Rockstar wanted to make a game that, like all other GTAs if you haven't noticed, focused on the storyline, the characters, the city and its feel. No one can deny that they succeeded in that with flying colours. So what if there is little to do after finishing a thirty hour storyline? Is that somehow not just about four times as long as just about any other game you pay €60 for anymore? Were there somehow hours and hours of things besides driving around and killing people to do after the storylines of GTA, GTA2, GTAIII, Vice City, and even San Andreas that I didn't know about? I really wonder how things that were once either acceptable or even part of the GTA philosophy have suddenly become so god damn objectionable.