[RELEASE] Super Spawner Script
http://i185.photobucket.com/albums/x...rymandream.png http://i185.photobucket.com/albums/x...otboyroast.png http://i185.photobucket.com/albums/x...otsabrucie.png http://i185.photobucket.com/albums/x...leinfernus.png http://i185.photobucket.com/albums/x...bikeriders.png
Here it is, yet another spawner script.. or is it? This script allows you to spawn vehicles and peds alike. Not only can you spawn vehicles and peds, you can also alter them in different ways upon spawning them.
Some of the ways you can alter peds is by giving them different tasks. Those tasks include:
NEW in v1.1:
- Now works for game version v18.104.22.168.
- Fixed the issue with some peds not performing their tasks after spawning lots of peds.
- Stand still-task peds will now stand still, even when you drop a grenade.
- Fight player-task peds will now stay focused on fighting the player.
NEW in v1.2:
- Major improvements to the overall script.
- Modified the key layout to add new features.
- Added a master key combination to turn the script on or off.
- Added lots of new configurable options.
- Added blips for some spawned peds.
- Added some object spawning support, complete with attachments.
This script allows you to configure the hotkeys and options to your liking. The keys are assigned the numerical representation of the respective VK enum. I've included a text file with a listing of all available keys, incase some of you don't know the numerical value of the key you'd like to use.
NOTE: You can change the options during gameplay without exiting the game. After you've saved any changes, simply reload the game and the changes will take effect.
Defend/Fight Ped Models Info:
This is a list of model indexes in which to randomize from if the ALWAYSRANDOMPEDS option is enabled. You can specify indexes for ped models in two different ways, individually or within a range. To specify indexes individually, simply list them with a comma (,) as a seperator (ex: 2, 5,24 ,83). To specify a range of indexes, simply list the lowest and highest numbers with a dash (-) in between (ex: 23, 43-64 ,110-131). You can identify the indexes to the defined model by cycling through them ingame. The index number will be displayed along with the model name. NOTE: Adding indexes to the list that aren't available will cause crashes when attempting to spawn the ped.
Object Attachment Info:
This will "attempt to" help you all, when spawning an object that's attached to something else. First, I hope you know, you need to cycle through until you've chosen which place you'd like to attach the object. You also need to cycle though and choose which object you're going to spawn. After you have those two selections made, you can spawn the object and begin positioning it. The default hotkeys are OemSemicolon (:;), OemQuotes ("'), and the CTRL modifier key; which will be used in the example.
Immediately after you spawn the object, it will appear attached to the center of the object. From here you would use the OemQuotes key to increase it's position and rotation, and the OemSemicolon key to cycle forward through which aspect of the positioning to modify; x, y, and z position and rotation. Holding the CTRL modifier key while using these two hotkeys will decrease the attached object's position and rotation, and cycle in reverse between position and rotation; respectively of course. Once you've completely positioned the object, simply press the Spawn Object hotkey to finalize the process. The same rules apply to spawned frozen objects.
First you will need to obtain a copy of HazardX's .NET ScriptHook. After you've installed the .NET ScriptHook simply copy the /scripts folder to the GTAIV root folder.
Optional: If you choose to use the default values, you don't need to copy the "sspsettings.ini" file. However, if you do intend to change some things, you need to copy the "sspsettings.ini" file to the same location as the script, in the <GTAIVROOT>/scripts folder.
Optional2: Also included in the /scripts folder is a file "spawnexm.ini". This file contains all the DLC content vehicles and peds to spawn. The file initially contains the bikes from Lost and Damned DLC and can be modified for any future DLC releases or even custom models. All you do is open the file in notepad or similar and enter the vehicle and ped model names in the respective locations, and they will be loaded with the rest. If you don't have any DLC content you can simply ignore/delete/remove this file because spawning any invalid models will crash the game. If you do intend to use this file just copy it to the same location as the script, in the <GTAIVROOT>/scripts folder.
Optional3: I've added support in the "spawnexm.ini" file for DLC and custom objects. It's including a list of nearly 30000 objects used ingame, which were gathered from the various map *.ide files. If you would like to use these models but do NOT have any other DLC content installed, remove all the model names under the [CARS] category. As stated previously, spawning any model that isn't used ingame will result in crashes.
.NET Framework v2.0
GTAIV PC Installation
Any ASI Loader
HazardX's .NET ScriptHook
.NET Framework v3.5
GTAIV PC Installation
Any ASI Loader
HazardX's .NET ScriptHook
.NET Framework v3.5:
ASI Loader by Alexander Blade:
Xliveless by listener:
YAASIL - Yet Another ASI Loader by HaxardX:
.NET ScriptHook by HazardX:
This looks great! I'm hoping there's an ASI Loader update soon so I can test it out :D
judging by what you have posted, it doesn't say anything about making a ped who's following you go away, which could really suck, because they could get in the way.
Oh, I also updated the script to work with the new patch update.
well.. shooting does attract police attention which may be unwanted at the time. but i read at gtaforums you said you can just walk away from them, which is also a good method.
hey does the Super Spawner work with 22.214.171.124 patch? it doesn't work for me...
could someone explain me how to install it? i habe the newest ver. for the newest patch, but i dont know if im instaling the super spawner and script hook well. I have an asi loader too. For example in both readme files (superSpawner & scripthook) is written about /scripts folder. but in both i have script folder so which one i have to pase into my gta root folder?
rappo is correct, you can also remove peds by getting a far distance away from them. In the new version, I'm working on now, there is a hotkey to remove all spawned objects along with some other new features like blip support.
Updated it, finally. Took some time to get it all working right, but now it's good to go. You can also spawn objects like ramps and such, position them just the way you like, then freeze them in place to use.
Ok the link is working now. I'm also using the YAASIL by HazardX because apparently Alexander's ASI loader doesn't work with ScriptHook.
But now when I try to spawn a vehicle, it says there's a problem with <thescriptname>. Any idea?
Nice mod :)
No idea if i am doin something wrong, but i dont think so.
I load my game, my savedgame and cant even move a step before it crashes..
Running vista 64bit.. is there a rar somewhere with all the stuff in that you need?
So all i have to do is throw it in? with the hook thing and that asi loader.
That works in 1.0.2..
Hope to get a sollution soon.
Unhandled Exception: System.IO.FileNotFoundException
Sounds like i have the same issue as Cruise. Please help me
winxp pro, 32bit
.net framework 3.5, sp1
intel core2 quad q6600
Asustek motherboard P5Q SE/R
when starting gta with super spawner or Mega SuperJump Script my game freezes entirely. I can get to the gta start menu and options, but starting a game it freezes and just cycles threw the loading screen and my pc gets stuck, happens with single or multiplayer. I can put other scripts in my "scripts" folder such as "GrabScript.net" and it works fine. I really thought i did everything correct, but i must be missing something. I can see in the log where it fails to load. (see below) I have outlined exactly what i did, someone please advise what i am doing wrong here.
running as administrator account:
unchecked "read only" from rockstar games folder and all sub folders (if i go back and look its checked again later)
copied "filelist.pak" from magic patcher to:
copied these files to gta root folder:
dsound.dll (Alexander Blade ASI LOADER 126.96.36.199b)
ScriptHookDotNet.asi (.Net Script Hook v0.86 BETA, by Hazard)
scripts folder contains:
"for Developers" folder
_PUT .NET SCRIPTS HERE
Super Spawner Script By CoMPMStR.net.dll
Now i know people mention issues using alex's asi loader with superspawner, but if i simply replace it with Hazards Asi loader, YAASIL, v1.0 BETA (dsound.dll) I get an application error:
GTAIV.exe Application Error
The application failed to initialize properly (Oxc0000005). Click on OK to terminate the application.
Looking at the log below looks like i am just missing a file or have something in the wrong place....
HERE IS THE FAILURE LOG IN -ScriptHookDotNet: (log includes the working mod GrabScript.net)
2009-02-24 22:42:50 - Initializing ScriptHookDotNet v0.86 BETA (GTA IV version 188.8.131.52)
2009-02-24 22:47:49 - SEARCHING FOR SCRIPTS...
2009-02-24 22:47:49 - Loading scripts in Assembly 'scripts\GrabScript.net' ...
2009-02-24 22:47:49 - ...found script 'GrabScript.GrabScript'!
2009-02-24 22:47:49 - Loading scripts in Assembly 'scripts\Super Spawner Script By CoMPMStR.net.dll' ...
2009-02-24 22:47:49 - Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'Super Spawner Script By CoMPMStR.net, Version=184.108.40.206, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Super Spawner Script By CoMPMStR.net, Version=220.127.116.11, Culture=neutral, PublicKeyToken=null'
at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection)
at System.Reflection.Assembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection)
at System.Reflection.Assembly.InternalLoad(AssemblyNa me assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
at System.Reflection.Assembly.Load(String assemblyString)
at System.UnitySerializationHolder.GetRealObject(Stre amingContext context)
at GTA.RemoteScriptDomain.RequestAction(ScriptAction action)
at GTA.ScriptDomain.RequestAction(ScriptAction action)
at StartupThreadC.RunTick(StartupThreadC* )
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
I have the same issue as both of them,
I use Windows XP SP3 32 bit.
Everything else works just fine,
I deleted all the items under 'Cars' in spawn.exm, and yet it crashes before I get to even take a step.
scripthook.net works just fine with other mods, so it's just this one that doesn't work
I finally got it to work!
I found out you have to delete the items under cars like this
by leaving a space, it works.
And the new previewing thing, is awesome!
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