Some things I observed (along with some theories I made) from the Kikizo preview:
*There's a button solely used for calling cabs. Which means you'll probably need to do so alot of the time, most likely because stealing a car won't be as convenient due to the revamped wanted system. This will also mean you'll be spending your cash more, thus why it'll be harder to get rich in IV than in past GTA games (sticking to the "rags to less-shitty rags" theme).
*When targeting an enemy/victim, the health-indicating markers will be either green or red, corresponding to the person's hostility. Kinda reminds me of the payout meter that filled up when you exploited shopkeepers in the godfather game.
*There's only two main buttons for fighting, but the manner and order in which you press them, along with your distance and position relative to your opponent (not to mention environmental objects between the two of you), yields for many different attacks. Kind of like the fighting system in Bully/The Warriors.
*The sensitivity of the analog stick is gonna change if you're in an area where you can easily fall. In other words, the game takes notice of the situation you're in, and tries to help out. But the article also says, that this won't limit you from doing what you want to do, if you want to jump off that high ledge, go ahead.
*When your car flips onto it's left side, Niko will climb out of the "top" side by the passenger seat. This (maybe) means no more re-appearing outside of the car and/or having to watch the same unrealistic "crawl-out-from-under the vehicle" animation.
* Rockstar have confirmed that cars are not customisable and you can't store stuff inside them, either. Double ouch.
* Apparently, the dialogue between Niko and Jacob is hilarious, seeing as English is not their native language, but it's the only way they can communicate with eachother, and they both have thick accents.
Last edited by Tendercrisp; 02-28-2008 at 05:34 PM..