Fry
09-02-2006, 12:12 AM
Found another interview about the new Fight Night heading to PS3 and yes its done in first person view. There is also some cool effect to simulate black eyes and your health depleting and once again there not saying much about til just that it will be used and they'll explain more later im guessing at the TGS.
IGN: There are a couple of new features in the PS3 version of Round 3, the most significant of which is the new first-person "Get in the Ring Mode." Can you tell us a little bit about how this mode is different from the first-person stun punch in the 360 version?
Michael Blank: This is a completely new experience that allows players to fight through the eyes of the boxer from the moment they enter the ring until someone gets KO'd. This is the closest a gamer will ever come to getting into the ring and trading blows with the likes of Muhammad Ali, Oscar De La Hoya and the other greats. What makes it so powerful and exciting is that the experience changes as the boxer's health deteriorates. We've captured the sensation and feel of taking punches by implementing a number of different effects such as ear ringing, simulated loss of hearing, and restricted vision that mimics the effects of eye swelling and damage as well as flashes of bright light, color shifts and blur to give players that sense and feeling of getting punched.
In multiplayer mode, the players can take advantage of widescreen and HDTV technology to go head to head in first person split-screen battles. This is really cool because as you inflict damage on your opponent, you can see the damage happening in real time and if you peak over at your opponent's side of the screen you'll be able to see the effects of the damage on his vision.
IGN: That does sound cool, but why the decision to focus on first-person mode so heavily to begin with? What benefits does it bring to the boxing action that the third-person perspective doesn't?
This is the ultimate in hudless gameplay. The screen acts as your eyes. For those of you who have had your bell rung before, you remember what that felt like and that's what we're capturing in the game; the sudden flash of light, the momentary black out and loss of focus let you know that you had just been hit hard. If you were unfortunate enough to really take a beating, remember how the effects got progressively worse? This feeling is what boxing in first person has enabled us to create.
IGN: Tell us a little more about the new damage function. How does it work exactly and how does it affect your fighter's performance compared to the old mode?
Blank: The new damage system in first-person is reflected in changes to your vision and hearing. This is another layer on top of the existing damage model and will have a dramatic effect on how you box. In Fight Night, every punch has a special intensity and can land in any number of different regions on the body. So, when you're in first-person and you're hit by an uppercut, the boxer's head thrusts upwards resulting in a momentary change in where the boxer's eyes are focused. As the uppercut hits the chin area of the face, the screen of the first person boxer is affected by a combination of visual effects to show you how hard and where you've been hit
IGN: Besides the new mode, there have also been a number of graphical upgrades. What kind of updates can we expect to see?
Blank: Fight Night on Xbox 360 in an amazing looking game. I think Kudo once described this as "jaw-dropping graphics". I don't think there is a better description. This is what consumers envisioned when they thought of a "next-gen" game. For the PS3, we've been able to add some really cool detail to the boxers. When you see a boxer in action, their veins, tendons and muscles are very visible. The strain of throwing a punch is shown in their bodies and we're working on emulating this same visual detail. What you end up with is something that looks very realistic and makes an already amazing looking game just a little more "jaw-dropping
IGN: How close to the Xbox 360 version is the PS3 version in terms of its online support?
Blank: Online support for the PS3 will be the same as the 360.
http://ps3media.ign.com/ps3/image/article/730/7301 01/ea-sports-fight-night-round-3-20060901064129088-000.jpg
http://ps3media.ign.com/ps3/image/article/730/7301 01/ea-sports-fight-night-round-3-20060901064127948-000.jpg
http://ps3media.ign.com/ps3/image/article/730/7301 01/ea-sports-fight-night-round-3-20060901064126838-000.jpg
IGN: There are a couple of new features in the PS3 version of Round 3, the most significant of which is the new first-person "Get in the Ring Mode." Can you tell us a little bit about how this mode is different from the first-person stun punch in the 360 version?
Michael Blank: This is a completely new experience that allows players to fight through the eyes of the boxer from the moment they enter the ring until someone gets KO'd. This is the closest a gamer will ever come to getting into the ring and trading blows with the likes of Muhammad Ali, Oscar De La Hoya and the other greats. What makes it so powerful and exciting is that the experience changes as the boxer's health deteriorates. We've captured the sensation and feel of taking punches by implementing a number of different effects such as ear ringing, simulated loss of hearing, and restricted vision that mimics the effects of eye swelling and damage as well as flashes of bright light, color shifts and blur to give players that sense and feeling of getting punched.
In multiplayer mode, the players can take advantage of widescreen and HDTV technology to go head to head in first person split-screen battles. This is really cool because as you inflict damage on your opponent, you can see the damage happening in real time and if you peak over at your opponent's side of the screen you'll be able to see the effects of the damage on his vision.
IGN: That does sound cool, but why the decision to focus on first-person mode so heavily to begin with? What benefits does it bring to the boxing action that the third-person perspective doesn't?
This is the ultimate in hudless gameplay. The screen acts as your eyes. For those of you who have had your bell rung before, you remember what that felt like and that's what we're capturing in the game; the sudden flash of light, the momentary black out and loss of focus let you know that you had just been hit hard. If you were unfortunate enough to really take a beating, remember how the effects got progressively worse? This feeling is what boxing in first person has enabled us to create.
IGN: Tell us a little more about the new damage function. How does it work exactly and how does it affect your fighter's performance compared to the old mode?
Blank: The new damage system in first-person is reflected in changes to your vision and hearing. This is another layer on top of the existing damage model and will have a dramatic effect on how you box. In Fight Night, every punch has a special intensity and can land in any number of different regions on the body. So, when you're in first-person and you're hit by an uppercut, the boxer's head thrusts upwards resulting in a momentary change in where the boxer's eyes are focused. As the uppercut hits the chin area of the face, the screen of the first person boxer is affected by a combination of visual effects to show you how hard and where you've been hit
IGN: Besides the new mode, there have also been a number of graphical upgrades. What kind of updates can we expect to see?
Blank: Fight Night on Xbox 360 in an amazing looking game. I think Kudo once described this as "jaw-dropping graphics". I don't think there is a better description. This is what consumers envisioned when they thought of a "next-gen" game. For the PS3, we've been able to add some really cool detail to the boxers. When you see a boxer in action, their veins, tendons and muscles are very visible. The strain of throwing a punch is shown in their bodies and we're working on emulating this same visual detail. What you end up with is something that looks very realistic and makes an already amazing looking game just a little more "jaw-dropping
IGN: How close to the Xbox 360 version is the PS3 version in terms of its online support?
Blank: Online support for the PS3 will be the same as the 360.
http://ps3media.ign.com/ps3/image/article/730/7301 01/ea-sports-fight-night-round-3-20060901064129088-000.jpg
http://ps3media.ign.com/ps3/image/article/730/7301 01/ea-sports-fight-night-round-3-20060901064127948-000.jpg
http://ps3media.ign.com/ps3/image/article/730/7301 01/ea-sports-fight-night-round-3-20060901064126838-000.jpg