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View Full Version : How important is AA to you?


Shadow Conception
12-01-2007, 07:05 PM
In a game?

To me, it's not very at all. If my computer can take the hit well and still run the game well, I'll do it. If not, well, it doesn't bother me that much anyway. I'd rather have the textures and lighting over the choppy edges.

Piggus
12-01-2007, 07:58 PM
Somewhat important to me, but it depends on the game. In Source games and some other PC games for instance, I NEED AA. But on consoles it's less noticeable. If I can't use AA, it's not a big deal though since I just get used to the aliasing after a while.

Olin
12-01-2007, 08:12 PM
Somewhat. I don't think AA is needed in source games at all, but in other games it can be a necessity.

Xan
12-01-2007, 08:15 PM
AA isn't important for me, but I'll use it if i can muster.

If I'm getting good FPS I'll whip up AA 16xQ more or less, then keep going lower until i can get a average framerate of least 25.

Olin
12-01-2007, 08:16 PM
16x? Jesus, you guys with good cards are spoiled. I remember when using anything above 4x was godlike.

Ash_735
12-01-2007, 08:19 PM
It's not important really. But if it's obvious my computer can run the game piss easy, then I whack it on and increase it until I'm happy with the framerate.

voodoo
12-01-2007, 08:53 PM
I always like to have some degree of AA running. Even if it's only 2X it makes me really happy. Any more is just a waste usually.

Charger
12-01-2007, 08:58 PM
This is Americas Army right? Well I played it about 2 years ago, I got it free. My brother was thinking of joining the army, so they mailed him the game, and I installed it, back then my PC couldn't handle it so I just gave it to a friend. I think the I was still in the training thing.

Olin
12-01-2007, 09:05 PM
AA = Antialiasing
AF = Anisotropic filtering

;P

Nite
12-01-2007, 10:09 PM
I would say somewhat, cause some games I will take the visual details over running AA/AF (crysis for example), but if a certain game will run at max detail no problem, then I will enable the AA/AF on it

@ Olin, I'm on a good card, and I still only run 4X in games (this is at 1280x960 and 1600x1200), the aliasing difference is very slim to none with higher than that so its just a performance killer with no visual difference

billyboy_999
12-06-2007, 01:54 AM
I've nearly never noticed the effects of AA, including taking a screenshot and examing it in paint or something. Could be some global driver settings I'm forgetting, but that's usually why I don't bother.
And before I was on my CRT with 1600x1200, there was no noticable difference with AA enabled anyways, so why bother.

mattt
12-06-2007, 06:19 AM
^ Thats because youre playing it on a really high resolution. So everything looks smaller and more compact anyway.

If my pc can handle it, then ill turn it on. But i generally dont use it anyway, unless i know for a fact that my pc can handle it with no problem.

Pignoah
12-06-2007, 06:48 AM
AA = Antialiasing
AF = Anisotropic filtering

;P


What are they man? I've never known. Never bothered to find out though.

Piggus
12-06-2007, 08:54 AM
Anti-aliasing is what helps remove the "jaggies" you see around edges is most games. The more of it you apply, the better the image quality (and the bigger the performance hit).

Anisotropic Filtering (or texture filtering) determines the detail of textures viewed at an angle. For example, games with low or no AF have ground and other textures that look much blurrier when viewed at an angle than they do when viewed from little or no angle. An example being Oblivion for the 360 or PC (unless you force AF in the PC version).

Trilinear filtering on the left, AF on the right:

http://upload.wikimedia.org/wikipedia/commons/c/c0/ Anisotropic_compare.png

Neither of which is that great in this example, but it gets the point across. You can completely eliminate the blurring by enabling 8x or 16x AF in most cases, and there's hardly any performance hit (unlike AA).