VLE 1.03 is now released!
You can download it here:
1.03 contains the following updates:
Fixed /remscm, it will no longer remove spawn class members in other spawn classes.
Weapon and generic pickups will now be created when the server restarts.
You must now be spawned to use /dance
You must now be spawned to use /stopanim
Added a work around to /setskin when the player is in a vehicle. (Thanks to Knucis for finding this bug)
/syntax /addpickup - Now shows all 3 /addpickup syntaxes.
Using /moveob to cancel moving an object, now sets the object's position and rotation to the position and rotation it was at when the object was created.
If you are moving an object and /respawn is used on you, you will automatically stop moving the object.
Interiors now load with teleport commands. (Such as the bloodring stadium)
Updated the echo for when a player enters a vehicle.
Updated the echo for when a player exits a vehicle.
/getcar now echos the vehicle name.
/eject now echos the vehicle name.
/eject now echos the seat name the player was in. (driver or passenger)
/gotocar now echos the vehicle name.
/respawncar now echos the vehicle name.
Updated the echo for /repair
Updated the echo for /flip
Updated the echo for /setcarhp
Updated the echo for /incar
Updated the echo for /pop
Updated the echo for /unlock
Updated the echo for /addcar
/setcarhp - The player who's vehicle you are setting the health on must now be spawned.
/telecmds now echos all the teleport commands if there are more than 3 lines of them.
Updated the echo for when a player spawns.
Updated the echo for /skin
Fixed /getcar, it will no longer crash the server if you specify an invalid vehicle ID. (Thanks to Bruno for finding this)
Increased the stability of key binds.
Increased the stability when moving an object.
Increased the stability of the server in general.
Changed '/setpass <NewPassword>' to '/setpass <CurrentPassword> <NewPassword>'
Fixed /saveob, it will no longer crash the server if you use this command whilst not moving an object.
Updated the echo for /setskin
Added '/colour sendpm' and '/colour getpm'
Added /gotoob <ObjectID>
Added /gotoactor <ActorID>
Added /gotopickup <PickupID>
Added /gotocp <MarkerID>
Added /gotocorona <MarkerID>
Added /gotoicon <IconID>
Added /scmcolour <SpawnClassID> <SpawnClassMemberID> <Red> <Green> <Blue>
Added /nearobs [<Radius>]
Added /skinname <SkinModelID> <SkinModelName>
Thanks to Bruno for helping test the script before release.