| 01-29-2008 || #5 |
Join Date: Nov 2007
Location: Saint Louis-STL
Originally Posted by IGN
It appears IGN Australia had more to say after its hour-long preview of Grand Theft Auto IV than what was initially reported last week. While the first report focused mainly on the Euphoria physics engine, this second report elaborates on GTA's new and improved combat system which, IGN states, "almost has more in common with Gears of War than it does with San Andreas."
The following are some of the main features stressed in the report:
Intuitive trigger-based lock-on system with the ability to move from target to target or make subtle changes to aim for different body parts (which can, of course, be disabled for a greater challenge)
Agile movement for quick reflexes ("Niko was able to turn in a split second to take out a cop that stepped out of a car right behind him," IGN reports)
Dynamic aiming while driving (aim for the tires!)
Pistols, uzis, and grenades can all be used while driving, albeit without the help of a lock-on system
Ability to slide into cover behind large objects, quickly move to and from cover locations, lean from cover to attack an enemy, and throw grenades from cover with relative accuracy
Thats a short discricption.
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