Originally Posted by Piggus
It's currently the best form of lighting that's possible in real-time on a wide range of graphics cards. We're still a few years away from full global elumination in real-time. There's only one game engine I know of that supports GI in real-time and that's on the PS3. Besides, HDR looks a hell of a lot better than no HDR in CSS. I could take some comparison screens if you want.
That may be true, but it's still not pleasing enough to lose so many frames over.