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Old 11-01-2009   #9
hitmanking
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Join Date: Oct 2009
Posts: 3
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AmbientWars.PlayerLogic




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01.11.2009 нιтмαηкιηn. Chr. 14:17:39 - Starting up.
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01.11.2009 нιтмαηкιηn. Chr. 14:17:39 - PlayerLogic()-> (PlayerLogic) The War is Starting...
01.11.2009 нιтмαηкιηn. Chr. 14:17:49 - PlayerLogic()-> PlayerLogic_Tick()-> SlowlyAddHealth 20
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> CanBeDraggedOutOfVehicle = False
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> CanBeKnockedOffBike = False
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> Player.Character.WillFlyThroughWindscreen = False'
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> PS.AutoRepairVehicle ...
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PlayerLogic()-> PlayerLogic_Tick()-> If Exists(PV) AndAlso Player.Character.isInVehicle(PV) AndAlso PV.isAlive Then



AmbientWars.PsychoLogic




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01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - Starting up.
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01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - [F][E] PsychoLogic()-> (PsychoLogic) The War is Starting...
01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - PsychoLogic()-> ToggleAmbientWar()-> PsychoLogic will be included.
01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - PsychoLogic()-> ToggleAmbientWar()-> Loading Psycho Model List...
01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - PsychoLogic()-> LoadPsychoModelList()-> Loading AmbientWarsGangModelListSample.txt
01.11.2009 нιтмαηкιηn. Chr. 14:17:40 - PsychoLogic()-> LoadPsychoModelList()-> Total Psycho Models Available = 44
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 6.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 30
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 70
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 346
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 35
01.11.2009 нιтмαηкιηn. Chr. 14:17:44 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 61
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 349
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 28
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 52
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 6.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 34
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 88
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 347
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 26
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 81
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 356
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 27
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 65
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 353
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 29
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 93
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 1.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 6.432297
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 38
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 94
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GRus_Hi_02
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GRu2_Hi_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:45 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GRu2_Lo_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon Rifle_AK47, with ammo amount 848
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ConfigureRandomPsycho()-> Psycho will attack the player
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon Thrown_Molotov, with ammo amount 472
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ConfigureRandomPsycho()-> Psycho will attack the player
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> GetRandomWeapon()-> No weapons hit their chance. Returning an Uzi.
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> ArmThePsycho()-> Psycho gets weapon SMG_Uzi, with ammo amount 909
01.11.2009 нιтмαηкιηn. Chr. 14:17:46 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GLAT_Lo_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:47 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GJam_Hi_02
01.11.2009 нιтмαηкιηn. Chr. 14:17:49 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GTri_Hi_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:50 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GMaf_Lo_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:51 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_Y_GTri_Lo_02
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> Cleaning up strays, deads and nulls.
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> If PS.UseExtraMayhem Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> UseExtraMayhem = True
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> CreateExtraMayhem()
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> MaxChanceExtraMayhem Hit
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> MayhemType will be CarGasStuck
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Mayhem Radius = 50
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Vertical Force = 4
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Force = 0.2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Various randoms grouped
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Left / Right Factor for spinning mayhem vehicle force = 0.1
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> North / South Factor for spinning mayhem vehicle force = 5
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> X Rotation Factor for spinning mayhem vehicle force = 0.1
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Y Rotation Factor for spinning mayhem vehicle force = 0.1
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Z Rotation Factor for spinning mayhem vehicle force = 4
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Explosion Type will be Rocket
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> LookAheadMayhem()-> CurPos X=900.4283, Y=-349.4688, Z=17.69571
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> LookAheadMayhem()-> Projected Vector Ahead: X=900.4283, Y=-276.4688, Z=17.90103
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateExtraMayhem()-> Branch for Car Gas Stuck type
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> ClearPsychosFarAndDead(PS.DistanceBeforeClear)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If PsychoList.Count < 1 Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Clearing Psychos. Current (including nulls) in the list is 3
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> LastPosition = Player.Character.Position
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim iMaxIndex As Integer = PsychoList.Count - 1 : Count = 3
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> For iTestPsychos As Integer = 0 To iMaxIndex : iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos) : Iteration 0 iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> CurDistance = Psycho.Position.DistanceTo2D(LastPosition)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If IIf(Exists(Psycho) AndAlso Psycho.isAlive, True, False) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 21.10114, Alive = True
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If iCurDistance > MaxRange Then : MaxRange = 350
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos) : Iteration 1 iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> CurDistance = Psycho.Position.DistanceTo2D(LastPosition)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If IIf(Exists(Psycho) AndAlso Psycho.isAlive, True, False) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 21.10114, Alive = True
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If iCurDistance > MaxRange Then : MaxRange = 350
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos) : Iteration 2 iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> CurDistance = Psycho.Position.DistanceTo2D(LastPosition)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If IIf(Exists(Psycho) AndAlso Psycho.isAlive, True, False) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Psycho Distance to Player = 20.08937, Alive = True
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If iCurDistance > MaxRange Then : MaxRange = 350
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Rebuilding PsychoList
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> For iTestPsychos As Integer = 0 To iMaxIndex : iMaxIndex = 2
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = PsychoList.Item(iTestPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> If Exists(Psycho) Then
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> New PsychoList will have 3 in it.
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> For iRebuildPsychos As Integer = 0 To RebuiltPsychoList.Count - 1 : RebuiltPsychoList.Count = 3
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = RebuiltPsychoList(iRebuildPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList.Add(Psycho)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = RebuiltPsychoList(iRebuildPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList.Add(Psycho)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> Dim Psycho As GTA.Ped = RebuiltPsychoList(iRebuildPsychos)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList.Add(Psycho)
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> ClearPsychosFarAndDead()-> PsychoList now contains 3 verified.
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> Tick Done.
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> WarTick()-> GetOut = False
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 26
01.11.2009 нιтмαηкιηn. Chr. 14:17:52 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 53
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 4
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 28
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 82
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 35
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 69
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 6
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 47
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 95
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 38
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 67
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 47
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 90
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 27
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 58
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> PlayerHeading = 356.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> AlteredHeading = 351.7974
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAhead = 33
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> CreateRandomPsychosAheadInCars()-> BufferAheadRadius = 70
01.11.2009 нιтмαηкιηn. Chr. 14:17:53 - PsychoLogic()-> GetRandomPsychoModel()-> Returning a Model: M_M_GJam_Hi_01
01.11.2009 нιтмαηкιηn. Chr. 14:17:54 - [F][E] PsychoLogic()-> CreateRandomPsychosAheadInCars()-> RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
01.11.2009 нιтмαηкιηn. Chr. 14:17:54 - [F][E] PsychoLogic()-> [ELC] - CreateRandomPsychosAheadInCars()-> If Exists(Car) AndAlso Car.isDriveable Then Psycho = Car.CreatePedOnSeat(Car.GetFreePassengerSeat, GetRandomPsychoModel, RelationshipGroup.Criminal)

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