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Old 08-01-2010   #60
motorsport71
Teach Me Wise Ones, Leave Me Alone Stupid Ones
 
Join Date: Dec 2009
Location: Pittsburgh
Posts: 161
motorsport71 will become famous soon enoughmotorsport71 will become famous soon enoughmotorsport71 will become famous soon enoughmotorsport71 will become famous soon enoughmotorsport71 will become famous soon enoughmotorsport71 will become famous soon enough
BINGO! It was the C++, the "Library 126"error is gone. It did crash after about 45 seconds. Here are the logs..


ScripHookDotNet:

2010-08-01 16:01:37 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2010-08-01 16:02:35 - Direct3D device created!

2010-08-01 16:02:36 - SEARCHING FOR SCRIPTS...
2010-08-01 16:02:36 - Loading scripts in Assembly 'scripts\AmbientWars.net.dll' ...
2010-08-01 16:02:36 - ...found script 'AmbientWars.PlayerLogic'!
2010-08-01 16:02:36 - ...found script 'AmbientWars.ThugLogic'!
2010-08-01 16:02:36 - ...found script 'AmbientWars.TogSync'!
2010-08-01 16:02:36 - DONE! 3 valid scripts found!

2010-08-01 16:02:36 - STARTING SCRIPTS...
2010-08-01 16:02:37 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
2010-08-01 16:02:37 - ...successfully started script 'AmbientWars.TogSync'!
2010-08-01 16:02:37 - ...successfully started script 'AmbientWars.ThugLogic'!
2010-08-01 16:02:37 - ...successfully started script 'AmbientWars.PlayerLogic'!
2010-08-01 16:04:26 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at unmanaged.NativeContext3.Invoke(Int32 nameptr, Byte[] args, Int32 argnum, NativeContext3* cxt)
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()


ScriptHook:

Log start: Sun Aug 01 16:01:36 2010
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
[INFO] Process base address: 0xaf0000
[INFO] Auto detecting game version
[INFO] Using game version 1.0.7
[INFO] [ScriptHookDotNet] Thread started


AW Player Logic:

------------------------------------------------------
8/1/2010 - 04:03:03:811 - Starting up.
Ambient Wars Revival v2.0.0.5 - Ongoing
------------------------------------------------------
8/1/2010 - 04:03:03:813 - PlayerLogic() PlayerLogic.ToggleAmbientWar() Created a PlayerLogger instance.
8/1/2010 - 04:03:03:814 - PlayerLogic() PlayerLogic.ToggleAmbientWar() Syncing for PlayerTick
8/1/2010 - 04:03:03:814 - PlayerLogic() PlayerLogic.ToggleAmbientWar() Got the sync object. Continue.
8/1/2010 - 04:03:03:814 - PlayerLogic() PlayerLogic.ToggleAmbientWar() AW ON - PlayerLogic (Included = True).
8/1/2010 - 04:03:04:369 - PlayerLogic.Include = True
8/1/2010 - 04:03:04:369 - PlayerLogic() (PlayerLogic) The War is Starting...
8/1/2010 - 04:03:11:587 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:11:587 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:11:587 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:11:587 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:11:587 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:11:587 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:11:587 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:12:142 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:12:142 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:12:142 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:12:142 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:12:142 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:12:142 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:16:583 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:21:578 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:26:575 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:32:134 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:37:149 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:42:145 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:47:149 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:52:146 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:03:57:145 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:04:02:152 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:04:07:149 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:04:12:145 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:04:17:143 - PlayerLogic() PlayerLogic.Released PlayerTickSync
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerLogic.IsPlayerInControl() The Player can control the character right now.
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerLogic.Holding PlayerTickSync
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerLogic.[ENTER]PlayerTick()
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerTick() RefreshArmorOnTick 100
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerTick() RefreshHealthOnTick 100
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerTick() CanBeDraggedOutOfVehicle = False
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerLogic.PlayerTick() AutoRefreshAmmo = True
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerTick() PlayerLock.Character.WillFlyThroughWindscreen = False'
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerTick() PS.AutoRepairVehicle ...
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerTick() If Exists(PV) AndAlso PlayerLock.Character.isInVehicle(PV) AndAlso PV.isAlive Then
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerLogic.PlayerTick() Done.
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerLogic.[EXIT]PlayerTick()
8/1/2010 - 04:04:22:139 - PlayerLogic() PlayerLogic.Released PlayerTickSync

AW ThugLogic:

------------------------------------------------------
- File Cleared for performance based on thunk 1000
------------------------------------------------------
04:04:07:344 - [EXIT]CreateLeader()
04:04:07:344 - ThugLogic.Create() Created the Leader.
04:04:07:351 - [ENTER]ConfigureLeader()
04:04:07:351 - ThugLogic.ConfigureLeader() --->
04:04:07:351 - ThugLogic.ConfigureLeader() Working on Crew: CrewID = aafd9684-72f9-4a23-976c-bea72ca36580
04:04:07:351 - ThugLogic.ConfigureLeader() --->
04:04:07:351 - ThugLogic.ConfigureLeader() Exists(Leader) = True
04:04:07:351 - ThugLogic.ConfigureLeader() Exists(Car) = True
04:04:07:351 - ThugLogic.ConfigureLeader() Configuring Leader Properties
04:04:07:351 - ArmTheThug() If Exists(Thug) Then
04:04:07:351 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
04:04:07:351 - GetRandomWeapon() No weapons hit their chance. Returning an Uzi.
04:04:07:351 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
04:04:07:351 - ArmTheThug() Ammo = 11294
04:04:07:351 - ArmTheThug() Thug gets weapon SMG_Uzi, with ammo amount 11294
04:04:07:351 - ArmTheThug() Case Weapon.SMG_Uzi
04:04:07:352 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
04:04:07:352 - ThugLogic.ConfigureLeader() Configuring Leader Blip
04:04:07:352 - ThugLogic.ConfigureLeader() Configuring Leader Tasks
04:04:07:352 - ThugLogic.ConfigureLeader() ==========================================
04:04:07:352 - ThugLogic.ConfigureLeader() Leader Task Positioning Block:
04:04:07:352 - ThugLogic.ConfigureLeader() Leader Car: X:971.92 Y:-571.65 Z:13.92
04:04:07:352 - ThugLogic.ConfigureLeader() Player: X:911.88 Y:-540.04 Z:14.45
04:04:07:353 - ThugLogic.GetDistanceFromPlayer() Distance = 67.86073
04:04:07:353 - ThugLogic.ConfigureLeader() Distance from Leader Car to Player: 67.86073
04:04:07:353 - ThugLogic.ConfigureLeader() Distance from Leader Car to DriveTo: 278.8694
04:04:07:353 - ThugLogic.ConfigureLeader() ==========================================
04:04:07:353 - ThugLogic.ConfigureLeader() driveTo Pos:X:1208.38 Y:-719.50 Z:6.84
04:04:07:353 - ThugLogic.ConfigureLeader() Tasks Cleared for prep.
04:04:07:353 - ThugLogic.ConfigureLeader() Leader will drive using a range 75 to 110
04:04:07:354 - ThugLogic.ConfigureLeader() Leader assigned location @90MPH to X:1208.38 Y:-719.50 Z:6.84
04:04:07:354 - ThugLogic.ConfigureLeader() Done.
04:04:07:354 - [EXIT]ConfigureLeader()
04:04:07:354 - ThugLogic.Create() Configured the Leader.
04:04:07:354 - ThugLogic.Create() Car speed = 12.66515
04:04:07:354 - ThugLogic.Create() Car speed now = 13.49632
04:04:07:360 - [ENTER]CreateMembers()
04:04:07:360 - ThugLogic.CreateMembers() --->
04:04:07:360 - ThugLogic.CreateMembers() Working on Crew: CrewID = aafd9684-72f9-4a23-976c-bea72ca36580
04:04:07:360 - ThugLogic.CreateMembers() --->
04:04:07:360 - ThugLogic.CreateMembers() Has a Group. Count = 0
04:04:07:361 - ThugLogic.CreateMembers() The group has a Leader and a healthy Car.
04:04:07:361 - ThugLogic.CreateMembers() Dim Seats As Integer = 0 + Car.PassengerSeats
04:04:07:361 - ThugLogic.CreateMembers() Total seats in crew car = 1
04:04:07:361 - ThugLogic.CreateMembers() Dim FreeSeat As GTA.VehicleSeat = Car.GetFreePassengerSeat
04:04:07:361 - ThugLogic.CreateMembers() Got a seat. Creating member.
04:04:07:361 - ThugLogic.CreateMembers() Member = Car.CreatePedOnSeat(FreeSeat, Logic.GetRandomThugModel)
04:04:07:361 - GetRandomThugModel() Returning a Model: M_M_GRu2_Hi_01
04:04:07:362 - ThugLogic.CreateMembers() Got a member in car.
04:04:07:362 - ArmTheThug() If Exists(Thug) Then
04:04:07:362 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
04:04:07:362 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
04:04:07:362 - ArmTheThug() Ammo = 3774
04:04:07:362 - ArmTheThug() Thug gets weapon Rifle_AK47, with ammo amount 3774
04:04:07:362 - ArmTheThug() Case Weapon.Rifle_AK47
04:04:07:363 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
04:04:07:363 - ThugLogic.CreateMembers() Added Member to Group. Count now = 1
04:04:07:363 - ThugLogic.CreateMembers() Cur Car Crew Members=1, Max=3
04:04:07:363 - [EXIT]CreateMembers()
04:04:07:363 - ThugLogic.Create() Created Members
04:04:07:363 - ThugLogic.Create() Finished processing. Throttle.
04:04:07:363 - ThugLogic.Core Wait() 250ms
04:04:07:363 - [EXIT]Create()
04:04:07:363 - ThugLogic.CreateCarThugCrews() Success = True
04:04:07:363 - ThugLogic.CreateCarThugCrews() Adding Crew to list.
04:04:07:363 - ThugLogic.CreateCarThugCrews() Done.
04:04:07:363 - ThugLogic.CreateCarThugCrews() Created a ThugCrew: Crew ID: aafd9684-72f9-4a23-976c-bea72ca36580
04:04:07:363 - ThugLogic.GetDistanceFromPlayer() Distance = 98.03153
04:04:07:363 - ThugLogic.GetDistanceFromPlayer() Distance = 33.04182
04:04:07:364 - ThugLogic.GetDistanceFromPlayer() Distance = 102.6909
04:04:07:364 - ThugLogic.GetDistanceFromPlayer() Distance = 82.81914
04:04:07:364 - ThugLogic.GetDistanceFromPlayer() Distance = 13.43074
04:04:07:364 - ThugLogic.GetDistanceFromPlayer() Distance = 81.38436
04:04:07:364 - ThugLogic.GetDistanceFromPlayer() Distance = 53.17744
04:04:07:364 - ThugLogic.GetDistanceFromPlayer() Distance = 92.09558
04:04:07:367 - ThugLogic.GetDistanceFromPlayer() Distance = 60.21028
04:04:07:368 - ThugLogic.CreateStreetThug2() Setting props.
04:04:07:368 - ArmTheThug() If Exists(Thug) Then
04:04:07:368 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
04:04:07:368 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
04:04:07:368 - ArmTheThug() Ammo = 8742
04:04:07:368 - ArmTheThug() Thug gets weapon Thrown_Grenade, with ammo amount 8742
04:04:07:368 - ArmTheThug() Case Weapon.Thrown_Grenade
04:04:07:369 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
04:04:07:369 - ThugLogic.CreateStreetThug2() Kill Spree
04:04:07:369 - ThugLogic.CreateStreetThug2() Done
04:04:07:369 - ThugLogic.WarTick() UseExtraMayhem = True
04:04:07:369 - ThugLogic.WarTick() HIT on MaxChanceExtraMayhem: Chance is 1 in 1
04:04:07:369 - ThugLogic.CreateExtraMayhem2() Begining Mayhem Flow
04:04:07:369 - ThugLogic.CreateExtraMayhem2() Selected Mayhem Type: Ped_Torch
04:04:07:369 - ThugLogic.CreateExtraMayhem2() ExplodeType if used will be: Molotov
04:04:07:369 - ThugLogic.GetPositionFromPlayer() PlayerSpeed: 0
04:04:07:369 - ThugLogic.GetPositionFromPlayer() ExtraDistanceAddedToSpeedBoost = 86
04:04:07:369 - ThugLogic.GetPositionFromPlayer() SpawnDistanceBoost + ExtraDistanceAddedToSpeedBoost = 86
04:04:07:369 - ThugLogic.GetPositionFromPlayer() Player Speed = 0, PlayerPos = X:911.88 Y:-540.04 Z:14.45, PlayerHeading = 193
04:04:07:369 - ThugLogic.GetPositionFromPlayer() Player is going South.
04:04:07:369 - ThugLogic.GetPositionFromPlayer() Position now = X:916.11 Y:-615.67 Z:14.00
04:04:07:370 - ThugLogic.Mayhem_GetSuitablePed() Got a Ped. Checking suitability
04:04:07:370 - ThugLogic.IsPedRequired() Checking Peds()
04:04:07:371 - ThugLogic.IsPedRequired() Peds are Ok for use.
04:04:07:371 - ThugLogic.IsPedGoodForMayhem() Ped is Ok.
04:04:07:371 - ThugLogic.Mayhem_GetSuitablePed() ConfirmSafeRadius: 0
04:04:07:371 - ThugLogic.Mayhem_GetSuitablePed() Radius is 0. Ped Passes.
04:04:07:371 - ThugLogic.CreateExtraMayhem2() Got a Ped. Oh he's soaked in gas watch out...
04:04:07:371 - ThugLogic.WarTick() Tick Done.
04:04:07:371 - ThugLogic.WarTick() ************************************************** *****
04:04:07:371 - ThugLogic.WarTick() War Tick End:
04:04:07:371 - ThugLogic.WarTick() ************************************************** *****
04:04:07:371 - ThugLogic.WarTick() GetOut Released
04:04:07:371 - ThugLogic.WarTick() Released ThugSync
04:04:15:981 - ThugLogic.IsPlayerInControl() The Player can control the character right now.
04:04:15:981 - ThugLogic.WarTick() ************************************************** *****
04:04:15:981 - ThugLogic.WarTick() War Tick Start:
04:04:15:981 - ThugLogic.WarTick() ************************************************** *****
04:04:15:981 - ThugLogic.Holding ThugTickSync
04:04:15:981 - ThugLogic.WarTick() GetOut Set
04:04:15:981 - ThugLogic.WarTick() TotalWarTicksDone = 8
04:04:15:981 - ThugLogic.WarTick() ThugList Count @tick = 0
04:04:15:981 - ThugLogic.WarTick() ThugCrews Count @tick = 1
04:04:15:981 - ThugLogic.WarTick() UseCarCrews = True
04:04:15:981 - ThugLogic.GarbageCollectCarCrews() Before GC Total ThugCrews = 1
04:04:15:981 - ThugLogic.GarbageCollectCarCrews() PRE GC: Crew ID in list: aafd9684-72f9-4a23-976c-bea72ca36580
04:04:15:983 - [ENTER]GarbageCollect()
04:04:15:983 - ThugLogic.GarbageCollect() --->
04:04:15:983 - ThugLogic.GarbageCollect() Working on Crew: CrewID = aafd9684-72f9-4a23-976c-bea72ca36580
04:04:15:983 - ThugLogic.GarbageCollect() --->
04:04:15:983 - ThugLogic.GarbageCollect() Begin GC: Car still exists = True
04:04:15:983 - ThugLogic.GarbageCollect() Begin GC: Group still exists = True
04:04:15:983 - ThugLogic.GarbageCollect() Begin GC: Leader still around = True
04:04:15:984 - ThugLogic.GarbageCollect() Begin GC: Members still exist = True
04:04:15:988 - ThugLogic.CrewAITick() --->
04:04:15:988 - ThugLogic.CrewAITick() Working on Crew: CrewID = aafd9684-72f9-4a23-976c-bea72ca36580
04:04:15:988 - ThugLogic.CrewAITick() --->
04:04:15:988 - ThugLogic.CrewAITick() CrewAgeCurrent = 9000, CrewAgeMax = 36000
04:04:15:988 - ThugLogic.CrewAITick() ThugDistance = 0 : ThugDistance = Logic.GetDistanceFromPlayer(Leader.Position)
04:04:15:991 - ThugLogic.CrewAITick() Using distance from Leader
04:04:15:991 - ThugLogic.GetDistanceFromPlayer() Distance = 65.64407
04:04:15:991 - ThugLogic.CrewAITick() Done
04:04:15:991 - ThugLogic.CrewAITick() Distance is < than 130 so MaintainCarCrew
04:04:15:997 - ThugLogic.MaintainCarCrew() Performing Crew Maintanence.
04:04:15:997 - ThugLogic.MaintainCarCrew() --->
04:04:15:997 - ThugLogic.MaintainCarCrew() Working on Crew: CrewID = aafd9684-72f9-4a23-976c-bea72ca36580
04:04:15:997 - ThugLogic.MaintainCarCrew() --->
04:04:15:999 - ThugLogic.MaintainCarCrew() HIT: If HasLeader AndAlso Leader.isAlive AndAlso Leader.isIdle Then
04:04:15:999 - ThugLogic.MaintainCarCrew() Leader has a live Car so position around the Car will be used.
04:04:15:999 - ThugLogic.MaintainCarCrew() HIT: If HasCar AndAlso Car.isAlive Then
04:04:16:001 - ThugLogic.MaintainCarCrew() HIT: If targets IsNot Nothing AndAlso targets.Length > 0 Then
04:04:16:001 - ThugLogic.MaintainCarCrew() Target Pool = 1
04:04:16:001 - ThugLogic.MaintainCarCrew() The target selected is actually req mis. Leader cruise instead.
04:04:16:001 - ThugLogic.MaintainCarCrew() A target was selected from the pool. Leader will drive to them 50 to 80
04:04:16:001 - ThugLogic.MaintainCarCrew() CrewAgecurrent < 36000. Leader will continue its current job.
04:04:16:001 - ThugLogic.GarbageCollect() Finish GC: Car still exists = True
04:04:16:001 - ThugLogic.GarbageCollect() Finish GC: Group still exists = True
04:04:16:001 - ThugLogic.GarbageCollect() Finish GC: Leader still around = True
04:04:16:002 - ThugLogic.GarbageCollect() Finish GC: Members still exist = True
04:04:16:002 - [EXIT]GarbageCollect()
04:04:16:002 - ThugLogic.GarbageCollectCarCrews() PRE GC: Crew ID in list: aafd9684-72f9-4a23-976c-bea72ca36580
04:04:16:002 - ThugLogic.GarbageCollectCarCrews() After GC Total ThugCrews = 1
04:04:16:002 - ThugLogic.CreateCarThugCrews() Current Crews: 1, Max Crews: 8
04:04:16:002 - [ENTER]Create()
04:04:16:002 - ThugLogic.Create() Position wasn't passed. Using pos from around player.
04:04:16:002 - ThugLogic.Create() HIT: If Rand.Next(1, 3) = 1 Then. Player speed and direction will be factored for crew spawn this tick.
04:04:16:002 - ThugLogic.Create() Done
04:04:16:002 - [ENTER]CreateCar()
04:04:16:002 - ThugLogic.CreateCar() --->
04:04:16:002 - ThugLogic.CreateCar() Working on Crew: CrewID = 7a284bdc-3352-40ad-95f6-d15c217887ab
04:04:16:002 - ThugLogic.CreateCar() --->
04:04:16:002 - ThugLogic.CreateCar() Car Staging Position: 901.1667, -508.6881, 13.00835
04:04:16:002 - ThugLogic.CreateCar() Looking for a car.
04:04:16:002 - ThugLogic.CreateCar() Got a Car array. Max 17
04:04:16:002 - ThugLogic.CreateCar() Using Cars index 0
04:04:16:002 - ThugLogic.GetDistanceFromPlayer() Distance = 48.34224
04:04:16:002 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=48.34224, MinCarCrewPollRadius=50
04:04:16:002 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:002 - ThugLogic.CreateCar() Looking for a car.
04:04:16:002 - ThugLogic.CreateCar() Using Cars index 1
04:04:16:002 - ThugLogic.GetDistanceFromPlayer() Distance = 80.77978
04:04:16:002 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=80.77978, MinCarCrewPollRadius=50
04:04:16:002 - ThugLogic.ValidCar() Player NOT in a car.
04:04:16:002 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:16:002 - ThugLogic.ValidCar() Engine is not running.
04:04:16:002 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
04:04:16:002 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:002 - ThugLogic.CreateCar() Looking for a car.
04:04:16:002 - ThugLogic.CreateCar() Using Cars index 2
04:04:16:002 - ThugLogic.GetDistanceFromPlayer() Distance = 75.28536
04:04:16:002 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=75.28536, MinCarCrewPollRadius=50
04:04:16:002 - ThugLogic.ValidCar() Player NOT in a car.
04:04:16:002 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:16:002 - ThugLogic.ValidCar() Engine is not running.
04:04:16:002 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
04:04:16:002 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:002 - ThugLogic.CreateCar() Looking for a car.
04:04:16:002 - ThugLogic.CreateCar() Using Cars index 3
04:04:16:003 - ThugLogic.GetDistanceFromPlayer() Distance = 28.00943
04:04:16:003 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=28.00943, MinCarCrewPollRadius=50
04:04:16:003 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:003 - [EXIT]CreateCar()
04:04:16:003 - ThugLogic.Create() [W] - Failed CreateCar at base pos: X:901.17 Y:-508.69 Z:13.01
04:04:16:003 - ThugLogic.DisposeCrew() --->
04:04:16:003 - ThugLogic.DisposeCrew() Working on Crew: CrewID = 7a284bdc-3352-40ad-95f6-d15c217887ab
04:04:16:003 - ThugLogic.DisposeCrew() --->
04:04:16:003 - ThugLogic.DisposeCrew() Disposing Crew: 7a284bdc-3352-40ad-95f6-d15c217887ab
04:04:16:003 - ThugLogic.DisposeCrew() This crew had no leader.
04:04:16:003 - ThugLogic.DisposeCrew() This crew had no car
04:04:16:003 - ThugLogic.DisposeCrew() Finished.
04:04:16:003 - ThugLogic.Create() Finished processing. Throttle.
04:04:16:003 - ThugLogic.Core Wait() 250ms
04:04:16:003 - [EXIT]Create()
04:04:16:003 - ThugLogic.CreateCarThugCrews() Success = False
04:04:16:003 - ThugLogic.CreateCarThugCrews() [W] - Crew,Create returned False.
04:04:16:003 - ThugLogic.CreateCarThugCrews() Current Crews: 1, Max Crews: 8
04:04:16:003 - [ENTER]Create()
04:04:16:003 - ThugLogic.Create() Position wasn't passed. Using pos from around player.
04:04:16:003 - ThugLogic.Create() HIT: If Rand.Next(1, 3) = 1 Then. Player speed and direction will be factored for crew spawn this tick.
04:04:16:003 - ThugLogic.Create() Done
04:04:16:003 - [ENTER]CreateCar()
04:04:16:003 - ThugLogic.CreateCar() --->
04:04:16:003 - ThugLogic.CreateCar() Working on Crew: CrewID = 91b96281-a38c-4af1-9dbf-5b167d34cf3d
04:04:16:003 - ThugLogic.CreateCar() --->
04:04:16:003 - ThugLogic.CreateCar() Car Staging Position: 867.063, -604.9528, 13.00835
04:04:16:003 - ThugLogic.CreateCar() Looking for a car.
04:04:16:003 - ThugLogic.CreateCar() Got a Car array. Max 10
04:04:16:003 - ThugLogic.CreateCar() Using Cars index 0
04:04:16:003 - ThugLogic.GetDistanceFromPlayer() Distance = 48.34224
04:04:16:003 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=48.34224, MinCarCrewPollRadius=50
04:04:16:003 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:003 - ThugLogic.CreateCar() Looking for a car.
04:04:16:003 - ThugLogic.CreateCar() Using Cars index 1
04:04:16:003 - ThugLogic.GetDistanceFromPlayer() Distance = 151.6874
04:04:16:003 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=151.6874, MinCarCrewPollRadius=50
04:04:16:003 - ThugLogic.ValidCar() Player NOT in a car.
04:04:16:003 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:16:003 - ThugLogic.ValidCar() Engine is not running.
04:04:16:003 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
04:04:16:003 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:003 - ThugLogic.CreateCar() Looking for a car.
04:04:16:003 - ThugLogic.CreateCar() Using Cars index 2
04:04:16:003 - ThugLogic.GetDistanceFromPlayer() Distance = 28.00943
04:04:16:003 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=28.00943, MinCarCrewPollRadius=50
04:04:16:003 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:004 - ThugLogic.CreateCar() Looking for a car.
04:04:16:004 - ThugLogic.CreateCar() Using Cars index 3
04:04:16:004 - ThugLogic.GetDistanceFromPlayer() Distance = 47.27306
04:04:16:004 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=47.27306, MinCarCrewPollRadius=50
04:04:16:004 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:004 - [EXIT]CreateCar()
04:04:16:004 - ThugLogic.Create() [W] - Failed CreateCar at base pos: X:867.06 Y:-604.95 Z:13.01
04:04:16:004 - ThugLogic.DisposeCrew() --->
04:04:16:004 - ThugLogic.DisposeCrew() Working on Crew: CrewID = 91b96281-a38c-4af1-9dbf-5b167d34cf3d
04:04:16:004 - ThugLogic.DisposeCrew() --->
04:04:16:004 - ThugLogic.DisposeCrew() Disposing Crew: 91b96281-a38c-4af1-9dbf-5b167d34cf3d
04:04:16:004 - ThugLogic.DisposeCrew() This crew had no leader.
04:04:16:004 - ThugLogic.DisposeCrew() This crew had no car
04:04:16:004 - ThugLogic.DisposeCrew() Finished.
04:04:16:004 - ThugLogic.Create() Finished processing. Throttle.
04:04:16:004 - ThugLogic.Core Wait() 250ms
04:04:16:004 - [EXIT]Create()
04:04:16:004 - ThugLogic.CreateCarThugCrews() Success = False
04:04:16:004 - ThugLogic.CreateCarThugCrews() [W] - Crew,Create returned False.
04:04:16:004 - ThugLogic.CreateCarThugCrews() Current Crews: 1, Max Crews: 8
04:04:16:004 - [ENTER]Create()
04:04:16:004 - ThugLogic.Create() Position wasn't passed. Using pos from around player.
04:04:16:004 - ThugLogic.Create() HIT: If Rand.Next(1, 3) = 1 Then. Player speed and direction will be factored for crew spawn this tick.
04:04:16:004 - ThugLogic.Create() Done
04:04:16:004 - [ENTER]CreateCar()
04:04:16:004 - ThugLogic.CreateCar() --->
04:04:16:004 - ThugLogic.CreateCar() Working on Crew: CrewID = c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:16:004 - ThugLogic.CreateCar() --->
04:04:16:004 - ThugLogic.CreateCar() Car Staging Position: 1021.427, -507.5833, 13.00835
04:04:16:004 - ThugLogic.CreateCar() Looking for a car.
04:04:16:004 - ThugLogic.CreateCar() Got a Car array. Max 8
04:04:16:004 - ThugLogic.CreateCar() Using Cars index 0
04:04:16:004 - ThugLogic.GetDistanceFromPlayer() Distance = 97.31727
04:04:16:004 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=97.31727, MinCarCrewPollRadius=50
04:04:16:004 - ThugLogic.ValidCar() Player NOT in a car.
04:04:16:004 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:16:004 - ThugLogic.ValidCar() Engine is not running.
04:04:16:004 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
04:04:16:004 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:004 - ThugLogic.CreateCar() Looking for a car.
04:04:16:004 - ThugLogic.CreateCar() Using Cars index 1
04:04:16:004 - ThugLogic.GetDistanceFromPlayer() Distance = 168.299
04:04:16:004 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=168.299, MinCarCrewPollRadius=50
04:04:16:004 - ThugLogic.ValidCar() Player NOT in a car.
04:04:16:004 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:16:004 - ThugLogic.ValidCar() The car properties passed.
04:04:16:004 - [ENTER]ModelInfo.New()
04:04:16:004 - [ENTER]ModelInfo.GetCarModelPointer()
04:04:16:004 - ThugLogic.ModelInfo.GetCarModelPointer() Calling native GET_CAR_MODEL
04:04:16:005 - ThugLogic.ModelInfo.GetCarModelPointer() Got a valid model pointer for return.
04:04:16:005 - [EXIT]ModelInfo.GetCarModelPointer()
04:04:16:005 - ThugLogic.ModelInfo.New() Got a valie model pointer.
04:04:16:005 - ThugLogic.ModelInfo.New() Getting model name.'
04:04:16:005 - [ENTER]ModelInfo.GetCarModelName()
04:04:16:005 - ThugLogic.ModelInfo.GetCarModelName() Got a valid model pointer
04:04:16:005 - ThugLogic.ModelInfo.GetCarModelName() Got a model = MANANA
04:04:16:005 - [EXIT]ModelInfo.GetCarModelName()
04:04:16:005 - ThugLogic.ModelInfo.New() Got a valid model name.
04:04:16:005 - [EXIT]ModelInfo.New()
04:04:16:005 - ThugLogic.ValidCar() Potential Crew Car Model Name = MANANA
04:04:16:005 - ThugLogic.IsSuitableCrewCar() Testing exclusions list for model MANANA
04:04:16:005 - [ENTER]ModelInfo.Delete()
04:04:16:005 - [EXIT]ModelInfo.Delete()
04:04:16:005 - ThugLogic.CreateCar() Got a valid car.
04:04:16:005 - [EXIT]CreateCar()
04:04:16:005 - ThugLogic.Create() Created Car
04:04:16:005 - [ENTER]ConfigureCar()
04:04:16:005 - ThugLogic.ConfigureCar() --->
04:04:16:005 - ThugLogic.ConfigureCar() Working on Crew: CrewID = c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:16:005 - ThugLogic.ConfigureCar() --->
04:04:16:005 - ThugLogic.ConfigureCar() CarInitialSpeed: 5.894083
04:04:16:006 - ThugLogic.GetPedsInCar() Serlected Car Total Seats: 1
04:04:16:007 - [EXIT]ConfigureCar()
04:04:16:007 - ThugLogic.Create() Configured Car
04:04:16:007 - ThugLogic.Create() Creating a Leader / Driver
04:04:16:007 - [ENTER]CreateLeader()
04:04:16:007 - ThugLogic.CreateLeader() --->
04:04:16:007 - ThugLogic.CreateLeader() Working on Crew: CrewID = c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:16:007 - ThugLogic.CreateLeader() --->
04:04:16:007 - GetRandomThugModel() Returning a Model: M_Y_GBik_Lo_01
04:04:16:583 - ThugLogic.CreateLeader() Created a Leader on the driver seat.
04:04:16:583 - ThugLogic.CreateLeader() Group init. Leader set.
04:04:16:583 - ThugLogic.CreateLeader() Created a Group with Leader. Exists(Group.Leader) = True, Count = 0
04:04:16:583 - [EXIT]CreateLeader()
04:04:16:583 - ThugLogic.Create() Created the Leader.
04:04:16:583 - [ENTER]ConfigureLeader()
04:04:16:583 - ThugLogic.ConfigureLeader() --->
04:04:16:583 - ThugLogic.ConfigureLeader() Working on Crew: CrewID = c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:16:583 - ThugLogic.ConfigureLeader() --->
04:04:16:584 - ThugLogic.ConfigureLeader() Exists(Leader) = True
04:04:16:584 - ThugLogic.ConfigureLeader() Exists(Car) = True
04:04:16:584 - ThugLogic.ConfigureLeader() Configuring Leader Properties
04:04:16:584 - ArmTheThug() If Exists(Thug) Then
04:04:16:584 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
04:04:16:584 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
04:04:16:584 - ArmTheThug() Ammo = 1762
04:04:16:584 - ArmTheThug() Thug gets weapon Shotgun_Baretta, with ammo amount 1762
04:04:16:584 - ArmTheThug() Case Weapon.Shotgun_Baretta
04:04:16:585 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
04:04:16:585 - ThugLogic.ConfigureLeader() Configuring Leader Blip
04:04:16:585 - ThugLogic.ConfigureLeader() Configuring Leader Tasks
04:04:16:585 - ThugLogic.ConfigureLeader() ==========================================
04:04:16:585 - ThugLogic.ConfigureLeader() Leader Task Positioning Block:
04:04:16:585 - ThugLogic.ConfigureLeader() Leader Car: X:1089.68 Y:-489.31 Z:12.81
04:04:16:585 - ThugLogic.ConfigureLeader() Player: X:945.51 Y:-567.11 Z:14.14
04:04:16:585 - ThugLogic.GetDistanceFromPlayer() Distance = 163.8263
04:04:16:585 - ThugLogic.ConfigureLeader() Distance from Leader Car to Player: 163.8263
04:04:16:585 - ThugLogic.ConfigureLeader() Distance from Leader Car to DriveTo: 308.9065
04:04:16:585 - ThugLogic.ConfigureLeader() ==========================================
04:04:16:585 - ThugLogic.ConfigureLeader() driveTo Pos:X:851.38 Y:-292.75 Z:15.00
04:04:16:585 - ThugLogic.ConfigureLeader() Tasks Cleared for prep.
04:04:16:585 - ThugLogic.ConfigureLeader() Leader will drive using a range 75 to 110
04:04:16:585 - ThugLogic.ConfigureLeader() Leader assigned location @101MPH to X:851.38 Y:-292.75 Z:15.00
04:04:16:585 - ThugLogic.ConfigureLeader() Done.
04:04:16:585 - [EXIT]ConfigureLeader()
04:04:16:587 - ThugLogic.Create() Configured the Leader.
04:04:16:588 - ThugLogic.Create() Car speed = 4.784475
04:04:16:588 - ThugLogic.Create() Car speed now = 5.894083
04:04:16:588 - [ENTER]CreateMembers()
04:04:16:588 - ThugLogic.CreateMembers() --->
04:04:16:588 - ThugLogic.CreateMembers() Working on Crew: CrewID = c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:16:588 - ThugLogic.CreateMembers() --->
04:04:16:588 - ThugLogic.CreateMembers() Has a Group. Count = 0
04:04:16:588 - ThugLogic.CreateMembers() The group has a Leader and a healthy Car.
04:04:16:588 - ThugLogic.CreateMembers() Dim Seats As Integer = 0 + Car.PassengerSeats
04:04:16:588 - ThugLogic.CreateMembers() Total seats in crew car = 1
04:04:16:588 - ThugLogic.CreateMembers() Dim FreeSeat As GTA.VehicleSeat = Car.GetFreePassengerSeat
04:04:16:589 - ThugLogic.CreateMembers() Got a seat. Creating member.
04:04:16:589 - ThugLogic.CreateMembers() Member = Car.CreatePedOnSeat(FreeSeat, Logic.GetRandomThugModel)
04:04:16:589 - GetRandomThugModel() Returning a Model: M_Y_GLAT_Lo_02
04:04:16:962 - ThugLogic.CreateMembers() Got a member in car.
04:04:16:962 - ArmTheThug() If Exists(Thug) Then
04:04:16:962 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
04:04:16:962 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
04:04:16:962 - ArmTheThug() Ammo = 8707
04:04:16:962 - ArmTheThug() Thug gets weapon Rifle_AK47, with ammo amount 8707
04:04:16:962 - ArmTheThug() Case Weapon.Rifle_AK47
04:04:16:963 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
04:04:16:963 - ThugLogic.CreateMembers() Added Member to Group. Count now = 1
04:04:16:963 - ThugLogic.CreateMembers() Cur Car Crew Members=1, Max=3
04:04:16:963 - [EXIT]CreateMembers()
04:04:16:963 - ThugLogic.Create() Created Members
04:04:16:963 - ThugLogic.Create() Finished processing. Throttle.
04:04:16:963 - ThugLogic.Core Wait() 250ms
04:04:16:963 - [EXIT]Create()
04:04:16:963 - ThugLogic.CreateCarThugCrews() Success = True
04:04:16:963 - ThugLogic.CreateCarThugCrews() Adding Crew to list.
04:04:16:963 - ThugLogic.CreateCarThugCrews() Done.
04:04:16:963 - ThugLogic.CreateCarThugCrews() Created a ThugCrew: Crew ID: c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:16:963 - ThugLogic.CreateCarThugCrews() Current Crews: 2, Max Crews: 8
04:04:16:963 - [ENTER]Create()
04:04:16:963 - ThugLogic.Create() Position wasn't passed. Using pos from around player.
04:04:16:963 - ThugLogic.Create() HIT: If Rand.Next(1, 3) = 1 Then. Player speed and direction will be factored for crew spawn this tick.
04:04:16:963 - ThugLogic.Create() Done
04:04:16:963 - [ENTER]CreateCar()
04:04:16:963 - ThugLogic.CreateCar() --->
04:04:16:963 - ThugLogic.CreateCar() Working on Crew: CrewID = f3964405-bf33-4136-b0f8-af080103c204
04:04:16:963 - ThugLogic.CreateCar() --->
04:04:16:963 - ThugLogic.CreateCar() Car Staging Position: 891.537, -529.9227, 13.21999
04:04:16:963 - ThugLogic.CreateCar() Looking for a car.
04:04:16:964 - ThugLogic.CreateCar() Got a Car array. Max 16
04:04:16:964 - ThugLogic.CreateCar() Using Cars index 0
04:04:16:964 - ThugLogic.GetDistanceFromPlayer() Distance = 54.76045
04:04:16:964 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=54.76045, MinCarCrewPollRadius=50
04:04:16:964 - ThugLogic.ValidCar() Player NOT in a car.
04:04:16:964 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:16:964 - ThugLogic.ValidCar() Engine is not running.
04:04:16:964 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
04:04:16:964 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:964 - ThugLogic.CreateCar() Looking for a car.
04:04:16:964 - ThugLogic.CreateCar() Using Cars index 1
04:04:16:964 - ThugLogic.GetDistanceFromPlayer() Distance = 86.08694
04:04:16:964 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=86.08694, MinCarCrewPollRadius=50
04:04:16:964 - ThugLogic.ValidCar() Player NOT in a car.
04:04:16:964 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:16:964 - ThugLogic.ValidCar() Engine is not running.
04:04:16:964 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
04:04:16:964 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:964 - ThugLogic.CreateCar() Looking for a car.
04:04:16:964 - ThugLogic.CreateCar() Using Cars index 2
04:04:16:964 - ThugLogic.GetDistanceFromPlayer() Distance = 80.73353
04:04:16:964 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=80.73353, MinCarCrewPollRadius=50
04:04:16:964 - ThugLogic.ValidCar() Player NOT in a car.
04:04:16:964 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:16:964 - ThugLogic.ValidCar() Engine is not running.
04:04:16:964 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
04:04:16:964 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:964 - ThugLogic.CreateCar() Looking for a car.
04:04:16:964 - ThugLogic.CreateCar() Using Cars index 3
04:04:16:964 - ThugLogic.GetDistanceFromPlayer() Distance = 157.8055
04:04:16:964 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=157.8055, MinCarCrewPollRadius=50
04:04:16:964 - ThugLogic.ValidCar() Player NOT in a car.
04:04:16:964 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:16:964 - ThugLogic.ValidCar() Engine is not running.
04:04:16:964 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
04:04:16:964 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:16:964 - [EXIT]CreateCar()
04:04:16:964 - ThugLogic.Create() [W] - Failed CreateCar at base pos: X:891.54 Y:-529.92 Z:13.22
04:04:16:964 - ThugLogic.DisposeCrew() --->
04:04:16:964 - ThugLogic.DisposeCrew() Working on Crew: CrewID = f3964405-bf33-4136-b0f8-af080103c204
04:04:16:964 - ThugLogic.DisposeCrew() --->
04:04:16:964 - ThugLogic.DisposeCrew() Disposing Crew: f3964405-bf33-4136-b0f8-af080103c204
04:04:16:964 - ThugLogic.DisposeCrew() This crew had no leader.
04:04:16:964 - ThugLogic.DisposeCrew() This crew had no car
04:04:16:964 - ThugLogic.DisposeCrew() Finished.
04:04:16:965 - ThugLogic.Create() Finished processing. Throttle.
04:04:16:965 - ThugLogic.Core Wait() 250ms
04:04:16:965 - [EXIT]Create()
04:04:16:965 - ThugLogic.CreateCarThugCrews() Success = False
04:04:16:965 - ThugLogic.CreateCarThugCrews() [W] - Crew,Create returned False.
04:04:16:965 - ThugLogic.GetDistanceFromPlayer() Distance = 135.4974
04:04:16:965 - ThugLogic.GetDistanceFromPlayer() Distance = 11.2339
04:04:16:967 - ThugLogic.GetDistanceFromPlayer() Distance = 112.0933
04:04:16:968 - ThugLogic.GetDistanceFromPlayer() Distance = 31.674
04:04:16:968 - ThugLogic.GetDistanceFromPlayer() Distance = 126.8007
04:04:16:968 - ThugLogic.GetDistanceFromPlayer() Distance = 99.71733
04:04:16:968 - ThugLogic.GetDistanceFromPlayer() Distance = 50.00695
04:04:16:968 - ThugLogic.GetDistanceFromPlayer() Distance = 81.2757
04:04:16:970 - ThugLogic.GetDistanceFromPlayer() Distance = 52.28254
04:04:16:971 - ThugLogic.CreateStreetThug2() Setting props.
04:04:16:971 - ArmTheThug() If Exists(Thug) Then
04:04:16:971 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
04:04:16:971 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
04:04:16:971 - ArmTheThug() Ammo = 7865
04:04:16:971 - ArmTheThug() Thug gets weapon Rifle_M4, with ammo amount 7865
04:04:16:971 - ArmTheThug() Case Weapon.Rifle_M4
04:04:16:971 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
04:04:16:971 - ThugLogic.CreateStreetThug2() Kill Spree
04:04:16:972 - ThugLogic.CreateStreetThug2() Done
04:04:16:973 - ThugLogic.GetDistanceFromPlayer() Distance = 50.28029
04:04:16:974 - ThugLogic.CreateStreetThug2() Setting props.
04:04:16:974 - ArmTheThug() If Exists(Thug) Then
04:04:16:974 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
04:04:16:974 - GetRandomWeapon() No weapons hit their chance. Returning an Uzi.
04:04:16:974 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
04:04:16:974 - ArmTheThug() Ammo = 10951
04:04:16:974 - ArmTheThug() Thug gets weapon SMG_Uzi, with ammo amount 10951
04:04:16:974 - ArmTheThug() Case Weapon.SMG_Uzi
04:04:16:974 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
04:04:16:975 - ThugLogic.CreateStreetThug2() Kill Spree
04:04:16:975 - ThugLogic.CreateStreetThug2() Done
04:04:16:977 - ThugLogic.GetDistanceFromPlayer() Distance = 75.92567
04:04:16:977 - ThugLogic.CreateStreetThug2() Setting props.
04:04:16:977 - ArmTheThug() If Exists(Thug) Then
04:04:16:978 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
04:04:16:978 - GetRandomWeapon() No weapons hit their chance. Returning an Uzi.
04:04:16:978 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
04:04:16:978 - ArmTheThug() Ammo = 4744
04:04:16:978 - ArmTheThug() Thug gets weapon SMG_Uzi, with ammo amount 4744
04:04:16:978 - ArmTheThug() Case Weapon.SMG_Uzi
04:04:16:978 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
04:04:16:978 - ThugLogic.CreateStreetThug2() Kill Spree
04:04:16:978 - ThugLogic.CreateStreetThug2() Done
04:04:16:978 - ThugLogic.WarTick() UseExtraMayhem = True
04:04:16:978 - ThugLogic.WarTick() HIT on MaxChanceExtraMayhem: Chance is 1 in 1
04:04:16:978 - ThugLogic.CreateExtraMayhem2() Begining Mayhem Flow
04:04:16:978 - ThugLogic.CreateExtraMayhem2() Selected Mayhem Type: Car_OccupantsCombust
04:04:16:978 - ThugLogic.CreateExtraMayhem2() ExplodeType if used will be: Molotov
04:04:16:978 - ThugLogic.GetPositionFromPlayer() PlayerSpeed: 0
04:04:16:978 - ThugLogic.GetPositionFromPlayer() ExtraDistanceAddedToSpeedBoost = 58
04:04:16:978 - ThugLogic.GetPositionFromPlayer() SpawnDistanceBoost + ExtraDistanceAddedToSpeedBoost = 58
04:04:16:978 - ThugLogic.GetPositionFromPlayer() Player Speed = 0, PlayerPos = X:947.41 Y:-568.68 Z:14.23, PlayerHeading = 223
04:04:16:978 - ThugLogic.GetPositionFromPlayer() Player is going South.
04:04:16:979 - ThugLogic.GetPositionFromPlayer() Position now = X:954.38 Y:-628.25 Z:13.28
04:04:16:979 - ThugLogic.Mayhem_GetSuitableCar() Got a Car for Mayhem at X:949.62 Y:-594.17 Z:13.78, Player is at X:947.41 Y:-568.68 Z:14.23
04:04:16:979 - ThugLogic.Mayhem_GetSuitableCar() Checking Car for suitability
04:04:16:979 - ThugLogic.IsCarGoodForMayhem() Checking for a Driver
04:04:16:980 - ThugLogic.IsCarGoodForMayhem() Car has no Driver. Bail
04:04:16:980 - ThugLogic.Mayhem_GetSuitableCar() Car failed suitable test. Bail
04:04:16:980 - ThugLogic.CreateExtraMayhem2() No Car retrned. Nothing to do.
04:04:16:980 - ThugLogic.CreateExtraMayhem2() Begining Mayhem Flow
04:04:16:980 - ThugLogic.CreateExtraMayhem2() Selected Mayhem Type: Ped_Torch
04:04:16:980 - ThugLogic.CreateExtraMayhem2() ExplodeType if used will be: Molotov
04:04:16:980 - ThugLogic.GetPositionFromPlayer() PlayerSpeed: 0
04:04:16:980 - ThugLogic.GetPositionFromPlayer() ExtraDistanceAddedToSpeedBoost = 72
04:04:16:980 - ThugLogic.GetPositionFromPlayer() SpawnDistanceBoost + ExtraDistanceAddedToSpeedBoost = 72
04:04:16:980 - ThugLogic.GetPositionFromPlayer() Player Speed = 0, PlayerPos = X:947.41 Y:-568.68 Z:14.23, PlayerHeading = 223
04:04:16:980 - ThugLogic.GetPositionFromPlayer() Player is going South.
04:04:16:980 - ThugLogic.GetPositionFromPlayer() Position now = X:946.22 Y:-639.56 Z:14.13
04:04:16:981 - ThugLogic.Mayhem_GetSuitablePed() Got a Ped. Checking suitability
04:04:16:981 - ThugLogic.IsPedRequired() Checking Peds()
04:04:16:981 - ThugLogic.IsPedRequired() Peds are Ok for use.
04:04:16:981 - ThugLogic.IsPedGoodForMayhem() Ped is Ok.
04:04:16:981 - ThugLogic.Mayhem_GetSuitablePed() ConfirmSafeRadius: 0
04:04:16:981 - ThugLogic.Mayhem_GetSuitablePed() Radius is 0. Ped Passes.
04:04:16:981 - ThugLogic.CreateExtraMayhem2() Got a Ped. Oh he's soaked in gas watch out...
04:04:16:981 - ThugLogic.WarTick() Tick Done.
04:04:16:981 - ThugLogic.WarTick() ************************************************** *****
04:04:16:981 - ThugLogic.WarTick() War Tick End:
04:04:16:981 - ThugLogic.WarTick() ************************************************** *****
04:04:16:981 - ThugLogic.WarTick() GetOut Released
04:04:16:981 - ThugLogic.WarTick() Released ThugSync
04:04:25:070 - ThugLogic.IsPlayerInControl() The Player can control the character right now.
04:04:25:070 - ThugLogic.WarTick() ************************************************** *****
04:04:25:070 - ThugLogic.WarTick() War Tick Start:
04:04:25:070 - ThugLogic.WarTick() ************************************************** *****
04:04:25:070 - ThugLogic.Holding ThugTickSync
04:04:25:070 - ThugLogic.WarTick() GetOut Set
04:04:25:070 - ThugLogic.WarTick() TotalWarTicksDone = 9
04:04:25:070 - ThugLogic.WarTick() ThugList Count @tick = 0
04:04:25:070 - ThugLogic.WarTick() ThugCrews Count @tick = 2
04:04:25:070 - ThugLogic.WarTick() UseCarCrews = True
04:04:25:070 - ThugLogic.GarbageCollectCarCrews() Before GC Total ThugCrews = 2
04:04:25:070 - ThugLogic.GarbageCollectCarCrews() PRE GC: Crew ID in list: aafd9684-72f9-4a23-976c-bea72ca36580
04:04:25:070 - ThugLogic.GarbageCollectCarCrews() PRE GC: Crew ID in list: c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:25:070 - [ENTER]GarbageCollect()
04:04:25:070 - ThugLogic.GarbageCollect() --->
04:04:25:070 - ThugLogic.GarbageCollect() Working on Crew: CrewID = aafd9684-72f9-4a23-976c-bea72ca36580
04:04:25:070 - ThugLogic.GarbageCollect() --->
04:04:25:070 - ThugLogic.GarbageCollect() Begin GC: Car still exists = True
04:04:25:070 - ThugLogic.GarbageCollect() Begin GC: Group still exists = True
04:04:25:070 - ThugLogic.GarbageCollect() Begin GC: Leader still around = True
04:04:25:070 - ThugLogic.GarbageCollect() Begin GC: Members still exist = True
04:04:25:070 - ThugLogic.CrewAITick() --->
04:04:25:070 - ThugLogic.CrewAITick() Working on Crew: CrewID = aafd9684-72f9-4a23-976c-bea72ca36580
04:04:25:070 - ThugLogic.CrewAITick() --->
04:04:25:070 - ThugLogic.CrewAITick() CrewAgeCurrent = 18000, CrewAgeMax = 36000
04:04:25:070 - ThugLogic.CrewAITick() ThugDistance = 0 : ThugDistance = Logic.GetDistanceFromPlayer(Leader.Position)
04:04:25:070 - ThugLogic.CrewAITick() Using distance from Leader
04:04:25:070 - ThugLogic.GetDistanceFromPlayer() Distance = 4.896605
04:04:25:070 - ThugLogic.CrewAITick() Done
04:04:25:070 - ThugLogic.CrewAITick() Distance is < than 130 so MaintainCarCrew
04:04:25:070 - ThugLogic.MaintainCarCrew() Performing Crew Maintanence.
04:04:25:070 - ThugLogic.MaintainCarCrew() --->
04:04:25:070 - ThugLogic.MaintainCarCrew() Working on Crew: CrewID = aafd9684-72f9-4a23-976c-bea72ca36580
04:04:25:070 - ThugLogic.MaintainCarCrew() --->
04:04:25:070 - ThugLogic.MaintainCarCrew() HIT: If HasLeader AndAlso Leader.isAlive AndAlso Leader.isIdle Then
04:04:25:071 - ThugLogic.MaintainCarCrew() Leader has a live Car so position around the Car will be used.
04:04:25:071 - ThugLogic.MaintainCarCrew() HIT: If HasCar AndAlso Car.isAlive Then
04:04:25:071 - ThugLogic.MaintainCarCrew() MISSED: If targets IsNot Nothing AndAlso targets.Length > 0 Then
04:04:25:071 - ThugLogic.MaintainCarCrew() There are no targets so the Leader will drive to a location but slowly so the crew have better fun with public.
04:04:25:071 - ThugLogic.MaintainCarCrew() A target was NOT selected from the pool.
04:04:25:071 - ThugLogic.MaintainCarCrew() CrewAgecurrent < 36000. Leader will continue its current job.
04:04:25:072 - ThugLogic.GarbageCollect() Finish GC: Car still exists = True
04:04:25:072 - ThugLogic.GarbageCollect() Finish GC: Group still exists = True
04:04:25:072 - ThugLogic.GarbageCollect() Finish GC: Leader still around = True
04:04:25:072 - ThugLogic.GarbageCollect() Finish GC: Members still exist = True
04:04:25:072 - [EXIT]GarbageCollect()
04:04:25:072 - [ENTER]GarbageCollect()
04:04:25:072 - ThugLogic.GarbageCollect() --->
04:04:25:072 - ThugLogic.GarbageCollect() Working on Crew: CrewID = c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:25:072 - ThugLogic.GarbageCollect() --->
04:04:25:072 - ThugLogic.GarbageCollect() Begin GC: Car still exists = True
04:04:25:072 - ThugLogic.GarbageCollect() Begin GC: Group still exists = True
04:04:25:072 - ThugLogic.GarbageCollect() Begin GC: Leader still around = True
04:04:25:072 - ThugLogic.GarbageCollect() Begin GC: Members still exist = True
04:04:25:072 - ThugLogic.CrewAITick() --->
04:04:25:072 - ThugLogic.CrewAITick() Working on Crew: CrewID = c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:25:072 - ThugLogic.CrewAITick() --->
04:04:25:072 - ThugLogic.CrewAITick() CrewAgeCurrent = 9000, CrewAgeMax = 36000
04:04:25:072 - ThugLogic.CrewAITick() ThugDistance = 0 : ThugDistance = Logic.GetDistanceFromPlayer(Leader.Position)
04:04:25:072 - ThugLogic.CrewAITick() Using distance from Leader
04:04:25:072 - ThugLogic.GetDistanceFromPlayer() Distance = 156.6841
04:04:25:072 - ThugLogic.CrewAITick() Done
04:04:25:072 - ThugLogic.CrewAITick() Distance is 0 or > than 130 so DisposeCrew
04:04:25:072 - ThugLogic.DisposeCrew() --->
04:04:25:072 - ThugLogic.DisposeCrew() Working on Crew: CrewID = c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:25:072 - ThugLogic.DisposeCrew() --->
04:04:25:072 - ThugLogic.DisposeCrew() Disposing Crew: c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:25:072 - ThugLogic.DisposeCrew() Removing from Group2
04:04:25:073 - ThugLogic.DisposeCrew() Group 2 cleared.
04:04:25:073 - ThugLogic.DisposeCrew() Removing All Members.
04:04:25:073 - ThugLogic.DisposeCrew() Group nulled.
04:04:25:073 - ThugLogic.DisposeCrew() Crew has a leader. The Group will not be used to remove it as it appears bugged?
04:04:25:073 - ThugLogic.DisposeCrew() Leader deleted
04:04:25:074 - ThugLogic.DisposeCrew() Crew has a Car
04:04:25:075 - ThugLogic.DisposeCrew() Car deleted.
04:04:25:075 - ThugLogic.DisposeCrew() Finished.
04:04:25:075 - ThugLogic.GarbageCollect() Finish GC: Car still exists = False
04:04:25:075 - ThugLogic.GarbageCollect() Finish GC: Group still exists = False
04:04:25:075 - ThugLogic.GarbageCollect() Finish GC: Leader still around = False
04:04:25:075 - ThugLogic.GarbageCollect() Finish GC: Members still exist = False
04:04:25:075 - [EXIT]GarbageCollect()
04:04:25:075 - ThugLogic.DisposeCrew() --->
04:04:25:075 - ThugLogic.DisposeCrew() Working on Crew: CrewID = c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:25:075 - ThugLogic.DisposeCrew() --->
04:04:25:075 - ThugLogic.DisposeCrew() Disposing Crew: c49e4f11-8625-4822-aceb-20a3b7fd0e9e
04:04:25:075 - ThugLogic.DisposeCrew() This crew had no leader.
04:04:25:075 - ThugLogic.DisposeCrew() This crew had no car
04:04:25:075 - ThugLogic.DisposeCrew() Finished.
04:04:25:075 - ThugLogic.GarbageCollectCarCrews() PRE GC: Crew ID in list: aafd9684-72f9-4a23-976c-bea72ca36580
04:04:25:075 - ThugLogic.GarbageCollectCarCrews() After GC Total ThugCrews = 1
04:04:25:075 - ThugLogic.CreateCarThugCrews() Current Crews: 1, Max Crews: 8
04:04:25:075 - [ENTER]Create()
04:04:25:075 - ThugLogic.Create() Position wasn't passed. Using pos from around player.
04:04:25:075 - ThugLogic.Create() HIT: If Rand.Next(1, 3) = 1 Then. Player speed and direction will be factored for crew spawn this tick.
04:04:25:075 - ThugLogic.Create() Done
04:04:25:075 - [ENTER]CreateCar()
04:04:25:075 - ThugLogic.CreateCar() --->
04:04:25:075 - ThugLogic.CreateCar() Working on Crew: CrewID = 729bceed-7ff1-465c-b066-60969fed77ce
04:04:25:075 - ThugLogic.CreateCar() --->
04:04:25:075 - ThugLogic.CreateCar() Car Staging Position: 1065.52, -617.264, 13.4552
04:04:25:075 - ThugLogic.CreateCar() Looking for a car.
04:04:25:075 - ThugLogic.CreateCar() Got a Car array. Max 10
04:04:25:075 - ThugLogic.CreateCar() Using Cars index 0
04:04:25:075 - ThugLogic.GetDistanceFromPlayer() Distance = 120.5292
04:04:25:075 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=120.5292, MinCarCrewPollRadius=50
04:04:25:075 - ThugLogic.ValidCar() Player NOT in a car.
04:04:25:075 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:25:075 - ThugLogic.ValidCar() Engine is not running.
04:04:25:075 - ThugLogic.ValidCar() 1 or more properties of the car make it a bad choice. Bail.
04:04:25:075 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:25:075 - ThugLogic.CreateCar() Looking for a car.
04:04:25:075 - ThugLogic.CreateCar() Using Cars index 1
04:04:25:075 - ThugLogic.GetDistanceFromPlayer() Distance = 47.50357
04:04:25:075 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=47.50357, MinCarCrewPollRadius=50
04:04:25:075 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:25:075 - ThugLogic.CreateCar() Looking for a car.
04:04:25:075 - ThugLogic.CreateCar() Using Cars index 2
04:04:25:076 - ThugLogic.GetDistanceFromPlayer() Distance = 4.896605
04:04:25:076 - ThugLogic.ValidCar() The position of the Car is to close to the player: Distance=4.896605, MinCarCrewPollRadius=50
04:04:25:076 - ThugLogic.CreateCar() Didn't get a valid car.
04:04:25:076 - ThugLogic.CreateCar() Looking for a car.
04:04:25:076 - ThugLogic.CreateCar() Using Cars index 3
04:04:25:076 - ThugLogic.GetDistanceFromPlayer() Distance = 98.21957
04:04:25:076 - ThugLogic.ValidCar() The Car is far enough away from the Player to be considered. Distance=98.21957, MinCarCrewPollRadius=50
04:04:25:076 - ThugLogic.ValidCar() Player NOT in a car.
04:04:25:076 - ThugLogic.ValidCar() The chosen car is NOT the players car. Proceed.
04:04:25:076 - ThugLogic.ValidCar() The car properties passed.
04:04:25:076 - [ENTER]ModelInfo.New()
04:04:25:076 - [ENTER]ModelInfo.GetCarModelPointer()
04:04:25:077 - ThugLogic.ModelInfo.GetCarModelPointer() Calling native GET_CAR_MODEL
04:04:25:077 - ThugLogic.ModelInfo.GetCarModelPointer() Got a valid model pointer for return.
04:04:25:077 - [EXIT]ModelInfo.GetCarModelPointer()
04:04:25:077 - ThugLogic.ModelInfo.New() Got a valie model pointer.
04:04:25:077 - ThugLogic.ModelInfo.New() Getting model name.'
04:04:25:077 - [ENTER]ModelInfo.GetCarModelName()
04:04:25:077 - ThugLogic.ModelInfo.GetCarModelName() Got a valid model pointer
04:04:25:077 - ThugLogic.ModelInfo.GetCarModelName() Got a model = SCHAFTER
04:04:25:077 - [EXIT]ModelInfo.GetCarModelName()
04:04:25:077 - ThugLogic.ModelInfo.New() Got a valid model name.
04:04:25:077 - [EXIT]ModelInfo.New()
04:04:25:077 - ThugLogic.ValidCar() Potential Crew Car Model Name = SCHAFTER
04:04:25:077 - ThugLogic.IsSuitableCrewCar() Testing exclusions list for model SCHAFTER
04:04:25:077 - [ENTER]ModelInfo.Delete()
04:04:25:077 - [EXIT]ModelInfo.Delete()
04:04:25:077 - ThugLogic.CreateCar() Got a valid car.
04:04:25:077 - [EXIT]CreateCar()
04:04:25:077 - ThugLogic.Create() Created Car
04:04:25:077 - [ENTER]ConfigureCar()
04:04:25:077 - ThugLogic.ConfigureCar() --->
04:04:25:077 - ThugLogic.ConfigureCar() Working on Crew: CrewID = 729bceed-7ff1-465c-b066-60969fed77ce
04:04:25:077 - ThugLogic.ConfigureCar() --->
04:04:25:078 - ThugLogic.ConfigureCar() CarInitialSpeed: 0
04:04:25:078 - ThugLogic.GetPedsInCar() Serlected Car Total Seats: 3
04:04:25:080 - [EXIT]ConfigureCar()
04:04:25:080 - ThugLogic.Create() Configured Car
04:04:25:080 - ThugLogic.Create() Creating a Leader / Driver
04:04:25:080 - [ENTER]CreateLeader()
04:04:25:080 - ThugLogic.CreateLeader() --->
04:04:25:080 - ThugLogic.CreateLeader() Working on Crew: CrewID = 729bceed-7ff1-465c-b066-60969fed77ce
04:04:25:080 - ThugLogic.CreateLeader() --->
04:04:25:080 - GetRandomThugModel() Returning a Model: M_Y_GAlb_Lo_02
04:04:25:672 - ThugLogic.CreateLeader() Created a Leader on the driver seat.
04:04:25:672 - ThugLogic.CreateLeader() Group init. Leader set.
04:04:25:673 - ThugLogic.CreateLeader() Created a Group with Leader. Exists(Group.Leader) = True, Count = 0
04:04:25:673 - [EXIT]CreateLeader()
04:04:25:673 - ThugLogic.Create() Created the Leader.
04:04:25:673 - [ENTER]ConfigureLeader()
04:04:25:673 - ThugLogic.ConfigureLeader() --->
04:04:25:673 - ThugLogic.ConfigureLeader() Working on Crew: CrewID = 729bceed-7ff1-465c-b066-60969fed77ce
04:04:25:673 - ThugLogic.ConfigureLeader() --->
04:04:25:673 - ThugLogic.ConfigureLeader() Exists(Leader) = True
04:04:25:673 - ThugLogic.ConfigureLeader() Exists(Car) = True
04:04:25:673 - ThugLogic.ConfigureLeader() Configuring Leader Properties
04:04:25:673 - ArmTheThug() If Exists(Thug) Then
04:04:25:674 - ArmTheThug() Dim W As GTA.Weapon = GetRandomWeapon()
04:04:25:674 - ArmTheThug() AmmoOverride specified. Likely a crew thug.
04:04:25:674 - ArmTheThug() Ammo = 2417
04:04:25:674 - ArmTheThug() Thug gets weapon Handgun_DesertEagle, with ammo amount 2417
04:04:25:674 - ArmTheThug() Case Weapon.Handgun_DesertEagle
04:04:25:675 - HatesEveryone() Thug now hates absolutely everyone. Player attack flag in config will determine aggression toward player.
04:04:25:675 - ThugLogic.ConfigureLeader() Configuring Leader Blip
04:04:25:675 - ThugLogic.ConfigureLeader() Configuring Leader Tasks
04:04:25:676 - ThugLogic.ConfigureLeader() ==========================================
04:04:25:676 - ThugLogic.ConfigureLeader() Leader Task Positioning Block:
04:04:25:676 - ThugLogic.ConfigureLeader() Leader Car: X:1089.44 Y:-551.40 Z:13.03
04:04:25:676 - ThugLogic.ConfigureLeader() Player: X:992.14 Y:-563.35 Z:14.45
04:04:25:676 - ThugLogic.GetDistanceFromPlayer() Distance = 98.04244
04:04:25:676 - ThugLogic.ConfigureLeader() Distance from Leader Car to Player: 98.04244
04:04:25:676 - ThugLogic.ConfigureLeader() Distance from Leader Car to DriveTo: 359.5166
04:04:25:676 - ThugLogic.ConfigureLeader() ==========================================
04:04:25:676 - ThugLogic.ConfigureLeader() driveTo Pos:X:1345.63 Y:-803.63 Z:7.38
04:04:25:677 - ThugLogic.ConfigureLeader() Tasks Cleared for prep.
04:04:25:677 - ThugLogic.ConfigureLeader() Leader will drive using a range 5 to 15
04:04:25:678 - ThugLogic.ConfigureLeader() Leader assigned location @14MPH to X:1345.63 Y:-803.63 Z:7.38
04:04:25:678 - ThugLogic.ConfigureLeader() Done.
04:04:25:678 - [EXIT]ConfigureLeader()
04:04:25:678 - ThugLogic.Create() Configured the Leader.
04:04:25:678 - ThugLogic.Create() Car speed = 0.06726482
04:04:25:678 - ThugLogic.Create() Car speed now = 0
04:04:25:678 - [ENTER]CreateMembers()
04:04:25:678 - ThugLogic.CreateMembers() --->
04:04:25:678 - ThugLogic.CreateMembers() Working on Crew: CrewID = 729bceed-7ff1-465c-b066-60969fed77ce
04:04:25:678 - ThugLogic.CreateMembers() --->
04:04:25:678 - ThugLogic.CreateMembers() Has a Group. Count = 0
04:04:25:678 - ThugLogic.CreateMembers() The group has a Leader and a healthy Car.
04:04:25:678 - ThugLogic.CreateMembers() Dim Seats As Integer = 0 + Car.PassengerSeats
04:04:25:678 - ThugLogic.CreateMembers() Total seats in crew car = 3
04:04:25:678 - ThugLogic.CreateMembers() Dim FreeSeat As GTA.VehicleSeat = Car.GetFreePassengerSeat
04:04:25:678 - ThugLogic.CreateMembers() Got a seat. Creating member.
04:04:25:678 - ThugLogic.CreateMembers() Member = Car.CreatePedOnSeat(FreeSeat, Logic.GetRandomThugModel)
04:04:25:678 - GetRandomThugModel() Returning a Model: M_Y_GBik_Lo_02

XLIVELESS:

01/08/2010 16:01:36.647 Log started (xliveless 0.999b7)
01/08/2010 16:01:36.648 GetModuleHandle returns 00af0000
01/08/2010 16:01:36.648 [EXE] unprotecting section '.text': addr = 0x00001000, size = 0x0094c000
01/08/2010 16:01:36.648 [EXE] unprotecting section '.rdata': addr = 0x0094d000, size = 0x001bf000
01/08/2010 16:01:36.648 Patching OK (1.0.7.0 - update 7)
01/08/2010 16:01:36.766 plugin loader: loaded 'ScriptHookDotNet.asi'
01/08/2010 16:01:37.308 XLiveInitializeEx
01/08/2010 16:01:37.309 XNetStartup
01/08/2010 16:01:37.309 XWSAStartup
01/08/2010 16:01:40.921 XLiveOnCreateDevice
01/08/2010 16:01:40.922 XOnlineStartup
01/08/2010 16:01:40.922 xlive_5270: XNotifyCreateListener (0x0000000000000001)
01/08/2010 16:01:40.922 xlive_5270: XNotifyCreateListener (0x0000000000000007)
01/08/2010 16:01:40.923 xlive_5263: XUserGetName (0, .. , 16)
01/08/2010 16:01:40.923 xlive_5263: XUserGetName (0, .. , 16)
01/08/2010 16:01:40.923 xlive_5270: XNotifyCreateListener (0x0000000000000001)
01/08/2010 16:01:40.923 xlive_5270: XNotifyCreateListener (0x0000000000000002)
01/08/2010 16:01:41.373 XNotifyPositionUI (1)
01/08/2010 16:01:44.333 xlive_5270: XNotifyCreateListener (0x0000000000000001)
01/08/2010 16:02:03.535 xlive_5263: XUserGetName (0, .. , 16)
01/08/2010 16:02:03.535 xlive_5263: XUserGetName (0, .. , 16)
01/08/2010 16:02:03.549 XLiveContentCreateEnumerator
01/08/2010 16:02:03.549 XEnumerate (buffer=> 01DB9B70[0])
01/08/2010 16:02:03.594 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\'
01/08/2010 16:02:03.629 XUserSetContextEx
01/08/2010 16:02:03.629 XGetOverlappedExtendedError
01/08/2010 16:02:03.732 XUserReadProfileSettings (0, 0, 8, ..., 0, ...)
01/08/2010 16:02:03.732 XUserReadProfileSettings (0, 0, 8, ..., 1036, ...)
01/08/2010 16:02:03.734 XUserCreateAchievementEnumerator (dwStartingIndex=>0, cItem=>80
01/08/2010 16:02:03.748 XGetOverlappedResult
01/08/2010 16:02:03.748 XCreateSocket (2, 2, 254)
01/08/2010 16:02:05.730 XUserSetContextEx
01/08/2010 16:02:05.730 XGetOverlappedExtendedError
01/08/2010 16:02:06.359 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\'
01/08/2010 16:02:06.507 XUserWriteProfileSettings
01/08/2010 16:02:06.523 XGetOverlappedResult
01/08/2010 16:02:06.539 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames'
01/08/2010 16:02:06.539 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\ControlMap.dat'
01/08/2010 16:02:06.540 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA400'
01/08/2010 16:02:06.543 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA401'
01/08/2010 16:02:06.566 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA409'
01/08/2010 16:02:06.584 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA410'
01/08/2010 16:02:06.604 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA411'
01/08/2010 16:02:06.618 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA412'
01/08/2010 16:02:06.737 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA400'
01/08/2010 16:02:06.737 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA400'
01/08/2010 16:02:06.791 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA401'
01/08/2010 16:02:06.791 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA401'
01/08/2010 16:02:06.845 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA409'
01/08/2010 16:02:06.845 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA409'
01/08/2010 16:02:06.899 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA410'
01/08/2010 16:02:06.899 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA410'
01/08/2010 16:02:06.953 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA411'
01/08/2010 16:02:06.953 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA411'
01/08/2010 16:02:07.025 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA412'
01/08/2010 16:02:07.025 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA412'
01/08/2010 16:02:07.133 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames'
01/08/2010 16:02:07.133 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\ControlMap.dat'
01/08/2010 16:02:07.134 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA400'
01/08/2010 16:02:07.135 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA401'
01/08/2010 16:02:07.136 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA409'
01/08/2010 16:02:07.137 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA410'
01/08/2010 16:02:07.137 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA411'
01/08/2010 16:02:07.138 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA412'
01/08/2010 16:02:07.169 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA400'
01/08/2010 16:02:07.223 [getSavefilePath]: 'C:\Users\Cory\Documents\Rockstar Games\GTA IV\savegames\SGTA400'
01/08/2010 16:02:07.228 XLiveCreateProtectedDataContext
01/08/2010 16:02:07.228 XLiveQueryProtectedDataInformation
01/08/2010 16:02:07.233 XLiveUnprotectData (..., 12, ..., 0, 1)
01/08/2010 16:02:07.234 XLiveUnprotectData (..., 12, ..., 12, 1)
01/08/2010 16:02:07.236 XLiveCloseProtectedDataContext
01/08/2010 16:02:28.457 XTitleServerCreateEnumerator (cItem=> 8)
01/08/2010 16:02:35.395 XUserSetContext
01/08/2010 16:02:35.395 XUserSetContext
01/08/2010 16:02:35.395 XUserSetContextEx
01/08/2010 16:02:35.395 XGetOverlappedExtendedError
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