||05-11-2007 01:52 AM
OPS Australia Preview
The mags out, I don't have it. Here's what Wehmer from GTAF has to say.
"suburb upon suburb of randomly generated houses simply didn't add anything worthwhile"
People are reading newspapers, gesturing whilst talking on their mobile phones, people sitting on seats while talking and absent-mindly flicking dust off their jeans. "We really know we're in Liberty City when we see an 80-year old granny staggering down the street as she takes swigs from a bottle of whisky."
You can feel the bass of passing cars, and hear the radio that they're listening to when it goes past. Rockstar asked the magazine not to publish the name of the song, as no artists have been set in stone.
Niko passes an ATM and it prompts him to "access funds". It's likely that if you die, you may lose all your money, so putting it in a bank when you get a substantial amount seems like a good idea. The magazine also hints at being able to bribe people and the possibility of being mugged.
As has been said, can travel from the road into a building with no load times. Manual aim has been upgraded considerably from SA, and is now much easier.
Niko exits into a seedy back alley, where it is "populated by piles of litter, weeds and homeless guys huddling around fires in barrels."
As Niko ascends a telegraph pole, the animations are smooth. Also, at the top, the vertical density of the city can be fully realised. "The skyline is crowded with complex architecture, above-ground train-lines, fire escapes, endless billboards and the Broker Bridge in the distance."
Niko breaks into an easy jog, showing realistic fluidity, leaning his body into corners as he takes them. A random passing car bumps into him and Niko stumbles backwards before regaining composure.
Niko smashes a car window, hot-wires the car and climbs in while glass clatters to the ground.
Broker has the real-life feeling of a bustling, lush new cityscape. Sunlight reflects off the car's paintwork, and the shadows are beautifully realised. The back streets of Broker, however, are much different. They are "a grungy mixture of rundown factories, overflowing dumpsters and dank back alleys."
Driving physics have been "tirelessly tweaked and enhanced"
Niko pulls up to a dock and gets out. Cement and gravel groundings feel and sound differently. You can see Algonquin Island (Manhatten) off in the distance as Niko pulls out his phone and requests someone to meet him. That's where the demo ends.
From the outside, you can see through windows into houses. While it may sound like a "Big Whoop!", staking out a house for a missions purpose could have its advantages.
The mobile phone feature has endless possibilities.
On the size of GTA IV: "Dan Houser: Well, area wise, the scope is about the same as San Andreas. I don't know exactly how it compares area to area, but it's bigger then any one city we've had in a game before." Also, "If we give people exactly what they think the want then, a) we're not doing a very interesting job any more and, b) we're not going to amaze them."
Gameplay will match the visuals.
OPS asked "Did you see GTAIV as a sequel to GTA III or GTA SA?" and the answer they got was "Neither." It's not a sequel, its a new version of some of the ideas in previous iterations.
OPS asked "In terms of weaponry and vehicles you had a pretty good spread in San Andreas," to which Dan Houser replied "Yeah, I don't think we will be adding vast numbers of things there." They explain that its about honing in and tightening. "So, for example, with game in one city there are no longer planes because there's nowhere to fly to. ...you take planes to get here, and you don't take planes to get across the city."
Not everything unbelieveable will be dropped.
The idea of terrorism is in the game, but it's not a focal point. It's obvious that it's a post 9/11 game. Just to stop people going on, Niko is definately Eastern European, not Middle Eastern. There is no Ground Zero, mainly because a "massive area of flat concrete" isn't all that exciting. Terrorism and the "War On Terror" are shown to be used as an excuse to limit freedoms.
You cannot raze buildings, because say you raze the entire city, what then? What about missions?
They never considered a first-person view
American culture is just to ripe to be taken off at the moment to do an overseas game yet.
A big part of the gameplay will be on the rooftops, apparently. It should be very fun.
Also, as a side note, they haven't really thought about San Andreas Stories, they are thinking of other things at the moment.
Rockstar says that the usual GTA driving controls have been tremendously tweaked and enhanced.
When selecting a contact on your mobile phone, a list of several commands are made available to the player, such as "meet me here" etc.
Playing the single player game through co-operative mode is not possible, however there will be a co-op mode in addition to all the other unknown multiplayer modes.
According to Dan Houser, VP of Creative for Rockstar Games, they haven't yet figured out if GTA IV is going to spark off another set of GTA games connected to it, and they're currently just focusing on this single game. He does say he "would have a certain confidence" setting GTA outside the United States, such as England in the future.
Edit: There are no new screens. Sorry all, here's the link to the scans
Edit 2: Updated with info found by Adriaan, from the article.