Originally Posted by Tendercrisp
Is that the definition of GTA I see highlighted there?
Although I agree. This wasn't your best video brotha.
Normal action games tend to take place in linear, strict, and scripted environments. GTA, however, is a sandbox game. There is a big difference.
Originally Posted by ash_735
rob houses, pimping missions, gun shooting machines at the gun shops, taxi missions, ambulance missions, vigilante missions, fire ambulance, pizza delivery, character customization, car customization, gang turf wars, gambling, property, house/apartment buying, driving and boat school among other thing to toy around with like jets, jetpacks, numerous weapons that aren't in IV.
The ones in Bold were only in San Andreas and couldn't be done in III or VC.
The ones in Italics were introduced in Vice City and couldn't be done in III and might not be in San Andreas.
The ones Underlined ARE in GTAIV.
Just for the hell of it, here are features of GTA III that can be done in GTA IV: Collecting Cars, Races, just for the heck of it, Drug Deliveries too.
Ahh, only looking at the negatives and not the positives, where in GTA III, VC, SA can you call for a Taxi to take you anywhere on the map? Call for a mini gun store to be drove near you when you want? Call for a Helicopter ride to any helipad around the city? Call to place car bombs? Only one that was similar is the call for backup option which could be connected to Gang Members in San Andreas or the Bodyguards in Vice City.
Tsk tsk, people always prefer to point out the negatives. NOTE: Yes I do know about the Taxi Missions and that they stop at certain points.
The taxi missions in IV are watered down pieces of shit, only vigilante missions are of note. That's pathetic. What positives? Taxi's are a bad thing about IV. I started to take the taxi more than I drove because the map was entirely too big. For a game called Grand Theft Auto, that should be uncalled for. Little Jacob's car route was mostly out of my way 95% of the times. I preferred it when the cities were far smaller, and it only took a few seconds to get to an ammunation and I didn't have to rely on an unreliable car service to bring me guns. And what's the point of car bombs if majority of the missions are scripted and I have little use for car bombs? I mostly didn't even need gang members with me in IV.
We focus on the negatives because the rewards in IV are mostly shit. Why should I micromanage relationships once I get them at 100% to keep these abilities anyways? In the older ones, once you had an ability, you had it forever. No bullshit.