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View Full Version : Texture and collision mesh not showing in game


vend3r
05-20-2007, 01:10 PM
Hello there, I am brand new to modding gta, just 1 day so far, but I have read everything I could find about modding, i'm attempting to add my own custom ramp with custom textures

I started by making the mesh and uv texture map in maya

http://img518.imageshack.us/img518/5616/mayarampdx 3.jpg

I then exported it to a .x file and imported it into collmaker to make the collision mesh

http://img517.imageshack.us/img517/7641/collisiond m2.jpg

Then I exported the object as a .dfx file and imported it into 3dsmax defined the gta material and used Kams dff IO to export to a .dff file

Then I used txd workshop to load the .dff .txd and .col file into an existing mod making sure to turn off the alpha channel rename the file and compress it to a DX1

http://img77.imageshack.us/img77/6255/txdoq6.jpg

I saved the .img and opend MEd created a new object imported the .dff and defind the .txd file and saved in the .ide and the .ipl

http://img265.imageshack.us/img265/3733/med1xy4.jp g

but as you can see from the render its not showing a texture at all, and its the same ingame also there is no collision

http://img441.imageshack.us/img441/7885/med2cv4.jp g


So somone out there please help I dont understand why this is not working I have tried everythign I can think of and its not working.

Also you can contact me on msn at computerprogram@hotmail.com or on aim the aim name v3nder

.:nemesis:.
05-20-2007, 01:36 PM
I'm not into modding as much as this, but whenever i have added a map mod you should put a line in gta.dat to verify it's location in loading sequence or HDD, gta.dat can be found in...

C:\Program Files\Rockstar Games\GTA San Andreas\data

vend3r
05-20-2007, 01:42 PM
thanks for the reply but that was already done by the mod I was adding to

http://img258.imageshack.us/img258/2060/gtadatxw7. jpg

.:nemesis:.
05-20-2007, 01:56 PM
But that looks to be in the wrong position in the loading sequence, it's before the loadsc2, take a look at the Akina Mountain readme, that has the same hillrace filenames to see their position in gta.dat.

vend3r
05-20-2007, 02:03 PM
this is from akina and it works in that position i did not modify that thats the way it came

edit, also I checked and it also defines the .ide and the .ips after the loadsc2 in the gta.dat

line 16 : IDE DATA\MAPS\hillrace\hillrace.IDE

line 89: IPL DATA\MAPS\hillrace\hillrace.IPL

so the .IMG files before the loadsc2 are correctly placed