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GTArevolution
08-14-2005, 07:49 AM
I think that in the next GTA, considering it will take place during present time, there should be stiffer penalties for commiting crimes.

For instance. Stealing a car now will get you 0 stars, unless there is a cop around, then you may get 1 star. 1 star in GTA is nothing, and will quickly go away. Now, I'm not saying this game should be so realistic it becomes boring, but stealing a car should warrant you 2 - 3 stars. Depending on the city your in, and who you steal it from.

People have cell phones, if there car is jacked on a busy highway, people are going to see this and call the police. An APB will be put out on your ass, and you will have half the cities cops looking for you. Jacking a car like this deserves at least 2 stars.

Zidane
08-14-2005, 08:01 AM
But that would make it almost annoying every time you steal a car. People would just use "no wanted" cheats anyways.

GTArevolution
08-14-2005, 08:10 AM
Right, well, for those of us who dont cheat.

If you stole a car, say in a parking garage or something, then you would get no stars. I dont know, just an idea.

I was trying to think of ways to make money for usefull. Like if there were auto dealerships, and you had cash, you could go buy a car, because stealing one may be too risky.

qwertyuio
08-14-2005, 08:48 AM
well i only cheat after i beat the game an yeah that i would kinda like

an i made a thread about more relistic yes it would be boring if it was really relistic but just a little more realitic things i mean

Asskicker
08-14-2005, 10:36 AM
Originally posted by GTArevolution
Right, well, for those of us who dont cheat.

If you stole a car, say in a parking garage or something, then you would get no stars. I dont know, just an idea.

I was trying to think of ways to make money for usefull. Like if there were auto dealerships, and you had cash, you could go buy a car, because stealing one may be too risky.

The cardealership would be nice indeed. And I agree that when you steel a car in a carpark where there's nobody, you shouldn't get a star. (Now you sometimes do and that's stupid) About the two star thing, I don't know.

I stab people.
08-14-2005, 01:43 PM
Nah..lets stick with what R* throws at us.

m52nickerson
08-14-2005, 01:58 PM
You can't make stealing a car hard in a GTA game, it call Grand Theft Auto for a reason.

streetracer
08-14-2005, 02:52 PM
it'd be cool if u were jus drivin down the street in a non-stolen car and someone came and stole the car from u... like a hobo off the street came and jacked ur car. thad be pretty awesome

m52nickerson
08-14-2005, 03:03 PM
I have been car jacked in SA before. It's not cool.

GTArevolution
08-15-2005, 04:39 AM
Well, how about murdering someone, I have done it many times and not even gotten a star.

Also shooting someone in front of a cop only gets 1 star? That is pretty funny.

I know R* always does a great job when it comes to gta, I have never been dissapointed, I was just wondering that with the coming of next gen consoles, will we start to see changes in gameplay due to the fact that the programers have more to work with.

I think i'm getting off topic here.

Asskicker
08-15-2005, 04:54 AM
Originally posted by m52nickerson
I have been car jacked in SA before. It's not cool.

I've been carjacked in every single GTA game, and it still sucks. I mean, yes, it's cool that peds do it, but it sucks as hell that you loose your sweet ride. And once you get jacked, you know how it feel for others when you jack their car. But that doesn't mean I'm gonna stop jacking cars:)

sleepwalker_
08-15-2005, 06:25 AM
I like the idea of having a better "crime vs star" relation as long as it doesn't compromise the "arcade" feel of the game.
You do some crime in public = you get more stars than usual.

There could be another kind of "wanted level". If you're nasty to a specific group, lets say if you're always killing only Ballas, they'll chase you (like the cops). They'll stop the pursuit if you're deep on your turf or if you waste them all of course but the gang still hold a grudge untill you do some kind of favor for them, like wasting their other enemies, trade territories, ...

The game would just use the stats and the ones you F$%* with the most would want your head type of thing. Could even be a certain type of peds. I can just picture food workers chasing CJ. Well, it would add a little "spice" to the game. He'd have to find another way to get his health back... (prostitues taking more money and sending their pimp after you, gay peds, elderly peds, construction workers with baricades, rednecks, ...)
It's just an idea, I could brainstorm on that a lot but have to work now.

Asskicker
08-15-2005, 09:27 AM
Well, from what you say, it would be a bit like the respect-o-meters that were in GTA2, except in GTA2, even if they deeply truly hated you and wanted you dead, they never chased you outside their turf.
But I disagree with you calling the game 'arcade' like. IMHO, this game has nothing of an arcade game. Don't get me wrong of course, I see your point. You want crimes to be punished more severely, but as long as it doesn't get annoying to the point that jacking a car is bound to get you busted.

sleepwalker_
08-15-2005, 10:16 AM
When I first started SA, that's what I though Respect was but I soon found out it was more of a homies respect.

Arcade in a sense that anyone can pick up the controler and get "instant" fights, car chases and/or shooting sessions.

Asskicker
08-15-2005, 10:20 AM
No, the respect in SA is totally different then the respect-o-meter from GTA2. In GTA2, you could get a gang to hate/adore you in a couple of minutes, by just going on a killing spree.

JMR
08-15-2005, 11:29 AM
I've always wanted a 'realism' mode. One where it has realistic damage, realistic traffic laws, etc. I think it'd add a bit of challenge if you ever get bored of it.

PimpinPenguin
08-15-2005, 11:43 AM
I'm sure a lot of things having to do with realism will change in the next gen console GTA's.
I mean, look at the changes from the ones on the ps1...

albo
08-16-2005, 07:48 AM
I don't really like the idea of the realism... speed limits, criminalisation of murder and car jacking... It kind of goes against the spirit of GTA, in which car jacking is part of the game, not something you should avoid.
But!
I think that there should be times (e.g. during certain missions, or points in the story) when the police are extra vigilant and you have to be good (at least in public) as you suggest. But for a limitted time only.

e.g. some time during hte game, the Police hire a new Rex Banner-type ambitious chief who wants to clean up the town. However, in time, the mob or someone assigns you the mission of assassinating him or blackmailing him, or bribing city officials to fire him or something, to get him out of the picture.

I stab people.
08-16-2005, 09:00 AM
Games that get way too realistic are no fun at all. I mean it takes away the fun out of playing it. So many rules to follow.

Asskicker
08-16-2005, 09:36 AM
You have a good point there. One of the main reasons why people play GTA is because you do as you wish and you brake whatever rules there are whenever you want to.

The idea of having a period that the cops are extra vigilante isn't that bad of an idea though. It's a bit like in SA after the mission Riot. There to, the situation changes. It was darn hard to drive down the street in your car without having to bail because some suckers were trying to blow it up. If the cops were extra vigilante, it would be the same, you'd have to be very carefull all the time. The difference would of course be that you wouldn't get in trouble if you don't do anything wrong while in GTA, after 'Riot', you'd get in trouble no matter what.

About the penalties for bad driving and not respecting the trafic code: Wasn't it like that in the Getaway? I never played the game, but I tought that cops would come after you in it if you drove on the wrong lane and stuff like that.

I stab people.
08-16-2005, 09:58 AM
Stiffer Penalties should just be a cheat you could activate or like JMR you could have a realism mode. You could unlock that after defeating the game. You could turn the mode on or off.

Frank 871
08-16-2005, 10:09 AM
1 star of killing someone infront of a cop isn't too little as they start shooting at you right away. But their guns should do more damage. Now the police are about as threatening as mosquitoes,maybe even less.

sleepwalker_
08-16-2005, 10:54 AM
It's not a life simulator.
I don't want the game to be realistic, I want it to be fun.

GTArevolution
08-16-2005, 12:30 PM
I dont know, just because there would be stiffer penalties doesnt mean you still couldnt go around blasting everyone and having fun. I was just using shooting someone in front of a cop as an example of something that would warrent at least two stars, i mean, its murder, in front of a cop. Even killing a cop only gives one star now.

Thats just my opinion on the way it should be. Killing a cop=2 stars.

It would be nice if they could implement it in a way to keep the game fun, and not slow things down.

Maybe if the police just had better A.I. and were alittle more threatening then it would be cool, like Frank 871 was saying.

I stab people.
08-16-2005, 12:43 PM
Vice city:

Killing cop = 2 stars. Auto.

billyboy_999
08-16-2005, 01:02 PM
not really. if you dont kill him/it with a gun, you might get 1 star.
and i have gotten 2 stars for killing a cop in SA.
but i agree, it would be intersting if in the start you had to obey traffic rules like all the peds, but after a certian mission which invovled bribing or such, you wouldnt have to anymore. Or maybe if a cop sees you breaking traffic laws, he would start to chase after you halfheartedly, and no stars (or if you just came out of a pay and spray, your stars would be reintiated).

Asskicker
08-17-2005, 05:45 AM
Here's an idea. If you break traffic rules, you get a fine. You know, like, driving through a red light, $100 or something. Stuff like that. Think about it, it's two birds, one stone. You get penalties for breaking certain rules AND your money is usefull. This also means that in the beginning of the game, you'll have to watch your money very carefully. At the end probably less since you'll have tons of it.

I stab people.
08-17-2005, 02:50 PM
What about chases in missions. You'd be losing $100 dramatically.

Asskicker
08-17-2005, 02:55 PM
Yeah, good point there. But in a way, I feel sad that the cops don't come after you in every car chase. Remember in Vice the mission with Hilary. The cops were chasing you for illegal street racing. That was cool.

sleepwalker_
08-29-2005, 07:41 AM
I like the idea of making the money more useful. The ticket idea was brought up before and I think it should be implemented in the next GTA. As for car chases, it could be solved with standard fees. I don't know, something like
Breaking basic trafic rules: $100 each
Creating caos: $1000
...