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-   -   Preview from Play (UK) Issue 155 (http://www.gtagaming.com/forums/showthread.php?t=90820)

raidenraider200 07-12-2007 06:17 AM

Preview from Play (UK) Issue 155
 
Game: GTA IV
Magazine: Play UK Magazine
Issue: Issue 155

This was the twenty ninth preview for GTA IV in a magazine

The UK edition of the Play Magazine recently provided a new preview on GTA IV to readers in that country, it contained a few more details about GTA IV.

Below is a summary of new information from the 10 page preview article.

* McReary is a corrupt cop, like Officer Tenpenny in San Andreas
* The arms dealer called Little Jacob is a good friend of Niko's cousin, Roman
* Rotterdam Hill is in Alderney
* The first mission in the demo was called "Call and Collect"
* There are no arrowheads to guide you in the game
* The HUD has been streamlined to only a few displays.
* The map remains, sensibly, as does the wanted level and the money
* But visuals on the map in the demo are reduced to mere blips in the top corner of the impressive display
* The new wanted level system system starts with the map flashing wit hcircles of blue and red.
* The wanted level system has been completely revamped from the previous games, It's now based on vision, with each circle representing the line of sight of the police chase.
* The wanted level system has six levels as in previous games.
* Pedestrians drink while out on streets.
* The increased difficulty of the game could alienate some of the fans.
* When you kill Goldberg, there are at least two possible cutscenes, the first saw Goldberg crumpled down onto the floor and the second saw Goldberg fall out of the window.
* You exit Goldberg's Office and there are three security guards blocking your way.
* You can hug the wall like in Metal Gear Solid to cover yourself from fire.
* You can also strafe, which is helpful when you take on the police.
* If you escape the building, it's mission complete.
* Rockstar has added bodily damage to the proceedings, with certain actions triggerings different reactionary deaths.
o Game Example 1: Shoot a security guard in the foot at the top of the stairs and he will come tumblings down the stairs.
o Game Example 2: Shoot Goldberg, the lawyer, with a shotgun in front of a window and he'll meet his end on the streets below as he tumbles out.


Scans
http://mattyblog.cookynet.com/gta4_p...-155_scans.zip

Asif 07-12-2007 06:26 AM

Wow! Thanks Matt! :D
The magazine got in on-time. Downloading them right now!

Scan images. (Click the thumbnails to get full view)


steveh 07-12-2007 06:33 AM

having surveyed these pages as an anonymous guest for the entire build up/hype of SA and IV, i now feel obliged to actually register and say this:

awesome.

.:nemesis:. 07-12-2007 06:44 AM

Quote:

* The wanted level system has six levels as in previous games.
I'm sceptical that this is true of having 6 stars instead of 7 as previously stated.
Quote:

Originally Posted by steveh
having surveyed these pages as an anonymous guest for the entire build up/hype of SA and IV, i now feel obliged to actually register and say this:

awesome.

Welcome to the GTAG Forums, please take time to read the rules (scroll down) if you have not already done so. ;)

Asif 07-12-2007 06:45 AM

Welcome on the forum, steveh. Enjoy your stay here.

A news has just been posted on the main page.

steveh 07-12-2007 07:14 AM

thanks.

the screenshot on page 007 - policeman hiding behind the door of his car, niko covered by a truck: it all looks very ''Heat''... im now so very very excited

*time to start saving for a ps3*

numba1kkilla_oj 07-12-2007 07:46 AM

Quote:

I'm sceptical that this is true of having 6 stars instead of 7 as previously stated.
yes and i thought i was the only one telling people about how there will be 7 stars, i just finished correcting myself in a few forums, editing my posts, man i feel so stupid, and yes u will find that after my corrections too

AvatarMike17 07-12-2007 08:00 AM

Makes me look retarded for stating 8 stars, that would be awsome if they changed the wanted level, after Vice City, the wanted level is so predictable.

Asif 07-12-2007 08:29 AM

I've updated my first post with the Images of the 10 page scans. Click the thumbnails to get full view.

Deej 07-12-2007 08:49 AM

Hmm.. I like the idea of the actions taken when you shoot someone..

But that will also suck when you are playing as Niko and you get shot near a window or a bridge or whatever.. You will go flying out or over aswell. Thats probably something to do with the increased difficulty level.

Asif 07-12-2007 09:21 AM

http://img241.imageshack.us/img241/369/imagejq5.th.jpg
We can safely make a guess that the corrupted cop, McReary is the other guy in the artwork.

Tim 07-12-2007 09:24 AM

More than likely.

No arrows to guide you? Might make it harder.

Edit:
Bodily damage sounds fun too.

You can hug the wall like in Metal Gear Solid to cover yourself from fire. - nice touch

Flip 07-12-2007 10:40 AM

This sounds great, thanks for posting.

Hope you'll be able to throw people through windows :D

Havok 07-12-2007 11:57 AM

Quote:

The increased difficulty of the game could alienate some of the fans.
this makes me nervous, although they said the same exact thing about GTA: VCS and i couldn't tell the difference.
Quote:

* There are no arrowheads to guide you in the game
somebody please remind me when there were ever arrow heads in GTA

Asif 07-12-2007 12:00 PM

Think of an opponent car you are chasing or a person you need to kill/meet, an arrow (downward direction) used to appear above them in the previous GTAs.
Though I'm doubtful if this feature is fully removed, it'll make the game rigid harder at some points.


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