View Full Version : Textures take time to load (GTA VC)
corruptor
05-19-2003, 11:29 AM
I ve got a 1ghz pentium, Geforce 4 ti4400, 640 MB of ram.
Ive also got the latest drivers for the Graphic card.
My hard disk is defragmented and gta vice city is installed on another partition with only 3 games.
The poblem is that whan i play GTA Vice City, sometmes, the textures take some time to load. So i can view an ugly building, gray and like a square. Then a few seconds later the textures are loading and the building become "beautiful" and has colors...
Where does this problem come from?
drisley
05-23-2003, 02:25 AM
Curious, do you Frame Limiter set to Off?
If so, enable Vsync for your graphic card.
Or, turn On the Frame Limiter
corruptor
05-23-2003, 11:04 AM
Thanks for the reply but ive got the french version of GTA VC so i dont know where the frame limiter option is! Can u please tell me or show me a picture...
The Vsync is disabled by default in Windows, so disabled but when a program need it, it will be activated...
asgeir16
05-26-2003, 04:09 AM
corrupter: go to "Weird. Test your computer on another game" thread.. i accedentely missed the post reply button and hit the new reply button instead.. damn..bloody embarresing :(
hope i can help you
corruptor
05-26-2003, 09:52 AM
Ageir16, ive got NFS Hot Pursuit and Splinter Cell , i can play with full graphic options, 1024*768*32 for both!
I've also got DTM Race Driver, and for this one i had to set down some graphics options like lights effects but the cars are beautiful...
bobbydavros
07-07-2003, 07:45 AM
corruptor, i have exactly the same problem with a p4 2600 512 MB and radeon 9700. Did you ever find a solution to this problem?
corruptor
07-08-2003, 04:03 PM
nope sorry. no fix found...:angry:
bobbydavros
07-09-2003, 05:00 AM
I have since found that turning on the frame limiter fixes the problem, which I get in both GTA 3 and GTA:VC.
If you can find your way to the display options in your french version, the frame limiter is the third option down (the first one which just toggles between 2 values). I can try and get you a screen grab of the english options screen if you like.
The only thing is, I'd like to know what the frame limiter limits the frame rate to.
corruptor
07-09-2003, 07:30 AM
:confused: Thx for the advice but my frame limiter is ON...
Eikre
09-11-2003, 02:05 AM
I was looking for a way to take off the frame rate limiter for Half life and I found this threat, thought I'de throw in my 2 cents. It has nothing to do with the frame rate limiter, rather bad coding. Ports (Games originating on one console, then remade for another console or computer and vise versa) Don't always work very well. It's really the programing that botches it up, and I doubt theres a setting to fix it. Im running a P4 with an 800 MHz FSB and 512 Megs of DDR400, and I get the same problem. Sometimes takes a good ten seconds to load an area. The problem doesn't happen when I go into a differant part of the city where it actualy requires the "Loading.." screen. That only lasts for a second or two, and all the textures are there. I'de rather have the game stop and give me a load screen than to continue and load the textures in gameplay. Botchy McBotch, Rock*.
bobbydavros
09-11-2003, 04:24 AM
Yeah, you seem to have a very similar spec to me and I used to get all that too, until I turned the frame-limiter on. It's a real pain that it's such a botch-up , because my pc is capable of running the game at far higher than the 30 fps that I have to limit it to (to stop the loading problems that you also get). I suppose you've tried putting the frame-limiter on to stop the loading problems? I've just resigned myself to the fact that I'm gonna have to play at 30 fps, because the lack of textures and loading pauses were really starting to **** me off. I'd love to find another way round it, though??
mimayin
11-02-2003, 04:31 PM
I have also experienced this problem and I have AthlonXP 2600+ with 1gb corsair memory and geforce fx5900 Ultra and overclocked fsb to 176mhz. If anyone has found a solution please post it there thanks :)
mimayin
11-02-2003, 04:35 PM
oh yeah, i forgot to mention, this NEVER happened when i was running windows 98, the problem only surfaced when i upgraded to XP. Maybe there is some problem (or maybe a setting?) with microsoft's disk-caching that could fix the problem
mimayin
11-02-2003, 06:24 PM
oh hey guys guess what I FOUND A FIX!!!!!!!!
in windows XP, right click on your Vice City game executable and select the "run in compatiblility mode for windows 98" and then it will run with no probs ;)
enjoy
tarmac
12-01-2003, 09:56 AM
Gah, this thing had been annoying me for ages but I could never quite put what was happening into words so I wasn't able to search for help.
Never crossed my mind to run it in compatibility mode, but it works a treat. Cheers mimayin.
I used to have the same problem on my 256mb Geforce FX, but if you install the latest (55.56) Nvidia driver, it should go away.
.:Mouldy Punk:.
02-22-2004, 08:28 AM
Thanx mimayin it worked :D all my textures load now