Originally Posted by ZCAB
Rockstar wanted to make a game that, like all other GTAs if you haven't noticed, focused on the storyline, the characters, the city and its feel. No one can deny that they succeeded in that with flying colours. So what if there is little to do after finishing a thirty hour storyline? Is that somehow not just about four times as long as just about any other game you pay €60 for anymore? Were there somehow hours and hours of things besides driving around and killing people to do after the storylines of GTA, GTA2, GTAIII, Vice City, and even San Andreas that I didn't know about? I really wonder how things that were once either acceptable or even part of the GTA philosophy have suddenly become so god damn objectionable.
You are forgetting this is a sandbox game, not an action game that happens to take place in a big world. In GTAIII, VC and SA you could do all of this: rob houses, pimping missions, gun shooting machines at the gun shops, taxi missions, ambulance missions, vigilante missions, fire ambulance, pizza delivery, character customization, car customization, gang turf wars, gambling, property, house/apartment buying, driving and boat school among other thing to toy around with like jets, jetpacks, numerous weapons that aren't in IV. On top of this, doing each side mission rendered you a reward, whether it be fireproof via beating the firetruck missions, or something cool at your safehouse via every 10 hidden packages/tiki's you collect.
So yes, you are missing something. The amount of content removed from previous GTA's in IV is ridiculous, unwarranted, and entirely nonsensical.