 : ThugDistance = Logic.GetDistanceFromPlayer(Leader.Position)
09:30:47:516 - ThugLogic.CrewAITick() Using distance from Leader
09:30:47:516 - ThugLogic.GetDistanceFromPlayer() Distance = 144.0182
09:30:47:520 - ThugLogic.CrewAITick() Done
09:30:47:520 - ThugLogic.CrewAITick() Distance is 0 or > than 130 so DisposeCrew
09:30:47:520 - ThugLogic.DisposeCrew() --->
09:30:47:520 - ThugLogic.DisposeCrew() Working on Crew: CrewID = 79bad4b5-b999-4970-8efe-ba9c3a79f04e
09:30:47:520 - ThugLogic.DisposeCrew() --->
09:30:47:520 - ThugLogic.DisposeCrew() Disposing Crew: 79bad4b5-b999-4970-8efe-ba9c3a79f04e
09:30:47:520 - ThugLogic.DisposeCrew() Removing from Group2
09:30:47:521 - ThugLogic.DisposeCrew() Group 2 cleared.
09:30:47:521 - ThugLogic.DisposeCrew() Removing All Members.
09:30:47:521 - ThugLogic.DisposeCrew() Group nulled.
09:30:47:521 - ThugLogic.DisposeCrew() Crew has a leader. The Group will not be used to remove it as it appears bugged?
09:30:47:521 - ThugLogic.DisposeCrew() Leader deleted
09:30:47:523 - ThugLogic.DisposeCrew() Crew has a Car
09:30:47:524 - ThugLogic.DisposeCrew() Car deleted.
09:30:47:524 - ThugLogic.DisposeCrew() Finished.
09:30:47:524 - ThugLogic.GarbageCollect() Finish GC: Car still exists = False
09:30:47:524 - ThugLogic.GarbageCollect() Finish GC: Group still exists = False
09:30:47:524 - ThugLogic.GarbageCollect() Finish GC: Leader still around = False
09:30:47:524 - ThugLogic.GarbageCollect() Finish GC: Members still exist = False
09:30:47:524 - [EXIT]GarbageCollect()
09:30:47:524 - ThugLogic.DisposeCrew() --->
09:30:47:524 - ThugLogic.DisposeCrew() Working on Crew: CrewID = 79bad4b5-b999-4970-8efe-ba9c3a79f04e
09:30:47:524 - ThugLogic.DisposeCrew() --->
09:30:47:524 - ThugLogic.DisposeCrew() Disposing Crew: 79bad4b5-b999-4970-8efe-ba9c3a79f04e
09:30:47:524 - ThugLogic.DisposeCrew() This crew had no leader.
09:30:47:524 - ThugLogic.DisposeCrew() This crew had no car
09:30:47:524 - ThugLogic.DisposeCrew() Finished.
09:30:47:524 - ThugLogic.GarbageCollectCarCrews() After GC Total ThugCrews = 0
09:30:47:524 - ThugLogic.CreateCarThugCrews() Current Crews: 0, Max Crews: 2
09:30:47:524 - [ENTER]Create()
09:30:47:524 - ThugLogic.Create() Position wasn't passed. Using pos from around player.
09:30:47:524 - ThugLogic.Create() HIT: If Rand.Next(1, 3) = 1 Then. Player speed and direction will be factored for crew spawn this tick.
09:30:47:524 - ThugLogic.Create() Done
09:30:47:524 - [ENTER]CreateCar()
09:30:47:524 - ThugLogic.CreateCar() --->
09:30:47:524 - ThugLogic.CreateCar() Working on Crew: CrewID = 8ee8fa2d-dfc7-41d7-a1bb-4119f3f24d2d
09:30:47:524 - ThugLogic.CreateCar() --->
09:30:47:524 - ThugLogic.CreateCar() Car Staging Position: 981.8875, -545.0375, 13.42466
09:30:47:524 - ThugLogic.CreateCar() Looking for a car.
09:30:47:524 - ThugLogic.CreateCar() Got a Car array. Max 13
09:30:47:524 - ThugLogic.CreateCar() Using Cars index 0
09:30:47:524 - ThugLogic.GetDistanceFromPlayer() Distance = 2.830892
09:30:47:524 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=2.830892, MinCarCrewPollRadius=50
09:30:47:524 - ThugLogic.CreateCar() Didn't get a valid car.
09:30:47:524 - ThugLogic.CreateCar() Looking for a car.
09:30:47:524 - ThugLogic.CreateCar() Using Cars index 1
09:30:47:525 - ThugLogic.GetDistanceFromPlayer() Distance = 35.87305
09:30:47:525 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=35.87305, MinCarCrewPollRadius=50
09:30:47:525 - ThugLogic.CreateCar() Didn't get a valid car.
09:30:47:525 - ThugLogic.CreateCar() Looking for a car.
09:30:47:525 - ThugLogic.CreateCar() Using Cars index 2
09:30:47:525 - ThugLogic.GetDistanceFromPlayer() Distance = 28.90477
09:30:47:525 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=28.90477, MinCarCrewPollRadius=50
09:30:47:525 - ThugLogic.CreateCar() Didn't get a valid car.
09:30:47:525 - ThugLogic.CreateCar() Looking for a car.
09:30:47:525 - ThugLogic.CreateCar() Using Cars index 3
09:30:47:525 - ThugLogic.GetDistanceFromPlayer() Distance = 56.97324
09:30:47:525 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=56.97324, MinCarCrewPollRadius=50
09:30:47:525 - ThugLogic.ValidCar() Player NOT in a car.
09:30:47:525 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
09:30:47:525 - ThugLogic.ValidCar() The car properties passed.
09:30:47:525 - [ENTER]ModelInfo.New()
09:30:47:525 - [ENTER]ModelInfo.GetCarModelPointer()
09:30:47:525 - ThugLogic.ModelInfo.GetCarModelPointer() Calling native GET_CAR_MODEL
09:30:47:525 - ThugLogic.ModelInfo.GetCarModelPointer() Got a valid model pointer for return.
09:30:47:525 - [EXIT]ModelInfo.GetCarModelPointer()
09:30:47:525 - ThugLogic.ModelInfo.New() Got a valie model pointer.
09:30:47:525 - ThugLogic.ModelInfo.New() Getting model name.'
09:30:47:525 - [ENTER]ModelInfo.GetCarModelName()
09:30:47:525 - ThugLogic.ModelInfo.GetCarModelName() Got a valid model pointer
09:30:47:526 - ThugLogic.ModelInfo.GetCarModelName() Got a model = FELTZER
09:30:47:526 - [EXIT]ModelInfo.GetCarModelName()
09:30:47:526 - ThugLogic.ModelInfo.New() Got a valid model name.
09:30:47:526 - [EXIT]ModelInfo.New()
09:30:47:526 - ThugLogic.ValidCar() Potential Crew Car Model Name = FELTZER
09:30:47:526 - ThugLogic.IsSuitableCrewCar() Testing exclusions list for model FELTZER
09:30:47:526 - [ENTER]ModelInfo.Delete()
09:30:47:526 - [EXIT]ModelInfo.Delete()
09:30:47:526 - ThugLogic.CreateCar() Got a valid car.
09:30:47:526 - [EXIT]CreateCar()
09:30:47:526 - ThugLogic.Create() Created Car
09:30:47:526 - [ENTER]ConfigureCar()
09:30:47:526 - ThugLogic.ConfigureCar() --->
09:30:47:526 - ThugLogic.ConfigureCar() Working on Crew: CrewID = 8ee8fa2d-dfc7-41d7-a1bb-4119f3f24d2d
09:30:47:526 - ThugLogic.ConfigureCar() --->
09:30:47:526 - ThugLogic.ConfigureCar() CarInitialSpeed: 1.01274
09:30:47:526 - ThugLogic.GetPedsInCar() Serlected Car Total Seats: 1
09:30:47:527 - [EXIT]ConfigureCar()
09:30:47:527 - ThugLogic.Create() Configured Car
09:30:47:527 - ThugLogic.Create() Creating a Leader / Driver
09:30:47:527 - [ENTER]CreateLeader()
09:30:47:527 - ThugLogic.CreateLeader() --->
09:30:47:527 - ThugLogic.CreateLeader() Working on Crew: CrewID = 8ee8fa2d-dfc7-41d7-a1bb-4119f3f24d2d
09:30:47:527 - ThugLogic.CreateLeader() --->
09:30:47:528 - ThugLogic.GetRandomThugModel() ThugModelList has 44 models available.
09:30:47:528 - ThugLogic.GetRandomThugModel() Returning a Model: M_Y_Gkor_Lo_01
09:30:47:528 - ThugLogic.GetRandomThugModel() GTA.Model object: M_Y_Gkor_Lo_01
09:30:47:528 - ThugLogic.CreateLeader() Got a ThugModel object: M_Y_Gkor_Lo_01
09:30:47:528 - ThugLogic.CreateLeader() Creating a Leader at the wheel.

SHDN:
2010-08-01 21:27:13 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2010-08-01 21:28:03 - Direct3D device created!

2010-08-01 21:28:03 - SEARCHING FOR SCRIPTS...
2010-08-01 21:28:03 - Loading scripts in Assembly 'scripts\AmbientWars.net.dll' ...
2010-08-01 21:28:03 - ...found script 'AmbientWars.PlayerLogic'!
2010-08-01 21:28:03 - ...found script 'AmbientWars.ThugLogic'!
2010-08-01 21:28:03 - ...found script 'AmbientWars.TogSync'!
2010-08-01 21:28:03 - DONE! 3 valid scripts found!

2010-08-01 21:28:03 - STARTING SCRIPTS...
2010-08-01 21:28:03 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
2010-08-01 21:28:03 - ...successfully started script 'AmbientWars.TogSync'!
2010-08-01 21:28:03 - ...successfully started script 'AmbientWars.ThugLogic'!
2010-08-01 21:28:03 - ...successfully started script 'AmbientWars.PlayerLogic'!
2010-08-01 21:30:48 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at unmanaged.NativeContext3.Invoke(Int32 nameptr, Byte[] args, Int32 argnum, NativeContext3* cxt)
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()

END of First Run ThugLogic:

09:23:16:307 - ThugLogic.CreateLeader() Working on Crew: CrewID = 3f57a7d0-fa5c-43dd-ad5d-0ce846452cec
09:23:16:307 - ThugLogic.CreateLeader() --->
09:23:16:307 - ThugLogic.GetRandomThugModel() ThugModelList has 44 models available.
09:23:16:307 - ThugLogic.GetRandomThugModel() Returning a Model: M_Y_GIri_Lo_03
09:23:16:307 - ThugLogic.GetRandomThugModel() GTA.Model object: M_Y_GIri_Lo_03
09:23:16:307 - ThugLogic.CreateLeader() Got a ThugModel object: M_Y_GIri_Lo_03
09:23:16:307 - ThugLogic.CreateLeader() Creating a Leader at the wheel.

First Run SHDN:

2010-08-01 21:18:50 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2010-08-01 21:19:49 - Direct3D device created!

2010-08-01 21:19:49 - SEARCHING FOR SCRIPTS...
2010-08-01 21:19:49 - Loading scripts in Assembly 'scripts\AmbientWars.net.dll' ...
2010-08-01 21:19:49 - ...found script 'AmbientWars.PlayerLogic'!
2010-08-01 21:19:49 - ...found script 'AmbientWars.ThugLogic'!
2010-08-01 21:19:49 - ...found script 'AmbientWars.TogSync'!
2010-08-01 21:19:49 - DONE! 3 valid scripts found!

2010-08-01 21:19:49 - STARTING SCRIPTS...
2010-08-01 21:19:49 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
2010-08-01 21:19:49 - ...successfully started script 'AmbientWars.TogSync'!
2010-08-01 21:19:49 - ...successfully started script 'AmbientWars.ThugLogic'!
2010-08-01 21:19:49 - ...successfully started script 'AmbientWars.PlayerLogic'!
2010-08-01 21:20:16 - Direct3D device lost!
2010-08-01 21:20:17 - Direct3D device created!
2010-08-01 21:23:17 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at unmanaged.NativeContext3.Invoke(Int32 nameptr, Byte[] args, Int32 argnum, NativeContext3* cxt)
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
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